components of Qt for BB10

any gates for BB10 qt components?

Get the code from Git and just do:

. / configure - no.-examples nomake - mobility - symbian nomake - demos - nomake tests nomake - extras

do

After that, everything you need is in the folder "import".

Tags: BlackBerry Developers

Similar Questions

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    Hello

    I'm looking for an example of implementation of payment for BB10 Cascades service.

    I don't know about the docs, but a working example would be more appropriate.

    One such example is there?

    I'm not a user of stunts, but I found this:

    http://BlackBerry.github.com/Cascades-samples/paymentservice.html

    Seems good.  Let us know how it works.

  • License model for BB10 apps in AppWorld

    On the BB dev site, I found the following:

    Applications running on the BlackBerry 10 operating system is the use of a static licensing model, regardless of the choice made in the licensing model in the supplier portal.

    This means that we don't need to bother about the licensing model for BB10 apps and let the App World which must manage the licesning Blackberry world mechanism?

    Fix. In BB 10 it is not possible for a user to save the app package and copy it to another device. Therefore, there is no chance of your app executable escaped a user and then on any other side loading on their device. It is protected in this way and the dynamics of license is not really necessary...

    But if you want extra protection, you can always do it within your application, but you have to manage your own licensing model in this case.

    Shadid

  • App blackBerry for BB10 offline navigation

    Hi all!

    I couldn't find separate answer to my question, so I create a new topic.

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  • Custom BB Webworks/Phonegap plugin for BB10

    Hello

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    Hello

    We are working on the construction of full support for plugins to cordova, but for now, you must create a WebWorks extension and import it on the folder your PhoneGap project www.

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    https://github.com/BlackBerry/WebWorks-community-APIs/tree/master/BB10/template

  • custom for bb10 extensions

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    It's true.

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  • C++ or waterfalls or HTML5 for BB10

    Hello world

    I'm new to BB development and although I've done a few VB and some HTML work, I'm a little stuck on the direction to follow.  The application I want to develop is a management with a decent amount of logic application business going on in the background.   Given that I'm not developing a game that requires quick speed super treatment or a lot of custom screens, I thought using the system of Cascades.  Am I wrong? Or should I be developing in C++ (which I'm not currently).

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    Cascades

    VB

    Any thoughts on the pro and cons of each approach would be appreciated.

    Thank you

    Paul

    paul2020, it seems that the approach of WebWorks can work best for you, at least to start with.  It allows you to manage the BB Phone with much the same code base.

    If you structure the code itself, with a logic that is strictly separated from the interface user, then you can migrate to waterfalls with QML to the user interface and possibly with some of this intact preserved Javascript code.

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  • Adobe AIR for BB10

    Sorry for a fundamental question about AIR for BB10. I have several AIR apps on PlayBook and now reuse for BB10 phone.  Under AIR Developer documentation refers only to PlayBook.  Is the AIR process/tools for a phone BB10 even it was for PlayBook?  Is it simply a matter of target an existing AIR application to a different screen and then size by selecting a phone BB10 device in the App Store to get the published application?  What version of AIR is supported?

    It's a different SDK for BB10.  On the micro-AIR site, there are links for BB10 and PlayBook SDK:

    https://developer.BlackBerry.com/air/download/

    And per page Configuration required:

    https://developer.BlackBerry.com/air/download/requirements_bb10

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    RIM upgraded AIR support)

  • undefined reference to camera_api.h for BB10

    Hello

    I am trying to use the features of the camera BB10 for playbook (camera_api.h). The problem is that when I build, I get an undefined reference for example error "undefined reference to"camera_open '" The functionalitly to the camera is activated in the bb10 sdk beta? If so, what libraries should I link to?

    More generally, there is a sample application he uses camera_api.h for bb10 playbook?

    Thank you.

    He has no public sample code again.  I hope to publish it soon.

    Looks like you're builgind an application without linking it to the library of camera (libcamapi.so).

    You will need to add 'camapi' to your list of libraries, or through project-> build settings settings c / c ++-> linker settings (I think), or if you are using stunts, I think you need to add

    LIBS +=-lcamapi

    To your .pro file.

    See you soon,.

    Sean

  • List ways to make applications for BB10

    Hello friends.,.

