Add item in the table
Hello
I want to develop a table in which new elements could be added and the last entered element stay inside.
Kindly solve it.
THX
Tags: NI Software
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Hello, qwert1235-
You can use something like the following:
## initialize a new array$arrVMs = @()Get-VM | %{ ## if the VM is config'd with more than 4GB mem, add it to the array if ($_.MemoryMB -gt 4096) {$arrVMs += $_}} ## end foreach-object
But, really, you should be able to avoid the extra code and just do a table of elements you want from the outset, as:
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There are times, however, when adding a table would be necessary. The first example would do exactly that.
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I have WANTED to ADD of ELEMENTS from the list drop-DOWN OF THE AREA of TEXT (the ELEMENT NAME) WHERE the USER BETWEEN of THE DESCRIPTION of POINT
AND RELATED value SHOULD ALSO BE ADDED to THE SAME ELEMENT.
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INDEED USEFUL FOR MY PROJECT PLEASE SEND PDF FORM
Hi Praveen,
You can add items to the list in a specific order, which would be to load the elements in an array, sorting and then load in the dropdown list drop-down list. This would be in the click event of the button Add.
Create a table to hold all the list items, table drop-down list contains objects with a property 'displayItem' and 'value '.
dropDownItems var = [];
Add the new
dropDownItems.push ({displayItem: ItemName.rawValue, value: BoundValue.rawValue});
Add existing ones
for (var i = 0; i)< dropdownlist1.length;="">
{
dropDownItems.push ({displayItem: DropDownList1.getDisplayItem (i), value: DropDownList1.getSaveItem (i)})
}
Sort by ascending order of displayed text
() dropDownItems.sort
function (a, b)
{
If (a.displayItem< b.displayitem)="" return="">
If (a.displayItem > b.displayItem) return 1;
return 0;
});
clear all items
DropDownList1.clearItems ();
load the sorted items
for (var i = 0; i)< dropdownitems.length;="">
{
var dropDownItem = [i] dropDownItems;
DropDownList1.addItem (dropDownItem.displayItem, dropDownItem.value);
}
clear the fields of the source
ItemName.rawValue = null;
BoundValue.rawValue = null;
I added a button 'Add' sorted in my sample https://workspaces.acrobat.com/?d=OwysfJa-Q3HhPtFlgRb62g
Concerning
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---------------------------------------
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43
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Your feedback nodes are defined overall boot on the first call, as evidenced by the glyphs. If you are stop and start your program, must be configured to initialize worldwide on the compilation or the load, simply right-click and change the setting. This should give you the behavior you're looking for, but does not exclude the intrinsic problems with the code.
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t-4-2
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Place the items in the table next to each other on stage
Hey guys,.
I know I have to do something wrong that is easy and simple to fix, but I can't fix.
I have a table called a frame of a movieclip and I want to place each image as a 'menu' on the stage.
The problem I have is that I want to put each item in menu next to each other, but the only code I could find work is the 3D carousel.
So I try to adapt this code to my needs.
Where I'm going wrong? Any help would be great.
Code below:
package classes
{
import flash.display.MovieClip;
com.greensock.*;//for interpolation ability to import
import com.greensock.TweenLite;
com.greensock.easing import. *;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.display. *;
import flash.events. *;
import flash.sampler.StackFrame;
SerializableAttribute public class extends MovieClip MenuSystem
{
private var blur: BlurFilter = new BlurFilter (0,0,1);
private var holderMc:MovieClip = new MovieClip();
private var radiusX:uint = 1200; / / width of the carousel
private var rayonY: uint = 400; / / height of the carousel
private var centerX:Number = 100; / / x position of the center of the carousel
private var centerY: Number = 350; / / the position there from the center of the carousel
private var speed: Number = 0.01; / / initial rotation of the carousel speed
private var itemArray:Array = new Array(); / / store the items to sort them according to their 'depth' - see the sortBySize() function.
