Error 5007: an actionscript file must have...

Hi all, I am new to AS3 and just ran this problem.
I try to have actionscript 3 and tweenlite greensocks change the alpha hover over another file properties on.

I can do this using only pure actionscript 3; However, when I try to use Tweenlite I performed for this error:

5007: an ActionScript file must have at least a visible definition of outside

The code I used is:

image = mc which has the function of turning added to it;
info = mc who is alpha equal to 0 and I'm trying to get it to interpolate to 1 in 0.5 seconds.


import com.greensock;
com.greensock.easing import. *;

image.addEventListener (MouseEvent.MOUSE_OVER, over);
image.addEventListener (MouseEvent.MOUSE_OUT, out);

function over(event:MouseEvent):void {}

TweenLite.to (news, 0.5, {alpha: 1});

}

function out(event:MouseEvent):void {}

TweenLite.to (news, 0.5, {alpha: 0});

}

What I am doing wrong?
Thanks in advance!

You are welcome.

Tags: Adobe Animate

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  • "Actionscript file cannot have several external visible definitions:

    Armageddon_ReHash\StateMachine.as, line 15006: an ActionScript file cannot have several definitions visible from the outside: StateMachine, detectHitLevel2

    Hey thanks for checking this, I'm having an odd error that maybe just started, can you give me some comments about why this happens, here's my class and the error I get is above. Please get to me as soon as I need to know tonight.

    Thanks again!

    CODE:

    package {}

    import flash.display.MovieClip;

    import flash.events. *;

    import flash.utils.Timer;

    import flash.display.Stage;

    import flash.sampler.NewObjectSample;

    SerializableAttribute public class StateMachine extends MovieClip {}

    public static var player: Player;

    private var scoreHUD:HUD;

    public var enemyGhostTimer:Timer;

    public var enemyGhost2Timer:Timer;

    public var enemyGhost3Timer:Timer;

    public var levelTimer:Timer;

    health public var = 3;

    public var score = 0;

    public var timeleft = 80;

    Main menu

    public void StateMachine()

    {

    START menu

    var controls: Boolean = false;

    var credits: Boolean = false;

    var advice: Boolean = false;

    Event listeners

    btn_start.addEventListener (MouseEvent.MOUSE_DOWN, start_mouseDownHandler);

    btn_controls.addEventListener (MouseEvent.MOUSE_DOWN, controls_mouseDownHandler);

    btn_credits.addEventListener (MouseEvent.MOUSE_DOWN, credits_mouseDownHandler);

    btn_highscores.addEventListener (MouseEvent.MOUSE_DOWN, highscores_mouseDownHandler);

    Stop();

    Menu system

    function start_mouseDownHandler(event:MouseEvent):void

    {

    sym_pointer.y = 315;

    Stop (1, "Level 1");

    Level1();

    }

    function controls_mouseDownHandler(event:MouseEvent):void

    {

    orders = true;

    gotoAndStop ("controls");

    sym_pointer.y = 368;

    }

    function credits_mouseDownHandler(event:MouseEvent):void

    {

    credits = true;

    gotoAndStop ("credits");

    sym_pointer.y = 421;

    }

    function highscores_mouseDownHandler(event:MouseEvent):void

    {

    Tips = true;

    gotoAndStop ("hints");

    sym_pointer.y = 474;

    }

    }

    End of the game

    public void Gameover()

    {

    Stop();

    btn_restart.addEventListener (MouseEvent.MOUSE_DOWN, restart_mouseDownHandler);

    function restart_mouseDownHandler(event:MouseEvent):void

    {

    Stop (1, "Level 1");

    Level1();

    }

    }

    Timers

    function sendEnemy(e:Event)

    {

    enemy of the var = new Ghost();

    stage.addChild (enemy);

    }

    function sendEnemy2(e:Event)

    {

    var enemy2 = new Ghost2();

    stage.addChild (enemy2);

    }

    function sendEnemy3(e:Event)

    {

    var enemy3 = new Ghost3();

    stage.addChild (enemy3);

    }

    function countDown(e:Event)

    {

    If (timeleft > 0)

    {

    timeLeft-;

    }

    ElseIf (timeleft = 0)

    {

    Disable()

    GameOver();

    }

    }

    //////////////////////////////////////LEVELS////////////////////////////////////////////// ////////

    function Level1 (): void

    {

    reader = new player (internship, 400, 550);

    health = 3;

    stage.addChild (player);

    scoreHUD = new HUD (internship);

    stage.addChild (scoreHUD);

    enemyGhostTimer = new Timer (500);

    enemyGhostTimer.addEventListener ("timerEnemy", sendEnemy);

    enemyGhostTimer.start ();

    levelTimer = new Timer (1000);

    levelTimer.addEventListener ("timerLevel", count);

    levelTimer.start ();

    stage.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler, false, 0, true);

    stage.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler, false, 0, true);

    stage.addEventListener (Event.ENTER_FRAME, detectHitLevel1);

