Any good native extensions for iOS yet?

Hello

I wonder if there is any native extensions that can be used around again for the features of iOS?

I've found these: http://www.adobe.com/devnet/air/native-extensions-for-air.html which seems to be especially tech-demos (battery, network info etc.). I thought at least in-app-purchases, support Game Center, IAD, alertbox etc. should have been released now?

Since I have no knowledge in objective-c, I can't do it myself, but I'd be happy to pay for DONKEY - files that can be used in real projects.

/ Karl

to the original question - I had extensions for iOS Game Center and AdMob Android (commercial) -.

AdMob Android for Adobe AIR extension

iOS Game Center Extension for AIR

I would like to know what you think would be cool!

Tags: Adobe AIR

Similar Questions

  • Native extension for Game Center

    Hi guys,.

    If I understand well with the last Beta of Air it is possible to implement native extensions for iOS, and in theory, which would make it possible to connect to Game Center and in-app purchases.

    If anyone here has tested this? It would be nice to know if there is no show plugs before starting to 'dig '...

    See you soon,.

    / Andreas

    You can find here in-app purchase - http://code.google.com/p/in-app-purchase-air-ios/

  • Can someone tell me what I'm doing wrong when you create a native extension for iPad? (Very detailed)

    My company is developing a game for iPhone and iPad using Flash cs5.5 and Air3.0

    The customer requires that certain features be supported - these things as GameCenter, rating, etc... which none are currently supported by flash for the iOS.

    However, they provide us with a bunch of xCode example files on how they want things to work.

    My idea was to bridge the gap in functionality by creating a native extension using the xcode source that was given to me, giving me the required functionality.

    But first, I need to truly CREATE a native extension, even just a base echo/hello everyone... I followed all the steps of various guides and tutorials and I have managed to create an ipa and put it on my iPad 2 to test, but when the program starts, nothing happens, I find myself with a black screen. When I comment on the lines of code that initialize the extension, it fires just fine.

    (and Yes, I even tried to put things in try blocks where there was a mistake - no luck)

    So I hope that someone can read through the process of what I do below and point out what I am doing wrong, or what Miss me.

    What I use:

    Mini Mac running OS x 10.7.2 - this is used to run xCode 4.1 build 4B 110

    PC - Windows 7 home 64 bit - running Flash CS5.5 (version 11.5.1.3469) with the 3.0 SDK inside AIR. I also have the sdk 3.0 air in a separate file for the command-line running. (This is my primary development platform)

    The PC has flash builder installed, but I've never really used it, and I don't know how to use it... everything that has been built to date has been done using Flash CS5.5

    So, here's what I did.

    The first thing we do is to create a library static .a on mac.

    I open xcode and create a new project.

    • Select iOS framework and library, then select "Cocoa touch static library.
    • Give it a name, in this case "EchoExtension" and put it in a folder.
    • I then delete the file EchoExtension.h as all the samples I've seen so far do not use.
    • I then add 'FlashRuntimeExtension.h' to the project of the AIR3.0 sdk frameworks folder on my PC
    • I remove everything in my folder ".m", and then, next to several different examples and tutorials, type the following code:

    //

    EchoExtension.m

    EchoExtension

    //

    #include "FlashRuntimeExtensions.h".

    Echo FREObject (FREContext ctx, void * funcData, uint32_t argc, {FREObject argv)

    return argv [0];

    }

    //----------- Extention intializer and finalizer ----------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------ -

    A native context instance is created

    void ContextInitializer (void * extData, const uint8_t * ctxType, FREContext ctx, uint32_t * numFunctionsToTest, const FRENamedFunction * functionsToSet) {}

    Configure the number of functions in this extention

    for ease of reference, set the number of function that will use this extension.

    int FunctionCount = 1;

    set the number of function pointer reference that will use this extention.

    * numFunctionsToTest = FunctionCount;

    create an array to store all the functions that we will use.

    FRENamedFunction * func = (FRENamedFunction *) malloc (sizeof (FRENamedFunction) * FunctionCount);

    create a table for each function entry

    Func [0] .name = (const uint8_t *) "echo"; the name of the function

    Func [0] .functionData = NULL;                    the data type

    Func [0] .function = & echo;             the reference to the real function

    Save the array to a pointer.

