Button "Exit", used in several images of the sequence

I hope that there is a more elegant way to do...

See the VI attached for a much simplified program that is typical of what I am trying to accomplish.  Basically I have a button that I want available in several images in the sequence.  In this case, I used a button "quit".  When you press on, the program passes by remaining sequence frames until it ends.  The last image "unclicks" the button "Exit".  This last image is necessary because I had to put the mechanical action of the Exit button for "switch when released" because I used local variables in all the images in the sequence after the first.

Is there a way I can accomplish the same functionality of this program without using local variables and/or during the definition of the mechanical action of the 'exit' switch to ' lock releasing?  Specifically, I'm looking for solutions that will work in several images of a structure of stacked sequence (I realized there are ways for the three lights without using a structure of stacked sequence, but I'm not interested in doing).

Any help would be greatly appreciated!  Thank you!

Something where you're looking at a sequence of steps, you really recommended using a state machine architecture.  (Search the forums for examples).

Having several structures event with cases duplicated in different settings of a structure of stacked sequence (it would be a little better if you used a structure rather flat sequence), only to request trouble on the road.

Tags: NI Software

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