Allocation of memory ring LabVIEW animation photo

I create an animation in labview, I have 1,000 images that I need to go, I use a pict ring and flipping through images... problem is after loading about 200 images (they are 20 k each) my computer to throw in the towel, the RAM is full virtual RAM could be full... I wonder if there is a work around around that?  Any kind of way to manipulate memory so I can finish?  Maybe it's more of a thing of computer a thing of LabVIEW... I thought, if I increase my virtual memory of slots "a lot" and say LabVIEW is not to use e RAM just use virtual memory that maybe I would be able to continue, but I don't know if this is possible or how to make it... any suggestions or advice?

Thank you very much!

PS - I realize that there are other programs that are well adapted to this and what LabVIEW is really not the animation software, but I use LabVIEW for this and I am lookin to get advice whether or not this task is possible in LabVIEW. Thank you.

I would advise not to use the ring of the photo, if it is because it is not very convenient.

You can use the image control, allowing you to read and display the PNG images one after the other (using the screws in the palette of the image) and here you have two options:

  1. Read the files one at a time. Could be a problem if you do it quickly and repeatedly, it will solve problems of memory, you may have.
  2. Read files at once and keep them in memory. Note that the image control is not any compression, so the actual size of an image in RAM would be PIXELS x 3 bytes (or x 1 byte and a bit, if you have a color depth of 8 bits), so the amount of RAM depends on the size of the image. For a 200 x 200 image, this should be 120 KB, assuming that I did my calculations correctly.

Tags: NI Software

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