    * functionsToSet = func;

    }

    A native context instance is deleted

    void ContextFinalizer (FREContext ctx) {}

    return;

    }

    Initialization of each extension function

    void ExtInitializer (void * extDataToSet, ctxInitializerToSet FREContextInitializer *, FREContextFinalizer * ctxFinalizerToSet) {}

    * extDataToSet = NULL;

    * ctxInitializerToSet = & ContextInitializer;

    * ctxFinalizerToSet = & ContextFinalizer;

    }

    Called when the extension is unloaded

    void ExtFinalizer (void * extData) {}

    return;

    }

    • I'll then 'product', 'building' and it creates libEchoExtension.a
    • I'm copying this .to file on my PC.

    I am now finished with this abandoned mac of God (* shudder *)
    Back on my PC, I create a folder for my test project. For all the intentions a purposes, we will call this "D:\src\EchoExtension" then I create 2 folders, one called "lib" and one called "app". Lib, it's where I'm going to create the actionscript source for my extension.

    • In my lib folder, I create a new fla in flash cs5.5, called "EchoExtension.fla".
    • I create my lib folder, the following:
      • com\extensions\EchoExtension\EchoExtension.as
      • a folder named 'Build' in which I place my libEchoExtension.a file.
    • I have in my EchoExtension.as file, place the following code:

    package com.extensions.EchoExtension

    {

    import flash.events.EventDispatcher;

    import flash.events.IEventDispatcher;

    import flash.external.ExtensionContext;

    SerializableAttribute public class EchoExtension extends EventDispatcher

    {

    protected var _extensionContext:ExtensionContext;

    /**

    * Constructor.

    */

    public void EchoExtension()

    {

    Super();

    Initialize the extension.

    _extensionContext = ExtensionContext.createExtensionContext ("com.extensions.EchoExtension", "main");

    }

    public void echo(Prompt:String):String

    {

    Return _extensionContext.call ("echo") as String;

    }

    }

    }

    • In my main fla, on the first layer of the time line, I put just the following code to make sure that did get file included when I publish the swc.

    import com.extensions.EchoExtension.EchoExtension;

    var ext:EchoExtension = new EchoExtension();

    Stop();

    • I then opened upwards from my fla publication settings, disable the swf - which I don't need, and check the swc and ensure it generates in my generation folder.  «. "/ Build/EchoExtension.swc.
    • I also updated the player Air 3.0 (which I can do because I managed integrated AIR 3.0 along side my AIR 2.6 and can build both without any problem)
    • I then publish the swc. So far so good. No problems.
    • I then made a copy of the CFC and rename it to EchoExtension.swc.zip, how I extracted the library.swf file and place it in the folder of my generation.
    • I then create extension.xml in case of generation that contains the following code:

    " < extension xmlns =" http://ns.Adobe.com/air/extension/2.5 ">

    com.extensions.EchoExtension < id > < /ID >

    < versionNumber > 1 < / versionNumber >

    <>platforms

    < platform name 'iPhone-ARMS' = >

    < applicationDeployment >

    < nativeLibrary > libEchoExtension.a < / nativeLibrary >

    < initializer > ExtInitializer < / initializer >

    < finalizer > ExtFinalizer < / finalizer >

    < / applicationDeployment >

    < / platform >

    < / platforms >

    < / extension >

    • Now, at this point, I'm a little suspicious, because I build for the iPad2... the platform is iPhone... I thought that may be a problem and at some point I have tested the same build on the iPhone4 and had the same results. I also tested using the name of the platform of the iPad-ARM and got the same results... So I don't think that's the problem, but I'm not sure.
    • Now, to make things easier, I created a batch file called "buildane.bat" in my file generation. That's what I use to create my .ane file and it contains the following command line:

    D:\SDKs\AirSDK30\bin\adt-Paquet - target ane EchoExtension.ane extension.xml - CFC EchoExtension.swc - iPhone-ARM library.swf libEchoExtension.a platform

    • I then open a command prompt and run buildane.bat and Ottoman. My donkey is created. My generation file now has the following files in it:
        • buildane.bat
        • EchoExtension.ane
        • EchoExtension.swc
        • EchoExtension.swc.zip
        • extension. XML
        • libEchoExtension.a
        • Library.swf

    Now that I have my swc, donkey and it's time to create my sample application that will be used to test my new extension.