    I want to know, how many ways we can apps developed for BB10. ?

    things I must learn BB10 development?

    first of all you need to know c ++ or HTML javascript, in order to make applications.

  • Releases of question on 2 separate, one for Playbook and the other for BB10

    Hello

    At the moment we have an application that is currently enabled for BB10 and Playbook. However, we've recently re-written the application take over much better phone interface, and we would like to submit a version that is not specific to BB10 and have a separate for Playbook version.

    What I hope we can do is just uncheck the BB10 of the current version and let the Playbook checked, then submit a new version with only selected BB10. However, I wasn't sure if this overwrite the version of the Playbook and pull it store since the release "more recent" doesn't have the verified Playbook. Is it possible to have these 2 releases by-side, but be in the same "application"?

    Thank you
    Jake

    It works as you expect it. In fact you don't have to uncheck the BB10 phones on the old version.

  • Using events QNX in the AIR for BB10 in Flash Professional 5.5

    I want to use the QNX events in my AIR for BB10 application in Flash Professional. As the playbook, am I supposed to add a few swc files in order to use the events I get compilation error?

    I want to use "CardCloseEvent", but it gives compile error.

    Thank you!

    No worries,

    GoTo file > settings Actionscript > library path

    Press on the +, then navigate to the DONKEY

    Note: If it does not allow you to add DONKEY - make a copy and rename it to SWF.  He worked for Flash Builder 4.5.

    For each ALBUM, you may need to click on it and press the I button and change it externally.

    I don't know how Flash Pro builds your packages well-, but put in right place.

    Ed.

  • Use Flex for BB10?

    Is it possible to create an AIR application with flex rather than use pure AS3?

    Show

    Yes.

    You can use MXML and AS3 to create applications for BB10 AIR, the same way as for playbook.

    Just a note, if you are using Flash CS5, so even if you post the file for Flash player, it works in BB10.

  • Porting native Apps for BB10 playbook

    I have 2 games running for PlayBook (so 2.0), already published on appworld.now decided to their device BB10 port also. Like my apps are developed naively and using OpenGL 2.0 how many will of work required.

    is there is no Playbook to BB10 port applications guide.

    I need to download the binaries for playbook and BB10. So what is the name of the package, the two could be same? Or my application will have separate names for the two (Playbook and BB10).

    I have an application Native + OpenGL for PlayBook and BB10. You will have no problem porting to BB10, you only take care of the different screen size.

    And Peter is right. You must present the version for BB10 wearing the same package id and version should be different for BB10. To keep my versions "in tact" I simply add 100 for the last byte for BB10 package. For example - version 1.0.1.1 for PlayBook and version 1.0.1.101 for BB10.

  • Menu of the app (Swipe in the Menu drop-down) in Webworks for BB10.

    Hello

    I tried to build an app menu (the menu that appears at the top when you drag down on the screen BB10) for my applications Webworks.

    However, I wasn't able to find anything that satisfied my need here https://github.com/blackberry/bbUI.js/wiki

    In samples for BB10, I found this message under Swipe Menu here https://github.com/blackberry/BB10-WebWorks-Samples/tree/master/swipemenu

    'This example is not really applicable for BB10. The menu blow follows different guidelines that this and most of the applications must use the context menu instead. »

    However, the interface instructions user of BB said that for generic application-level functionality, you must place in the menu of the Application. (Here https://developer.blackberry.com/devzone/files/design/bb10/UI_Guidelines_BlackBerry_10.pdfof Page 47)

    So now I'm a bit confused. Is there a Webworks method to create a Menu of Application for BB10? (I found documentation of older versions). Is there something I'm missing?

    Thanks in advance.

    Prashanth

    Gotcha - I see where the confusion is so

    menu screen in bbUI.js = menu of the application.

    It's a swipedown menu where you can place the lesser measures. It has a slightly different feature on Playbook and a completely different feature BBOS but from your point of view, it will do what you owe for BB10

    It is set on a base by screen at this moment (discussed changes that, but nothing has yet been decided) but follows the BB10 UI/UX guidelines for the application menu. He now has the ability to the elements of the upper left and right so that you can get your help and settings menus to the appropriate locations.

    Let me know if you need other help for this.

    BCR.

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