Access to variables in Captivate swf load problem when run locally

I am charge 3 Captivate SWF in a Flash drive custom. Here is pseudocode that arrives just at the point:

var cp1_mc:MovieClip = this.createEmptyMovieClip ("cp1_mc", 1);
cp1_mc.loadMovie ("captivate1.swf");

[wait (cp1_mc.rdcmndGotoSlide! = undefined) through setInterval]

cp1_mc.rdcmndGotoSlide IS

var cp2_mc:MovieClip = this.createEmptyMovieClip ("cp2_mc", 2);
cp2_mc.loadMovie ("captivate2.swf");

[wait (cp2_mc.rdcmndGotoSlide! = undefined) through setInterval]

cp2_mc.rdcmndGotoSlide REST UNDEFINED INDEFINITELY

The thing is, this problem does not occur when you test the movie in Flash, or happens when the player.swf is run on a server. This happens when the player.swf plays locally in an html page.

Can someone give me a clue as to what is happening? My best guess is that it has something to do with Flash Player Security, because it happens that locally in a browser, but I do not understand what is happening.

It turns out that it was a Flash Player security issue and I had to put the security settings to "always trust" for my local directory.

Tags: Adobe Captivate

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