    • I go back to my D:\src\EchoExtension folder and go to the folder app ealier, I created.
    • I then create a new flash project called EchoExtensionTester.fla
    • I open the action script settings, paths to library and add the CFC I created in my D:\src\EchoExtension\lib\build file to my project.
    • On my stage, I create a field called text txtInput, a field of dynamic text named txtEcho, and a couple of buttons called btnClear, btnRuntime and btnEcho
    • I open the first layer of the timeline, and place the following code:

    imports of base.

    import flash.desktop.NativeApplication;

    import flash.events.MouseEvent;

    import flash.text.TextField;

    import the extension of our swc.

    import com.extensions.EchoExtension.EchoExtension;

    the value of our input text to the need the softkeyboard field

    txtInput.needsSoftKeyboard = true;

    Add event handlers to our buttons.

    btnEcho.addEventListener (MouseEvent.CLICK, btnEcho_Click);

    btnClear.addEventListener (MouseEvent.CLICK, btnClear_Click);

    btnRunTime.addEventListener (MouseEvent.CLICK, btnRunTime_Click);

    create our variable expansion.

    var ext:EchoExtension;

    Try

    {

    initialize our extension of echo.

    Ext = new EchoExtension();

    } catch (error) {}

    txtEcho.text = 'Error when trying to create new EchoExtension:\n\n' + e;

    }

    Stop();

    Delete the text echo field

    function btnClear_Click(e:MouseEvent):void

    {

    txtEcho.text = "";

    }

    just to test, put the latest version of the air runtime in our text field, so we can make sure we run air 3.0

    function btnRunTime_Click(e:MouseEvent):void

    {

    txtEcho.text += "\nRuntime version =" + NativeApplication.nativeApplication.runtimeVersion; ".

    }

    call the extension, passing all that is in the text input field and get back and place it in our text echo field

    function btnEcho_Click(e:MouseEvent):void

    {

    txtEcho.text += "\n";

    Try

    {

    txtEcho.text += ext.echo (txtInput.text);

    } catch (error) {}

    txtEcho.text += "\nError call ext.echo:"+ e;»

    }

    }

    • I save the project, Open Air for the parameters of the iOS, then perform the following settings: (Yes, I know... I'll have to use adt to perform the build, but I need to first create the swf file)
      • File: EchoExtensionTester.ipa
      • AppName: EchoExtensionTester
      • Version 1.0
      • Landscape
      • Full screen on
      • Auto orientation is disabled
      • GPU rendering
      • device: iPad and iPhone
      • RES: high
      • Deployment: I use my certificate and profile provisionging that I use for my main project (that works) and defined for the test of the device.
    • I close the window and save again... but before I publish, I opened newly created "EchoExtensionTester - app.xml" which is located in my app folder.
    • I add the extensions <>< extensionID > com.extensions.EchoExtension < / extensionID > < / extensions > to the XML in the file so now it looks like this:

    <? XML version = "1.0" encoding = "UTF-8" standalone = 'no '? >

    " < application xmlns =" http://ns.Adobe.com/air/application/3.0 ">

    <>Extensions

    < extensionID > com.extensions.EchoExtension < / extensionID >

    < / extensions >

    < id > EchoExtensionTester < /ID >

    < versionNumber > 1.0 < / versionNumber >

    < file_name > EchoExtensionTester < / name of the file >

    < description / >

    <!-to locate the description, use the following format for the description element. < description > < text XML: lang = "fr" > App English description goes here < / text > < text XML: lang = "fr" > French App description goes here < / text > < XML text: lang = "ja" > Japanese App description goes here < / text > < / description >->

    < name > EchoExtensionTester < / name >

    <!-to locate the name, use the following format for the name element. < name > < text XML: lang = "fr" > insert here the name App English < / text > < text XML: lang = "fr" > insert here the French App name < / text > < XML text: lang = "ja" > insert here the Japanese App name < / text > < / name >->