public var navigationPopupInfo:NavigationPopupInfo = new NavigationPopupInfo();
public void MenuSystem()
{
the constructor code
We do support for the menu system serve
addChild (holderMc);
holderMc.y = - 200;
Also add a listener to control the rotation of the speed menu
/ * addEventListener (MouseEvent.MOUSE_MOVE, OnMouseMoveHandler);
*/ }
public function initNavigationPop (): void
{
TweenMax.to (navigationPopupInfo, 0, {alpha: 0, 40-y:, blurFilter: {blurX:3, blurY:10}});}})
holderMc.addChild (navigationPopupInfo);
navigationPopupInfo.x = (-navigationPopupInfo.width / 2);
TweenMax.to (navigationPopupInfo, 2, {delay: 1, alpha: 1, y: 10, ease:Elastic.easeOut});})
TweenMax.to (navigationPopupInfo, 1, {delay: 1, blurFilter: {blurX:0, blurY:0}});}})
}
Place the vital elements on stage
public void initRange(numOfMenuItems:Number):void
{
for (var i: uint = 0; i < numOfMenuItems; i ++)
{
var arrayBoxItem:String = ('model' + (i + 1) + '_');
var itemMc:ItemMc = new ItemMc();
public var angl:Number; belongs to the class of the element.
Item class extends ItemInner in the library FLA.
itemMc.angl = i * (400 / numOfHomeRangeItems);
itemMc.alpha = 0.8;
itemMc.name = (arrayBoxItem);
trace (itemMc.Name);
holderMc.addChild (itemMc);
itemArray.push (itemMc);
itemMc.itemHitter.buttonMode = true;
itemMc.addEventListener (Event.ENTER_FRAME, enterFrameHandler);
Listen MouseEvents only on the icons, not on reflection;
itemMc.itemHitter.addEventListener (MouseEvent.CLICK, clickHandler);
itemMc.itemHitter.addEventListener (MouseEvent.ROLL_OVER, rollOverHandler);
itemMc.itemHitter.addEventListener (MouseEvent.ROLL_OUT, rollOutHandler);
itemMc.iconMc.gotoAndStop (arrayBoxItem);
}
}
public void clickHandler(event:MouseEvent):void
{
clean your audience before doing anything else to release
the user CPU resources
for (var i: uint = 0; i < itemArray.length; i ++)
{
var itemMc:ItemMc = itemArray [i];
itemMc.removeEventListener (Event.ENTER_FRAME, enterFrameHandler);
itemMc.itemHitter.removeEventListener (MouseEvent.CLICK, clickHandler);
itemMc.itemHitter.removeEventListener (MouseEvent.ROLL_OVER, rollOverHandler);
itemMc.itemHitter.removeEventListener (MouseEvent.ROLL_OUT, rollOutHandler);
Optional:;
TweenLite.to (itemMc, 1, {scaleX:0, scaleY: 0, alpha: 0.1, ease:Elastic.easeInOut});})
TweenMax.to (itemMc, 1, {blurFilter: {blurX:5, blurY:5}});}})
to replace the carousel again see function reInit()
FIND A WAY TO REMOVE ITEMS
this.removeChild (itemMc);
}
Tabula Rasa, to prepare variables
var variantName:String = event.target.parent.name;
itemArray.splice ();
If (variantName == "backBtn") {MovieClip (root) .reinitMenuSystem () ;}
else {MovieClip (root) .addVariantPage (variantName) ;}
}
/////////////////////////////////////////////////////////////////////////////// /////////////////////// POSITION ITEMS IN CAROUSEL
position items in the Menu
public void enterFrameHandler(event:Event):void
{
Event.Target.x = centerX; / / position of the element x
Event.Target.y = centerY / / position point y of
Scale according to position point there to give the point of view
/ * var s:Number = event.target.y / (centerY + rayonY);
event.target.scaleX = event.target.scaleY = s;
Event.Target.angl += speed; / / speed is updated by OnMouseMoveHandler
ADD DOF
blur.blurX = - event.target.y / 10 + 21;
blur.blurY = - event.target.y / 10 + 21;
Event.Target.filters = [blur];
Finally set the size of the elements
sortBySize();
*/ }
/////////////
Check the progress of ticks
