Add item in the table

Hello
I want to develop a table in which new elements could be added and the last entered element stay inside.
Kindly solve it.
THX


Tags: NI Software

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    package classes

    {

    import flash.display.MovieClip;

    com.greensock.*;//for interpolation ability to import

    import com.greensock.TweenLite;

    com.greensock.easing import. *;

    import flash.filters.BlurFilter;

    import flash.events.Event;

    import flash.utils.Timer;

    import flash.events.TimerEvent;

    import flash.display. *;

    import flash.events. *;

    import flash.sampler.StackFrame;

    SerializableAttribute public class extends MovieClip MenuSystem

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    private var rayonY: uint = 400; / / height of the carousel

    private var centerX:Number = 100; / / x position of the center of the carousel

    private var centerY: Number = 350; / / the position there from the center of the carousel

    private var speed: Number = 0.01; / / initial rotation of the carousel speed

    private var itemArray:Array = new Array(); / / store the items to sort them according to their 'depth' - see the sortBySize() function.

    public var navigationPopupInfo:NavigationPopupInfo = new NavigationPopupInfo();

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    {

    the constructor code

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    holderMc.y = - 200;

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    }

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    public void initRange(numOfMenuItems:Number):void

    {

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    {

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    Item class extends ItemInner in the library FLA.

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    trace (itemMc.Name);

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    itemArray.push (itemMc);

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    itemMc.itemHitter.addEventListener (MouseEvent.ROLL_OVER, rollOverHandler);

    itemMc.itemHitter.addEventListener (MouseEvent.ROLL_OUT, rollOutHandler);

    itemMc.iconMc.gotoAndStop (arrayBoxItem);

    }

    }

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    {

    clean your audience before doing anything else to release

    the user CPU resources

    for (var i: uint = 0; i < itemArray.length; i ++)

    {

    var itemMc:ItemMc = itemArray [i];

    itemMc.removeEventListener (Event.ENTER_FRAME, enterFrameHandler);

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    itemMc.itemHitter.removeEventListener (MouseEvent.ROLL_OVER, rollOverHandler);

    itemMc.itemHitter.removeEventListener (MouseEvent.ROLL_OUT, rollOutHandler);

    Optional:;

    TweenLite.to (itemMc, 1, {scaleX:0, scaleY: 0, alpha: 0.1, ease:Elastic.easeInOut});})

    TweenMax.to (itemMc, 1, {blurFilter: {blurX:5, blurY:5}});}})

    to replace the carousel again see function reInit()

    FIND A WAY TO REMOVE ITEMS

    this.removeChild (itemMc);

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    Tabula Rasa, to prepare variables

    var variantName:String = event.target.parent.name;

    itemArray.splice ();

    If (variantName == "backBtn") {MovieClip (root) .reinitMenuSystem () ;}

    else {MovieClip (root) .addVariantPage (variantName) ;}

    }

    /////////////////////////////////////////////////////////////////////////////// /////////////////////// POSITION ITEMS IN CAROUSEL

    position items in the Menu

    public void enterFrameHandler(event:Event):void

    {

    Event.Target.x = centerX; / / position of the element x

    Event.Target.y = centerY / / position point y of

    Scale according to position point there to give the point of view

    / * var s:Number = event.target.y / (centerY + rayonY);

    event.target.scaleX = event.target.scaleY = s;

    Event.Target.angl += speed; / / speed is updated by OnMouseMoveHandler

    ADD DOF

    blur.blurX = - event.target.y / 10 + 21;

    blur.blurY = - event.target.y / 10 + 21;

    Event.Target.filters = [blur];

    Finally set the size of the elements

    sortBySize();

    */                    }

    /////////////

    Check the progress of ticks

    / / / TRI SIZE DETERMINE DEPTH OF ELEMENTS

    set the display list index (depth) of the elements according to their

    scaleX property so that the element, the index is high (depth)

    / * public function sortBySize (): void

    {

    It is not a property Array.ASCENDING DECLINING use and reverse()

    itemArray.sortOn ("scaleX", Array.DESCENDING |) Array.NUMERIC);

    itemArray.reverse ();

    for (var i: uint = 0; i < itemArray.length; i ++)

    {

    var itemMc:ItemMc = itemArray [i];

    holderMc.setChildIndex (itemMc, i);

    }

    }

    */

    /////////////////////////////////////////////////////////////////////////////// /////////////////////// ITEMS WHEN ROLLOVER & OUT

    public void rollOverHandler(event:MouseEvent):void

    {

    var currentModel:String = event.target.parent.iconMc.parent.name;

    Event.Target.parent.alpha = 1;

    TweenLite.to (event.target.parent.iconMc.tooltipMc, 1, {alpha: 1, y:-40, ease:Elastic.easeOut});})

    event.target.parent.iconMc.tooltipMc.tipHeader.gotoAndStop (currentModel);

    }

    function rollOutHandler(event:MouseEvent):void

    {

    Event.Target.parent.alpha = 0.8;

    TweenLite.to (event.target.parent.iconMc.tooltipMc,.5, {alpha: 0, y:-27});})

    }

    / / / ITEMS IN THE CAROUSEL MOVEMENT ACCORDING TO THE POSITION OF THE MOUSE

    /*

    Update of the speed at which the carousel turns accoring to the distance of the mouse since the center of the stage. The variable speed is only updated when the mouse is over the point Sprites.

    */

    / * function mouseMoveHandler(event:MouseEvent):void public

    {

    Speed = (mouseX - centerX) / 20000;

    }

    */          }

    }

    I have a table called a frame of a movieclip and I want to place each image as a 'menu' on the stage

    This code will take a MovieClip in your library with the link ("Menuitem") that has 5 labeled keyframes "menuitem 1 «...» "" menuitem 5 ', it is adapted accordingly to your stagesize and distribute, and align the elements at the top from left to right:

    I havemport flash.display.MovieClip;

    var menu_Array:Array = new Array();

    the var menu: MovieClip = new MovieClip();

    var stageWidth:int = stage.stageWidth;

    var menuWidth:int = 0;

    for (var i: int = 0; i<5;>

    {

    var menuItem:Menuitem = new Menuitem();

    menuWidth += menuItem.width;

    menu_Array.push (MenuItem);

    }

    function distrbuteAndAlignItems(_menu:MovieClip,_array:Array):void

    {

    var scaleFactor:Number = stageWidth / menuWidth;

    var xAdjustment:Number;

    trace (scaleFactor);

    for (var j: int = 0; j<_array.length;>

    {

    MovieClip(_array[j]).scaleX = MovieClip(_array[j]).scaleY = scaleFactor;

    for (var k: int = 0; k

    {

    xAdjustment += MovieClip(_array[j]).width;

    }

    _ARRAY [j] .x = xAdjustment;

    _ARRAY [j].gotoAndStop(j+1);

    xAdjustment = 0;

    _Menu. AddChild (_ARRAY [j]);

    }

    addChild (_menu);

    }

    distrbuteAndAlignItems (menu, menu_Array);


    If that's what you're looking for...

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