    < copyright / >

    < initialWindow >

    < content > EchoExtensionTester.swf < / content >

    standard < systemChrome > < / systemChrome >

    < clear > false < / transparent >

    < visible > true < / visible >

    true < fullscreen > < / full screen >

    landscape of < aspectRatio > < / aspectRatio >

    GPU < renderMode > < / renderMode >

    < maximizable > true < / maximizable >

    < minimizable > true < / minimizable >

    < resizable > true < / resizable >

    < autoOrients > false < / autoOrients >

    < / initialWindow >

    < icon / >

    < customUpdateUI > false < / customUpdateUI >

    < allowBrowserInvocation > false < / allowBrowserInvocation >

    < iPhone >

    < InfoAdditions >

    <! [CDATA [< key > UIDeviceFamily < / key > < table > < String > 1 < / string > < string > 2 < / string > < / array >]] >

    < / InfoAdditions >

    < requestedDisplayResolution > top < / requestedDisplayResolution >

    < / iPhone >

    < / application >

    • I save the changes to the xml file and return to Flash. I then publish.
    • The swf file is created as it should be, but then I get the error message:

    Error creating files.

    A native implementation extension 'com.extensions.EchoExtension' required by the application is not found for the target platform.

    • Now, while it is a pain in the rear, I again, this was going to happen because in my reading tutorials and samples, they have all said that you use adt to build the ipa... but that is fine... all I wanted anyway, was the swf, which I now have in my app folder.
    • I close flash because I no longer need and I create a new batch file: (Note: I have change the name of the cert, profile and password for this post)

    CLS

    "D:\SDKs\AirSDK30\bin\adt" - package - target the ipa-ad-hoc - stores pkcs12 - keystore "D:\src\mycert.p12" - storepass MYPASSWORD-putting into service-profile "D:\src\myprovfile.mobileprovision" "EchoExtensionTester.ipa" "EchoExtensionTester - app.xml" "EchoExtensionTester.swf" - extdir... / lib/Build

    Set dummy = p

    ECHO done

    • I then open a command window in my app folder and run build.bat.
    • I wait about 2 minutes...
    • ...
    • ...
    • YAY! My ipa file was created without error reported so far... Time to copy this bad boy to the iPad and see what happens.
    • I opened iTunes, drag "EchoExtensionTester.ipa" to the applications, then synchronize my device...
    • ...
    • YAY! iTunes installed ipa on the device... and there is a white icon bright and shiney for Echo Extension tester...
    • I open the app... and...
    • nothing.
    • I'm waiting for
    • still nothing.
    • I go to the bathroom.
    • I'll be back... still nothing... just a black screen.
    • I press the home button on the iPad, the app minimized, I restore it... nothing... black screen.

    management of human resources. Time to do some trial and error to see if I can figure out what the distribution.

    • As a test, I opened my fla and I comment out the following lines:
      • Ext = new EchoExtension();
      • txtEcho.text += ext.echo (txtInput.text);
    • I then rebuild the swf... get the same error (don't care)... I then rebuild the ipa using the batch file... and reinstall it on the device when it is made.
    • Exactly the same thing...
    • I opened the xml file... and remove the < extensionID > com.extensions.EchoExtension < / extensionID > line, save and re - run the batch file again... Wait for the ipa ends, then run it on the device.
    • I start the program on the iPad and it starts perfectly... with the exception of the commented line of code actually create and call the extension, everything works as it should. The runtime on the device reports as 3.0.0.4080
    • A test, I opened the .fla save and uncomment the 2 lines, I commented out above... keep the xml file extensionID, I re - publish the ipa... of course, this time, it actually creates the flash API, because the id of the extension is not in the xml file.
    • I put the file API with the extension in place on the ipad code... The fire and make the txtInput text and press the button of the echo. I get the following error:
      • Error calling ext.echo: TypeError: Error #1009
    • I suspect it's because I failed to include the extension in the descriptor... but when I build it with the extensionid in the xml file, I just get a black screen. I'm 99% sure that the context of the extension in the ext object is null (because that's what happens when I run Flash debug without extension lines in the xml)

    And here I am stuck.

    Can someone tell me what I am doing wrong or what I forgot to do?

    Thank you.

    Hi can check you if the CFC of the native extension is linked as external?

    Next image can help locate and change the link type of CFC.

    The issue that many people face here (i.e. extension works fast/interpreter mode and only when they are packed in standard mode) occurs only when the SWC of the NE is not linked externally.

    I hope this helps.

    Kind regards

    Mathyas blabla

    IOS of the AIR

  • Cannot submit with custom native extension's iOS app

    We worked on the construction of our first DONKEY custom - the work of great native extension, but when I submit to the iOS app store he gets rejected with the error: -.

