Animation of the same bitmaps differently affect final SWF format?

OK, I have a flash animation in CS3 too heavy with bitmap graphics. It's a jungle scene and simulate camera panoramic throughout the scene. Once at home, I published the movie to SWF format. We'll call this version #1 my film and he comes in as SWF 3 MB .

Now I'm back and saved as version #2 and made major adjustments to the way the camera pans with round the scene and again published the SWF file. Note that I did not import new asset to the library. Now the published SWF file is to 4.8 MB...

Of course, I wondered why all of a sudden that my SWF has increased by more than 1.5 MB. Yes, I combed through my property to make sure that something has not added (so bloating my film). Nothing new just the fact that I'm moving things around the screen differently.

So my question to you all is the following: is it possible that the final size of my sudden SWF somehow how I'm moving bitmaps around the screen?

Although it sounds silly, I'm becoming convinced that this may be the case. Please tell me I'm wrong.

Concerning

As I said before, it keeps track of any changes that you make, so you can cancel... When you save, close, those be saved as file size, even if you can't access it when you reopen... When a project is completed, I always copy images and paste to a new, final, doc and always save a few hundred kb. You can reduce this by lowering the amount of permit cancellations, but be more careful in the change from day to day. You are welcome.

Tags: Adobe Animate

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