BitmapData byte]

How to convert a byte [] to BitmapData?

If you have a ByteArray, you apparently would be able to use a Loader object, call loadBytes() on it and retrieve the bitmap as indicated in the responsedata.

Tags: BlackBerry Developers

Similar Questions

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    It is a very strange problem.

    I use external resources to a game that I do. One of the resources is a zip file containing 100 images (thumbnails). The goal of this zip is simply that he would load these resources much easier, simpler and as I am storing these resources on Amazon S3, significantly cheaper.

    He worked without a hitch, until I moved and ran the swf in a location not approved.

    Now, when I try to load the first thumbnail I get this:

    Charger/get content())

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    I ran into a similar error when you try to originally load external resources and convert them into bitmapDatas. This has been fixed by using a policy file.

    I thought the policy file was the problem, but then I tried to integrate the .zip in the swf file rather than load it externally, like this:

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    What is happening is that a byteArray is skillfully transposed in a BitmapData, but in the process, it becomes not approved by Flash.

    I can't find any way to convert this byte.

    I tried using several different class zip as3 packages, but they all fall into the same obstacle.

    Here's the key code:

    zip: FZip var = new FZip();

    zip.loadBytes (zipData);

    var file:FZipFile = zip.getFileByName ("image1.jpg");

    var loader: Loader = new Loader();

    loader.loadBytes (file.content);

    root.addChild (loader);

    loader.addEventListener ("click", Function {}

    var bd:BitmapData = e.target.content.bitmapData;

    bd.applyFilter (bd, bd.rect, new focus(), new BlurFilter (20, 20, 1));

    } );

    This is the part that is really weird... When I test it, it works fine, when I download online, very well. The only time I get the error is when the SWF file is run locally, but in an untrusted location.

    Obviously, these security measures are a bit blurry if it works without a hitch in line, but does not on-site, expect that it is the other way around.

    As far as I know there's nothing potentially dangerous with my code. It is from a trusted location (the policy file works).

    I found another unfortunate person who encountered the same problem, but never got a response:

    http://www.ActionScript.org/forums/showthread.php3?t=261853

    I've tried EVERYTHING. bitmapdatas loaded dynamically zippers are unmodifiable without apparent reason... unless the swf is opened in a trusted location or anywhere online.

    If you want your trusted local files, it adds trust files setting: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.htm l

  • How to access the BitmapData instance on the class that extends the charger?

    Hello. I use Flash CS6 to create an AIR application that loads an image from the computer, and then a pixel counts using its bitmap data.

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    }

    }

    }

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    private var _fileTypes:FileFilter = new FileFilter ("Imagens: (*.jpeg, *.jpg, *.gif, *.png)", "*.jpeg;") *.jpg; *.gif; *.png");

    When the user clicks on a "load image" button on the stage, it calls loadMyImg().

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    private function chooseFile (): void {}

    Inasmuch = new FileReference();

    _File.addEventListener (Event.SELECT, fileSelected);

    _File.browse ([_fileTypes]);

    }

    Once you have selected the file, it is loaded as a byte array.

    private void fileSelected($e:Event):void {}

    _File.removeEventListener (Event.SELECT, fileSelected);

    _File.addEventListener (Event.COMPLETE, fileLoaded);

    _File.load ();

    }

    When it finishes loading it loads the byte array in _myImage.

    private void fileLoaded($e:Event):void {}

    _File.removeEventListener (Event.COMPLETE, fileLoaded);

    _myImage.contentLoaderInfo.addEventListener (Event.COMPLETE, dataReady);

    _myImage.loadBytes (_File.Data);

    }

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    private void dataReady($e:Event):void {}

    $e.target.loader.contentLoaderInfo.removeEventListener (Event.COMPLETE, dataReady);

    trace ($e.target + $e.target.content + $e.target.content.name + $e.target.content.bitmapData); Returns [object LoaderInfo] [object Bitmap] instance 155 [BitmapData object]

    trace (_myImage + _myImage.content + _myImage.content.name + _myImage.contentLoaderInfo + _myImage.contentLoaderInfo.content.name); instance of [object LoaderInfo] 155 155 instance [object Bitmap] returns [object MyImg]

    trace (_myImage.content.bitmapData) //compiler error: 1119 of bitmapData property possibly access not defined through a reference with static type flash.flashDisplay:DisplayObject.

    error //same trace (_myImage.contentLoaderInfo.content.bitmapData)

    }

    I don't understand what I'm doing wrong. Instances have the same name so that they are identical. They both trace as bitmaps, yet when I didn't access it from the event I do not get the bitmapData. Can someone tell me what I am doing wrong? I need to use the bitmapData of the classroom MyImg. I guess I could create a BitmapData variable in the class and give it the value of $e.target.content.bitmapData, but I still want to know why it can't be simpler.

    Thank you!

    Cast _myImage.content as bitmap:

    Bitmap (_myImage.Content)

  • bitmapData.draw (SecurityError): security sandbox violation

    I'm loading and playing a local video file with appendBytes() and when I call a bitmapData.draw function)

    below the exception comes up.

    SecurityError: Error #2123: security sandbox violation: BitmapData.draw

    cannot access to null. Access granted to any policy files.

    What should I do? ....