    Invalid signature - make sure you have signed your application with a certificate of distribution, not an ad hoc certificate or certificate of development. Verify that code in Xcode signing settings are correct at the target level (which cancels all values to the project level). If you are certain that your code signing settings are correct, click on "Clean" in Xcode, delete the 'build' directory in the Finder and rebuild your output target.

    When I remove the extension, the app does not get rejected, so I don't know that this is not the certificate that we use to publish the application itself.  We tried to sign the DONKEY with a self-signed certificate, or not to sign the DONKEY at all (as apparently signing DONKEY is optional).  In both cases if we submit the application with the ENA, he gets rejected with the error above.

    Can anyone offer any suggestions?

    How you create your native library, at a guess, I'd say you something messed up in the settings of Xcode. Have you created a static lib?

  • Win 7: is there any good free software for the calibration of the screen?

    Hello

    I have Win 7, under control panel > light > Calibare color the user cannot see the effect of the Nigerian calibrtion he put an end to all the steps.

    Can I find out if there are any good freware to allow the user to see how a screen (web page or a text with opicture) alter as he change, Gamma, red, blue green, brightness, contrast, clear type of police etc.) ?

    This is very useful for fast and accurate calibration according to the needs of the user.

    Thank you

    Low

    Hello

    Microsoft don't recommend any third-party software.  I suggest using your favorite search engine and look for the calibration software.

    Note: With the help of third-party software or a link, including hardware drivers can cause serious problems that may prevent your computer from starting properly. Microsoft cannot guarantee that problems resulting from the use of third party software or link can be resolved. Using third-party software or a link is at your own risk.

  • Find a native url for iOS app

    Hello world

    Is it possible to know a url native ios for an app which are available in the AppStore?

    The application for which I need to know the url was not made through DPS, and there is no sharing feature.

    I'll appreciate any help.

    Do you mean the custom URL scheme to open the application, like twitter: / / ?

    If so, you can download this app on app store, camera cable through a USB cable to your mac, launch a few (for example iExplorer) file manager app, go to APP_NAME-> viewer.app-> Info.plist and find a key: CFBundleURLSchemes

    It's a table with all custom app.

  • What is a good DW extension for telescopic menu drop-down?

    I need to create a menu drop down vertically with a telescopic attribute as follows:
    http://www.MenuKit.com/Intelescopic.htm# (except that I'm hoping to show just the text on a white background)

    I tried MenuKit (download the demo) and ended up having to re-create all my existing drop down menus in my site - they disappeared and kept disappears whenever I left the dialog box until I removed the MenuKit extension. I don't know that he is a decent program, no doubt it was something I did in my newbie-ness...

    can anyone recommend an alternative, good extension that will perform this feature? Otherwise, is there is a 'simple' (see roll me my eyes?) Function that I can build and integrate into my Flash site? I know that this isn't the Flash forum, I'll post there as well...

    Thanks in advance

    Hi Yes

    the base of the menu tree of p7 style is what you want.

    http://www.Projectseven.com/products/menusystems/TMM/index.htm

    Check out the demos. It is simple to implement in case of problems, but they
    have a great support.

    Kenny

  • generation of native extension iOS fails to "Undefined symbols for armv7 architecture."

    I'm going to build a set of native extensions for iOS with 3.4 Air, but when I try to compile a test whose DONKEY actionscript project I get the following error:

    For architecture armv7 httpd Undefined symbols:

    "_null", referenced from:

    _g_com_adobe_air_fre_fmap in extensionglue.o

    (maybe you meant: _sqlite3_bind_null, __ZN7avmplus20BitmapDataJPEGWriter14jpeg_null_charEP18jpeg_common_structPc, __ZN7CString16s_nullTerminatorE, __ZN7avmplus7AvmCore24decrementAtomRegion_nullEPii, _null_name, __ZN7avmplus20BitmapDataJPEGWriter9jpeg_nullEP18jpeg_common_struct, _sqlite3_result_null, __ZN7UString16s_nullTerminatorE, _null_name1)

    LD: symbol not found armv7 architecture

    Compilation failed during execution: ld64

    My DONKEY is targeting iOS 5.1, and I forced Xcode to build the static library for armv7 (setting 'Valid Architectures' to 'armv7' and 'Building only of Active Architecture' to 'Yes')

    Tried to use Flash Builder 4.6 and 4.7 Beta with the same results.

