AIR iOS app fails download to Apple (iTunes Connect)

I tried to download my iOS app on iTunes Connect via the Application Loader, but it fails every time. I get the following errors;

«Cannot run the lipo command:...» Impossible to map an input... file ' and 'Application does not codesign verification. "

In my view, the second error is due to the first, but I'm not sure. I've been browsing the web solutions and only found this thread here, I have tried everything that said it, but nothing helped.

Replacement of my game with an empty FLA does not seem to work either.

I'm on the side of the latter, usually it is a question of dialogue. How developed your CERT and have you followed the order specifically in my list in this post? Often people use old CERT but create a new ID app and you wait for the old CERT to work.

There has been other discussions on additional "files" that Flash Pro inserts in IPAs (disguised .zips). Because Flash Pro publish in a folder that is not built specifically for this generation, people sometimes copy additional files to this path. These files can 'automatically' and accidentally be added to the IPA without the willing author only. You should check what files are being packaged with your IPA to check there is not very undesirable.

You use flash CS5.5 or CS6, and which version of AIR you are superimposed to?

Tags: Adobe Animate

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