Animate CC stop for HTML5 Canvas

I am creating a plant simple game collection. When you click on all the plants, the game ends and sends you to the third image. 1 frame, start button (just wrote the beginning, did not try to add the navigation still) frame 2re, playground. 3animal framework, game on the text. When I start the animation, she passes as part of 1st and comes to the second. I wrote "stop()" at the top of this framework so that we can play now.

var kalanMeyve = 7;

this instance of fruit, click event, link the same function but remove yourself (this.instance)

this.ananas.addEventListener ("click", fl_MouseClickHandler.bind (this.ananas));

this.armut.addEventListener ("click", fl_MouseClickHandler.bind (this.armut));

this.cilek.addEventListener ("click", fl_MouseClickHandler.bind (this.cilek));

this.domates.addEventListener ("click", fl_MouseClickHandler.bind (this.domates));

this.kirmizibiber.addEventListener ("click", fl_MouseClickHandler.bind (this.kirmizibiber));

this.muz.addEventListener ("click", fl_MouseClickHandler.bind (this.muz));

this.sogan.addEventListener ("click", fl_MouseClickHandler.bind (this.sogan));

function fl_MouseClickHandler() {}

this.parent.removeChild (this);

-kalanMeyve;

if(kalanMeyve == 0)

{

alert here works when game on

}

}

All instances, variables etc. are correct. In fact, when I try to check if my if statement works, it works. I can put an alert when the game is over. But cannot navigate to another frame.

The 'this' in your fiunction is (I think) referring to the object that had the mouse click listener attached to it. The chassis later for the game on is in the main timeline, so this.gotoAndStop () won't work, because it will try to tell the purpose of the mouse to go to another frame.

Put this at the top:

var self = this;

would do you then do this in the function:

self.gotoAndStop ("game over label");

Tags: Adobe Animate

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