    Does anyone have advice on build parameters for ENA in Xcode, or have experienced this problem before? See you soon.

    Hello

    We were able to understand the question and it will be fixed in the next version.

    For now, a possible workaround is to systematically use the finalizer function in the DONKEY. For example, the following steps should be followed:

    (1) in the native code to ANE, a new function, with the signing of FREFinalizer() must be written. Refer to http://help.adobe.com/en_US/air/extensions/WSb464b1207c184b14-53a8419b 129382b 5758 - 8000.html for the prototype. It could contain also a minimal code or simply a return statement. for example.

    Sub minimalFinalizerFunction(void * extData)

    {

    return;

    }

    (2) in the extension.xml, include this line after the tag:

    minimalFinalizerFunction

    (3) repackage your ALBUM using the new .to and extension.xml.

  • extensions are available for IOS, but not mac os, why?

    Since then, I have a mac OS X, why can't get extensions for this instead of the extensions of the IOS? I can go to Safari preferences then extensions. When I click on that it sends me to iTunes but extensions for IOS poster... why and if I download will he understand that I use a mac not iPhone etc. ?

    You ask about adding extensions to Safari on a Mac?  I'm just confused because this is requested on the iTunes forum and extensions for Safari OSX have nothing to do with iTunes.

  • AIR 16 practically unusable for iOS

    We develop games Mobile platform iOS/Android.

    Apple has recently updated its policy to deny new applications without the support of arm64, we decided to make a quick change to AIR SDK 16 in all ongoing projects.

    But as you already planned, there has been a serious * PAIN *.

    Too much trouble that cannot be dealt with by our side.

    Internal reconstruction native extensions to include symbols arm64 was almost nothing compared to the following problems:

    1 applications with native extension's ios will crash on iOS devices 7 64-bit. No work around available except throw all native extensions.

    Obviously not an option, as all our products are free-to-play games with in-app purchase. Crash report is not against the native extension code defects.

    A quarter of iOS users are still using iOS 7 - we just can't throw away them.

    2. There will be a weird behavior with TextField mode iOS landscape 8 devices. iOS text Magnifier will be strange and uncoordinated limitations.

    Although the user will be able to enter text with the software keyboard, they can actually copy and paste in (or) TextField.

    When these issues will be fixed? We are actually forced to use AIR 16 but cannot ignore these critical bugs.

    These issues are not yet addressed in AIR beta 17!

    Hello

    Thank you for reporting the issue. Could you please recheck question 1 you mentioned. This problem has been fixed in the latest beta. Other users have confirmed that the problem has been resolved.

    Re: AIR SDK 16.0.0.283 crashed into the startup time

    Kind regards

    Adobe Air Team

  • networkinfo native extensions crashes

    So I'll try some kind of persistent ID in my iOS game, I'm working on the best scores of the user to link...

    I would use UUID but A) there doesn't seem to be an extension for it, and B) it seems that Apple is to denigrate the opportunity to get the UUID

    Therefore, the only option I could come up with what I read online about using the mac address of one of the items of hardware in the user device.

    here goes networkinfo... who apparently is not taken in charge of iOS (but it is in android... go figure adobe) so I see there is a native extension for it on the adobe Web site

    I include the native of networkinfo extension, just as I have included the other 5 or 6 native extensions that I use and copy and paste their api and get the following error thrown (seen in remote debugging)

    More precisely:

    ArgumentError: Error #3500: the context of the extension doesn't have a method with the name getInterfaces.

    When I call findInterfaces()

    any ideas?

    I found my problem. The problem was that it was in conflict with some other extension ExtInitializer (specifically Air Inline Email Extension Native iOS). I went to my way to build in FB 4.6 and I saw that under my extension, there's a red alert, explaining that he was in conflict with another native extension.

    I just disabled the extension and everything worked properly.

  • Adobe will improve their donkey to 64 bit for iOS?

    I wonder if Adobe will move their iOS ANE to 64-bit, or if we have to if we have the source? Example, networkinfo, vibrator...