    }

    function Level2 (): void

    {

    reader = new player (internship, 400, 550);

    stage.addChild (player);

    enemyGhost2Timer = new Timer (2000);

    enemyGhost2Timer.addEventListener ("timerEnemy2", sendEnemy2);

    enemyGhost2Timer.start ();

    stage.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler, false, 0, true);

    stage.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler, false, 0, true);

    stage.addEventListener (Event.ENTER_FRAME, detectHitLevel2);

    }

    function Level3 (): void

    {

    reader = new player (stage, 25, 550);

    stage.addChild (player);

    enemyGhost3Timer = new Timer (5000);

    enemyGhost3Timer.addEventListener ("timerEnemy3", sendEnemy3);

    enemyGhost3Timer.start ();

    stage.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler, false, 0, true);

    stage.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler, false, 0, true);

    stage.addEventListener (Event.ENTER_FRAME, detectHitLevel3);

    }

    function detectHitLevel1(e:Event):void

    {

    Limits

    If (Player.hitTestObject (boundsright))

    {

    trace ("Bounds");

    Player.x = player.x-10;

    }

    If (Player.hitTestObject (boundsleft))

    {

    trace ("Bounds");

    Player.x = player.x + 10;

    }

    If (Player.hitTestObject (boundstop))

    {

    trace ("Bounds");

    Player.y = player.y + 10;

    }

    If (Player.hitTestObject (boundsbottom))

    {

    trace ("Bounds");

    Player.y = player.y-10;

    }

    Traps

    If (Player.hitTestObject (Lava1) | player.hitTestObject (Lava2) | player.hitTestObject (Lava3) | player.hitTestObject (Lava4) | player.hitTestObject (Lava5): player.hitTestObject (Lava6): player.hitTestObject (Lava7))

    {

    trace ("Lava");

    If (health < 0)

    {

    stage.removeEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);

    stage.removeEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

    stage.removeEventListener (Event.ENTER_FRAME, detectHitLevel1);

    stage.removeChild (player);

    for (var i in Ghost.list)

    {

    Ghost.list [i]. Kill();

    }

    Stop (1, "GameOver");

    Gameover();

    }

    -health;

    scoreHUD.updateLives(-1);

    Player.x = 400;

    Player.y = 550;

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    Output

    If (Player.hitTestObject (lvl1exit))

    {

    lvl1exit.x = - 10;

    trace ("Exitlvl1");

    score += 10;

    health ++;

    scoreHUD.updateLives (1);

    stage.removeEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);

    stage.removeEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

    stage.removeEventListener (Event.ENTER_FRAME, detectHitLevel1);

    stage.removeChild (player);

    for (var i in Ghost.list)

    {

    Ghost.list [i]. Kill();

    }

    }

    Stop (1, "Level 2");

    Level2();

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    Points

    If (player.hitTestObject (civa))

    {

    CIVA.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    If (player.hitTestObject (civb))

    {

    CIVB.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    If (player.hitTestObject (vicc))

    {

    CIVC.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    }

    function detectHitLevel2(e:Event):void

    {

    Limits

    If (Player.hitTestObject (boundsright))

    {

    trace ("Bounds");

    Player.x = player.x-10;

    }

    If (Player.hitTestObject (boundsleft))

    {

    trace ("Bounds");

    Player.x = player.x + 10;

    }

    If (Player.hitTestObject (boundstop))

    {

    trace ("Bounds");

    Player.y = player.y + 10;

    }

    If (Player.hitTestObject (boundsbottom))

    {

    trace ("Bounds");

    Player.y = player.y-10;

    }

    Traps

    If (Player.hitTestObject (Lava1) | player.hitTestObject (Lava2) | player.hitTestObject (Lava3) | player.hitTestObject (Lava4) | player.hitTestObject (Lava5): player.hitTestObject (Lava6): player.hitTestObject (Lava7))

    {

    trace ("Lava");

    If (health > 0)

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    stage.removeEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);

    stage.removeEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

    stage.removeEventListener (Event.ENTER_FRAME, detectHitLevel2);

    stage.removeChild (player);

    Stop (1, "GameOver");

    Gameover();

    }

    -health;

    scoreHUD.updateLives(-1);

    Player.x = 400;

    Player.y = 550;