/ / / TRI SIZE DETERMINE DEPTH OF ELEMENTS
set the display list index (depth) of the elements according to their
scaleX property so that the element, the index is high (depth)
/ * public function sortBySize (): void
{
It is not a property Array.ASCENDING DECLINING use and reverse()
itemArray.sortOn ("scaleX", Array.DESCENDING |) Array.NUMERIC);
itemArray.reverse ();
for (var i: uint = 0; i < itemArray.length; i ++)
{
var itemMc:ItemMc = itemArray [i];
holderMc.setChildIndex (itemMc, i);
}
}
*/
/////////////////////////////////////////////////////////////////////////////// /////////////////////// ITEMS WHEN ROLLOVER & OUT
public void rollOverHandler(event:MouseEvent):void
{
var currentModel:String = event.target.parent.iconMc.parent.name;
Event.Target.parent.alpha = 1;
TweenLite.to (event.target.parent.iconMc.tooltipMc, 1, {alpha: 1, y:-40, ease:Elastic.easeOut});})
event.target.parent.iconMc.tooltipMc.tipHeader.gotoAndStop (currentModel);
}
function rollOutHandler(event:MouseEvent):void
{
Event.Target.parent.alpha = 0.8;
TweenLite.to (event.target.parent.iconMc.tooltipMc,.5, {alpha: 0, y:-27});})
}
/ / / ITEMS IN THE CAROUSEL MOVEMENT ACCORDING TO THE POSITION OF THE MOUSE
/*
Update of the speed at which the carousel turns accoring to the distance of the mouse since the center of the stage. The variable speed is only updated when the mouse is over the point Sprites.
*/
/ * function mouseMoveHandler(event:MouseEvent):void public
{
Speed = (mouseX - centerX) / 20000;
}
*/ }
}
I have a table called a frame of a movieclip and I want to place each image as a 'menu' on the stage
This code will take a MovieClip in your library with the link ("Menuitem") that has 5 labeled keyframes "menuitem 1 «...» "" menuitem 5 ', it is adapted accordingly to your stagesize and distribute, and align the elements at the top from left to right:
I havemport flash.display.MovieClip;
var menu_Array:Array = new Array();
the var menu: MovieClip = new MovieClip();
var stageWidth:int = stage.stageWidth;
var menuWidth:int = 0;
for (var i: int = 0; i<5;>5;>
{
var menuItem:Menuitem = new Menuitem();
menuWidth += menuItem.width;
menu_Array.push (MenuItem);
}
function distrbuteAndAlignItems(_menu:MovieClip,_array:Array):void
{
var scaleFactor:Number = stageWidth / menuWidth;
var xAdjustment:Number;
trace (scaleFactor);
for (var j: int = 0; j<_array.length;>
{
MovieClip(_array[j]).scaleX = MovieClip(_array[j]).scaleY = scaleFactor;
for (var k: int = 0; k
{
xAdjustment += MovieClip(_array[j]).width;
}
_ARRAY [j] .x = xAdjustment;
_ARRAY [j].gotoAndStop(j+1);
xAdjustment = 0;
_Menu. AddChild (_ARRAY [j]);
}
addChild (_menu);
}
distrbuteAndAlignItems (menu, menu_Array);
If that's what you're looking for...
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Hello EricWeir,
Thank you for using communities of Apple Support.
I see that you are unable to add a Web page to the playlist of Safari on your iPad. I quite often use this feature to save the links so I can read offline. I'm happy to help you find the best resolution for this problem.
First of all, force close the Safari app, reboot your iPad and then try to add an item to the playlist again and see if you get the same result. The following resources will help:
Force a nearby application on your iPhone, iPad or iPod touch
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The backup of your iPhone, iPad and iPod touch
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