Drag an excerpt of images

When I move an object, say an image, can I have somewhat change the settings of I see a preview where I move it (like more how it works in Photoshop)?

In preferences, change Live screen redraw in immediate, or click on, and then hold a moment before sliding.

Tags: InDesign

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    I'm trying to drag icons of half right of my screen on an image about half left. My code is below, and I don't know why nothing happens

                            var forward:Image = new Image();
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    Thank you!

    Hey jffurian,

    to give you an idea of how it should look like, here's what I have:

    ImageTest.as:

    package{    import flash.display.Bitmap;    import flash.display.Shape;    import flash.display.Sprite;    import flash.events.Event;    import flash.events.MouseEvent;    import flash.geom.Rectangle;
    
        import qnx.ui.core.Container;    import qnx.ui.core.ContainerAlign;    import qnx.ui.core.ContainerFlow;    import qnx.ui.display.Image;
    
        [SWF(width="1024", height="600", backgroundColor="#CCCCCC", frameRate="30")]    public class ImageTest extends Sprite    {            [Embed(source="assets/forward.png")]        private var forward:Class;
    
            private var mainContainer:Container;
    
            private var containerMargin:int = 10;        private var myImage:Image;        private var bitmap:Bitmap;
    
            public function ImageTest()        {            super();
    
                mainContainer = new Container();            mainContainer.margins = Vector.([containerMargin,containerMargin,containerMargin,containerMargin]);            mainContainer.flow = ContainerFlow.VERTICAL;            mainContainer.align = ContainerAlign.NEAR;
    
                bitmap = new forward();
    
                myImage = new Image();            myImage.setImage(bitmap);
    
                myImage.addEventListener(MouseEvent.MOUSE_DOWN, doDrag);
    
                mainContainer.addChild(myImage);
    
                mainContainer.setSize(400, 500);            mainContainer.setPosition((stage.stageWidth / 2 ) - (mainContainer.width / 2), (stage.stageHeight / 2 ) - (mainContainer.height / 2));
    
                addChild(mainContainer);
    
            }
    
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                myImage.startDrag();        }
    
            private function noDrag(e:MouseEvent):void        {            myImage.removeEventListener(MouseEvent.MOUSE_UP, noDrag);            myImage.addEventListener(MouseEvent.MOUSE_DOWN, doDrag);
    
                myImage.stopDrag();
    
            }    }}
    

    If you can spot the differences lemme know. Good luck!

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    http://www.senocular.com/Flash/Extensions.php?id=0.2

    or:

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    www.Mudbubble.com
    www.keyframer.com
    www.howtocheatinflash.com

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  • Drag and drop images in Dreamweaver

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  • Drag / move image is duplicated

    Hello

    In my code, I want to drag an image in a list populated from a folder, and its information are filled with an xml file. Now, I can drag the image in the list and drop it into the container, however, when now, I want to drag around the deleted image, it is duplicated, an extra image is created in the Web. So, if someone can tell me how not to create an additional copy of the image in the new container (canvas) that he was dragged in.

    Here is the code:

    <? XML version = "1.0" encoding = "utf-8"? >

    " < = xmlns:mx mx:Application ' http://www.Adobe.com/2006/MXML "layout ="vertical" "

    name = "Drag and Drop tutorial"

    creationComplete = "init ()" "

    initialize = "pictureService.send ()" >

    < mx:Script >

    <![ CDATA [ ]

    import mx.controls.Image;

    import mx.core.DragSource;

    import mx.core.IUIComponent;

    import mx.managers.DragManager;

    import mx.events.DragEvent;

    import mx.controls.Alert;

      

    import mx.rpc.events.FaultEvent;

    import mx.rpc.events.ResultEvent;

    import mx.collections.ArrayCollection;

    [Bindable] private var pictureData:ArrayCollection;

    private void resultHandler(event:ResultEvent):void {}

    pictureData = event.result.data.image;

    }

    private void faultHandler(event:FaultEvent):void {}

                //code

    }

    public void init (): void

             {

    / / a mouseDown event will begin the drag

            

    list.dataProvider = pictureData;

         

    //picture in the list is moved

    this.picture.addEventListener (MouseEvent.MOUSE_DOWN, beginDrag);

    / / accept drag - move...

    this.area.addEventListener (DragEvent.DRAG_ENTER, acceptDrop);

    / / treatment of gout...

    this.area.addEventListener (DragEvent.DRAG_DROP, handleDrop);

             }

            

    function public beginDrag (mouseEvent:MouseEvent): Sub

    {

    / / the initiator of the drag is being moved (target of the mouse event)

    var dragInitiator:IUIComponent = mouseEvent.currentTarget as IUIComponent;

         

    / / the drag source contains data which is moved

    var dragSource:DragSource = new DragSource();

         

    / / Add data to the object.


    dragSource.addData (1, 'value');

                 

    / / Create a copy of the piece to use as the drag proxy image.

    var dragProxy:Image = new Image();

    dragProxy.source = mouseEvent.currentTarget.source;

    dragProxy.setActualSize(mouseEvent.currentTarget.width,mouseEvent.currentTarget.height)

         

    / / ask the DragManger to start drag

    DragManager.doDrag (dragInitiator, dragSource, mouseEvent, dragProxy)

    }

    acceptDrop (dragEvent:DragEvent) of the public service: Sub

       {

    var dropTarget:IUIComponent = dragEvent.currentTarget as IUIComponent.   

    / / accept the fall

    DragManager.acceptDragDrop (dropTarget);

    / / post your comments

    DragManager.showFeedback (DragManager.COPY);       

       }

      

    handleDrop (dragEvent:DragEvent) of the public service: Sub

       {

    var dragInitiator:IUIComponent = dragEvent.dragInitiator;

    var dropTarget:IUIComponent = dragEvent.currentTarget as IUIComponent;

         

    If (dragEvent.dragSource.hasFormat("items"))

      {

    var table: items = dragEvent.dragSource.dataForFormat("items") as array;

    var img:Image = new Image();

    img.x = dragEvent.localX;

    img.y = dragEvent.localY;

            img.width = 50;

            img.height = 50;

    img.source = "' assets / ' + points [0] user.user +".jpg"; "

    img.addEventListener(MouseEvent.MOUSE_MOVE,beginDrag);

           

    area.addChild (img);

       }

       else

       {

    dragEvent.dragInitiator.x = dragEvent.localX

    dragEvent.dragInitiator.y = dragEvent.localY

       }

           

       }

      

    ]]>

    < / mx:Script >

    < mx:HTTPService id = "pictureService".

    url = "" data / data.xml " "

    result = "resultHandler (event)" "

    fault = "faultHandler (event)" / >

    < mx:DataGrid id = "list" = "238" height = "200" width = "26" x = "10" labelField = 'src' dragEnabled = "true"

    dataProvider = "{pictureData}" >

    < mx:columns >

     

    < mx:DataGridColumn dataField = "id" id = "code" >

     

    < / mx:DataGridColumn >

    < mx:DataGridColumn id = 'image' draggable = "true" >

    < mx:itemRenderer >

    < mx:Component >

    " < mx:Image source="assets/{data.id}.jpg "/ >

    < / mx:Component >

    < / mx:itemRenderer >

    < / mx:DataGridColumn >


    < / mx:columns >

    < / mx:DataGrid >

    < mx:Canvas id = "space" x = "266" y = "28" width = "436" height = "401" backgroundColor = "#c0c0c0."

    dragDrop = "handleDrop (event)" > "

    < / mx:Canvas >

    < / mx:Application >

    your handleDrop is called twice. you have assigned this twice - init function and the other online eventlistener.

    remove one and it works.

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