    Hello

    Now, we re-packed all 3 donkeys, namely NetworkInfo, Vibration, Gyroscope with 64-bit universal support. These are in addition the SDK donkeys of games that we had shared earlier.

    Donkeys update can be downloaded from the respective devnet articles listed below:

    http://www.Adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.html

    http://www.Adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html

    http://www.Adobe.com/devnet/air/native-extensions-for-air/extensions/gyroscope.html

    Concerning

    Afonso

  • need advice for iOS development

    I just bought an ipod touch 4g and I want to start developing applications, im reading that I should update my version of air, I would like to work in pure as3, no flex, what would be my best choice and what version of air I use, so it is a documentation site for stuff for as3 API and iOS? Thank you very much

    Look at this page:

    http://www.Adobe.com/devnet/air/native-extensions-for-air.html

  • Context of screen WebWorks in native extension

    I am trying to build a native extension for WebWorks (BB10) to control the timeout for my application screen.

    Ideally, I would like to set a longer time limit when my application is in the foreground, without affecting parameters of time-out of the camera itself. I see SCREEN_PROPERTY_IDLE_TIMEOUT in , which could be used to this end, I hope.

    If this is not possible, another approach would be to set the screen for SCREEN_IDLE_MODE_KEEP_AWAKE and the SCREEN_IDLE_MODE_NORMAL press on the calendar, controlled by JavaScript code.

    I got as much as

    (a) get memoryJnext sample work in my application and

    (b) screen_set_window_property_iv (screen_win, SCREEN_PROPERTY_IDLE_MODE, & idle_mode) to find code snippet.

    The question is how can I assign WebWorks context of windows app to screen_win?

    We've thought of it.

    Extension is now online here: https://github.com/blackberry/WebWorks-Community-APIs/tree/master/BB10/PreventSleep

  • Using OpenCV inside a Native Extension from Adobe for IOS

    I try to use OpenCV.framework within a Native Adobe Extension that I have developed for use on an IOS app in Flex.

    The problem is that I get errors when applying for packaging:

    For architecture armv7 httpd Undefined symbols:

    "__ZNKSt3__120__vector_base_commonILb1EE20__throw_length_errorEv", referenced from:

    __ZNSt3__16vectorIiNS_9allocatorIiEEE8__appendEm in opencv2 (smooth.o)

    __ZNSt3__16vectorIN2cv6Point_IiEENS_9allocatorIS3_EEE21__push_back_slow_pathIKS3_EEvRT_ in opencv2 (hough.o)

    __ZNSt3__16vectorIN2cv3VecIiLi128EEENS_9allocatorIS3_EEE8__appendEm in opencv2 (matrix.o)

    __ZNSt3__16vectorIN2cv3VecIiLi64EEENS_9allocatorIS3_EEE8__appendEm in opencv2 (matrix.o)

    __ZNSt3__16vectorIN2cv3VecIiLi32EEENS_9allocatorIS3_EEE8__appendEm in opencv2 (matrix.o)

    __ZNSt3__16vectorIN2cv3VecIiLi16EEENS_9allocatorIS3_EEE8__appendEm in opencv2 (matrix.o)

    __ZNSt3__16vectorIN2cv3VecIiLi12EEENS_9allocatorIS3_EEE8__appendEm in opencv2 (matrix.o)

    ...

    LD: symbol not found armv7 architecture

    Compilation failed during execution: ld64

    and it's the platformoptions.xml that I use to compile the DONKEY:

    " < platform xmlns =" http://ns.Adobe.com/air/extension/4.0 ">

    < > 8.0 sdkVersion < / sdkVersion >

    < linkerOptions >

    < option > - framework opencv2 < / option >

    < option > - frame UIKit < / option >

    < option > - framework Foundation < / option >

    < option > - frame CoreGraphics < / option >

    < option > - frame Accelerate < / option >

    < option > - framework AssetsLibrary < / option >

    < option > - frame AVFoundation < / option >

    < option > - frame CoreImage < / option >

    < option > - frame CoreMedia < / option >

    < option > - frame CoreVideo < / option >

    < option > - QuartzCore framework < / option >

    < / linkerOptions >

    < / platform >

    Any idea?

    Problem solved. I added this line

    
    

    to the platformOptions.xml.

    OpenCV now works very well in my native extension of actionscript.

Maybe you are looking for