    Mr President, I have already mentioned in my last post, I test with the two relative and absolute.

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    private void fileLoaderComplete(event:Event):void

    {

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    drive. AddVideo (urlLoader.data);

    }

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    if(NS == null)

    {

    var nc:NetConnection = new NetConnection();

    NC. Connect (null);

    NS = new NetStream (nc);

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    ns.soundTransform = new SoundTransform (0.0);

    NS.client = this;

    ns.addEventListener (NetStatusEvent.NET_STATUS, nsStatus);

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    videodata = VideobyteArray;

    GetTags (videoData);

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    video.attachNetStream (ns);

    playBar.TogglePlay (true);

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    http://forums.Adobe.com/message/4650890#4650890

    JM.html http://Flash.bigresource.com/flash-use-BitmapData-Draw-with-NetStream-AppendBytes--iTNz6LV

    pendbytes http://StackOverflow.com/questions/5607047/How-can-i-use-BitmapData-Draw-with-NetStream-AP

  • My image is unique size, the byte array is another?

    I have a very similar problem, but no solution:

    I need in png encode an Image which is 130 x 30 but the byteArray with which it was created is not long enough. I see it right in front of me.

    <? XML version = "1.0" encoding = "utf-8"? >
    "" < mx:TitleWindow xmlns:mx = "http://www.adobe.com/2006/mxml"
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    < mx:Script >
    <! [CDATA]
    Import mx.core.Application;
    Import mx.core.IFlexDisplayObject;
    Import mx.graphics.codec.PNGEncoder;
    Import mx.managers.PopUpManager;

    private static var instance: Test = null;
    private var strng:String ="";
    private var png:ByteArray;
    private var result: ByteArray;

    public static void ready(str:String):void {}
    If (instance == null) instance = new Test();
    instance.strng = str;
    instance. Show();
    }

    private void show(): void {}
    result = stringToByteArray (strng);
    If (! this.isPopUp) {}
    setPopupHelpWindowStyle (this);
    PopUpManager.addPopUp (this, Application.application as DisplayObject, false);
    PopUpManager.centerPopUp (this);
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    IMG. Load (result);
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    private static void setPopupHelpWindowStyle(ifdo:IFlexDisplayObject): void {}
    var isc:IStyleClient = IFlexDisplayObject (ifdo) as IStyleClient;
    isc.setStyle ("modalTransparency", 1);
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    private static void stringToByteArray(str:String): ByteArray {}
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    return the result;
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    public void encode (): void {}
    var encoder: PNGEncoder = new PNGEncoder;
    instance.PNG = coder.encodeByteArray (instance.result, instance.img.width, instance.img.height);
    }
    []] >
    < / mx:Script >
    < mx:Image id = "img" x = "10" y = "10" width = "130" height = "30" />
    < mx:Button label = "Button" click = "encode ()" / >
    < / mx:TitleWindow >

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    : Error #2030: end of file was encountered.
    at flash.utils::ByteArray/readUnsignedInt()

    I get an error because Baker is created from a string that is only 3540 characters long, or only 1720 bytes. I can see the picture and he'd fill the whole box, but I don't know what type of alogorthm is used to extend the byteArray to fill.

    Is there a method to access the pixels of the image similar to the BitmapData feature, where I can browse the pixels and read the bits directly from the display to build a new ByteArray? Or a way to make a bitmapdata object?


    var bmd:BitmapData = ?;
    var useableByteArray:ByteArray = new ByteArray();

    for (var i: int = 0; i < img.width; i ++) {}
    for (var j: int = 0; j < img.height; j ++) {}
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    }

    Post edited by: eboda_kcuf

    Can use BItmapData.draw () on the Image?

  • ANE, iOS and BitmapData

    Is there any example of passing data bitmap in iOS and return a copy of modfified. I'm trying to convert a bitmap to jpeg - similar to this example in Windows http://blog.magicalhobo.com/2011/09/12/air-3-native-extension-imageprocessor/ but it crashed every time. I'm sure that I'm doing wrong something basic but not not an iOS / Objective C programmer, I try really just magical incantations, and I can't find any good examples. Any help is appreciated?

       

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    FREByteArray byteArray;

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    FREReleaseByteArray (objectByteArray);

    return null;

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    Final version - seems to work ok - encodes ok and I think that cleans up after itself ok.

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    FREObject encodeJPEG (FREContext ctx, void * funcData, uint32_t argc, argv [] FREObject)

    {

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    FREBitmapData2 bitmapData;

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    uint32_t entry = bitmapData.bits32;

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    int bytesPerRow = 4 * width;

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    bitmapInfo = kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst;

    }

    RenderingIntent CGColorRenderingIntent = kCGRenderingIntentDefault;

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    do UIImage of CGImage

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    NSData * jpgData = UIImageJPEGRepresentation (myImage, 0.9);

    FREReleaseBitmapData (objectBitmapData);

    FREObject objectByteArray = argv [1];

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    memcpy (byteArray.bytes, jpgData.bytes, jpgData.length);

    FREReleaseByteArray (objectByteArray);

    output bits

    CGColorSpaceRelease (colorSpaceRef);

    CGImageRelease (imageRef);

    CGDataProviderRelease (provider);

    return null;

    }

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