Different screen resolutions - what is the best method?

Hello

I know that this question was asked a thousand times before, but what is the best way and the most reliable to deal with different screen resolutions?

I read a lot of posts about it and tested on everything: unique, methods, combinations, let labview scale my objects, their scale by myself, etc. Another alternative that I found was to design the front panel to the lower screen resolution, let labview scale objects (graphics, controls tab and decorations) as window increases or decreases and lock "groups of indicators, controls and text" to prevent them from scaling and overlap. However, if I lock these "groups" that they don't move in the right place in the resizing of the window. Then, I put these 'groups' within groups and tried to compensate for the position via the property node, but it was not possible because the 'groups' within the cluster have been locked!

After all these tests, I realized that the best way to manage different screen resolutions must have a main VI that detects the current screen resolution and load the good VI for this resolution. The problem is that I have a VI for each screen resolution (created one by one) and if I want to move the code I have to do the same task for all the screws

Since I already have all the screws (for different screen resolutions), I could get the sizes and positions of all the objects through property nodes and create a kind of 'cluster' which, after the detection of the current screen resolution, would be to adjust all the objects. But I have several decorations in the front panel and I can not get information via the node property of them.

THW way you can prevent the control to move when you're scaling, is to group the controls with 'something' which is placed outside the façade. In the example I give you now, you can see that I have grouped the stop button and the 'red faces' with a 'point' on the left side of the front panel.

Tags: NI Software

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