Comparison of the two bays and change alpha to the array element?


I continue to work on improving my code ("do more with less"), but ran into a problem.

I try to have some cases become visible when the mouse over other forums (as if the 'campScene.goToAxSign' becomes visible once the mouse is on "campScene.goToAx"). I have two tables; "hoverDetectArray" handles instances "goToX"and "hoverInfoArray" handles instances "goToXSign.

hoverDetectArray = [campScene.goToAx, campScene.goToBridge, campScene.cantGo];

hoverInfoArray = [campScene.goToAxSign, campScene.goToBridgeSign, campScene.cantGoSign];

The event listener constantly listening for any changes.

addEventListener (Event.ENTER_FRAME, SceneHoverInfo);

I have also two functions (although if there is a way to do this with one, please let me know), "SceneHoverInfo" and "SceneHoverInfo2". I am able to do "SceneHoverInfo" works correctly (at least drawing, not my final goal) if I add an event listener for the second function.

public void SceneHoverInfo(event:Event) {}

for (var i: uint = 0; i < hoverDetectArray.length; i ++) {}

If (hoverDetectArray [i] .hitTestPoint (mouseX, mouseY, true)) {}

trace ("cheese");

} else {}





However, I get the error 'term is undefined' if I write this:

If the mouse is hovering

public void SceneHoverInfo(event:Event) {}

for (var i: uint = 0; i < hoverDetectArray.length; i ++) {}

If (hoverDetectArray [i] .hitTestPoint (mouseX, mouseY, true)) {}

addEventListener (Event.ENTER_FRAME, SceneHoverInfoAlso);

} else {}

removeEventListener (Event.ENTER_FRAME, SceneHoverInfoAlso);




sign to view

public void SceneHoverInfoAlso(event:Event) {}

for (var e:uint = 0; e < hoverInfoArray.length; e ++) {}

.Alpha hoverInfoArray [e] = 1;



I don't know there is something I'm missing, as for the comparison of the two tables. I was hoping somehow the installation program, ' if the mouse is positioned on stationary pointDetectArray [0], castInfoArray [0] to be visible.»

Help is appreciated, as always, and let me know if you need more information.

Geez, sorry, my bad. It was a problem of naming error that I do not. However, I must point out that functions still do not work the way I want. I am only able to do the alpha = 0 if I hover over the first element of hoverDetectArray [i] (although a trace works on all levels to detect three); others don't seem to be listening. I will continue to work on that.

Ned Murphy wrote:

What is the full error message?  Make sure you go in your publication of PFlash settings and select the option to enable debugging so that your error message provides more complete information when possible.

EDIT: Welp, IT solved. The key was simply re-use i like the whole (since both "line up" quite a bit) and not worry a statement 'for' for hoverInfoArray.

public void SceneHoverInfo(event:Event) {}

for (var i: uint = 0; i

If (hoverDetectArray [i] .hitTestPoint (mouseX, mouseY, true)) {}

hoverInfoArray [i] .alpha = 1;

} else {}

hoverInfoArray [i] .alpha = 0;




Tags: Adobe Animate

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