Best way to unbundle clusters of clusters table table?
I've done works great but I have this feeling that when I'm not looking for someone will post it for the assignment of Rube Goldburg. I convinced myself there must be a better way to access the controls cluster buried inside tables?
As you can imagine not only I have to unbundle these things I need rebundle with new data / change data. I like the current data structure because it prevents me from having the same data in several places.
What I have is an array of configuration information that contains configuration controls, inside which is a group information table that contains the Panel specifications, there is a 3rd table that contains the data of actual trace for each Panel. It is a data structure big but to access the items isn't fun note I simplified the number of controls for this post. the full version is still 3 tables but a few dozen controls.
Anyone who can point me in a better way would be welcome.
-Chris<-- taking="" on="" larger="" projects="" and="" feeling="" the="">-->
I think that the data of the overall system could be modularisées. It seems that yu have 1 'file of God' who records everything for each subsystem. Your file of 'God' could offer sections for the locations of the module to load config and passing (the name of the file) for modules that really need the data and will act on this matter. Your srceen shot suggests (vaguely) your architecture to sacrifice modularity over information which is not strongly related coupling
Tags: NI Software
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user7686981 wrote:
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============================================================================
package
{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.getDefinitionByName;
SerializableAttribute public class extends MovieClip Blanko
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