    }

    Output

    If (Player.hitTestObject (lvl2exit))

    {

    lvl2exit.x = - 10;

    trace ("Exitlvl2");

    score += 10;

    health ++;

    scoreHUD.updateLives (1);

    stage.removeEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);

    stage.removeEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

    stage.removeEventListener (Event.ENTER_FRAME, detectHitLevel2);

    stage.removeChild (player);

    Stop (1, "Niveau3");

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    Points

    If (player.hitTestObject (civa))

    {

    CIVA.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    If (player.hitTestObject (civb))

    {

    CIVB.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    If (player.hitTestObject (vicc))

    {

    CIVC.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

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    }

    function detectHitLevel3(e:Event):void

    {

    Limits

    If (Player.hitTestObject (boundsright))

    {

    trace ("Bounds");

    Player.x = player.x-10;

    }

    If (Player.hitTestObject (boundsleft))

    {

    trace ("Bounds");

    Player.x = player.x + 10;

    }

    If (Player.hitTestObject (boundstop))

    {

    trace ("Bounds");

    Player.y = player.y + 10;

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    If (Player.hitTestObject (boundsbottom))

    {

    trace ("Bounds");

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    }

    Traps

    If (Player.hitTestObject (Lava1) | player.hitTestObject (Lava2) | player.hitTestObject (Lava3) | player.hitTestObject (Lava4) | player.hitTestObject (Lava5): player.hitTestObject (Lava6): player.hitTestObject (Lava7))

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    stage.removeEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

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    Stop (1, "GameOver");

    Gameover();

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    -health;

    scoreHUD.updateLives(-1);

    Player.x = 400;

    Player.y = 550;

    }

    Output

    If (Player.hitTestObject (lvl3exit))

    {

    lvl2exit.x = - 10;

    trace ("Exitlvl3");

    score += 10;

    health ++;

    scoreHUD.updateLives (1);

    stage.removeEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);

    stage.removeEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);

    stage.removeEventListener (Event.ENTER_FRAME, detectHitLevel2);

    stage.removeEventListener (Event.ENTER_FRAME, loop);

    stage.removeChild (player);

    Stop (1, "GameOver");

    Gameover();

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    Points

    If (player.hitTestObject (civa))

    {

    CIVA.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    If (player.hitTestObject (civb))

    {

    CIVB.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    If (player.hitTestObject (vicc))

    {

    CIVC.x = - 10;

    trace ("bonus!");

    score + 5;

    scoreHUD.updateScore (5);

    }

    }

    }

    I believe that the error is indicating that your class file structure is not formatted properly as it seems to be trying to define several classes in one file.  I suspect it's going to be because of incorrect provision of braces.  Unfortunately, the pileup of the code is a bit much to go through you.

    I noticed that you have many nested named functions (functions within other functions) which causes problems as well.  All functions should stand on their own.

    Maybe you need to really do is to find a way to break this class file into separate files based on the feature class.

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    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateStorageReservations (availableReservations from list 1, list 1 queries)

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    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateStorageReservations (AllocateMachineRequest request, AllocateReservationRequest currentReservation, Boolean requireExactPolicy)

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    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateReservationByType (AllocateMachineRequest request)

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    at DynamicOps.ManagementModel.Services.ProvisionMachineService.SubmitMachineRequest (MachineRequest request)

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    in DynamicOps.Common.Entity.OperationInvoke'1.Execute [TRequest] (Func 3 operation)

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    at System.RuntimeMethodHandle.InvokeMethod (Object target, sig Signature constructor Boolean, object [] arguments)

    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal (Object obj, Object [] parameters, Object [] arguments)

    at System.Reflection.RuntimeMethodInfo.Invoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)

    to System.Data.Services.Providers.BaseServiceProvider.InvokeServiceOperation (ServiceOperation serviceOperation, Object [] parameters)

    -End of the exception stack trace internal-

    to System.Data.Services.ErrorHandler.HandleTargetInvocationException (TargetInvocationException exception)

    to System.Data.Services.Providers.BaseServiceProvider.InvokeServiceOperation (ServiceOperation serviceOperation, Object [] parameters)

    at System.Data.Services.Providers.DataServiceProviderWrapper.InvokeServiceOperation (OperationWrapper serviceOperation, Object [] parameters)

    at System.Data.Services.RequestUriProcessor.ComposeExpressionForServiceOperation (SegmentInfo, IDataService service, checkRights Boolean, SegmentInfo lastSegment segment)

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    to System.Data.Services.DataService'1.HandleRequest)

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    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateStorageReservations (AllocateMachineRequest request, AllocateReservationRequest currentReservation, Boolean requireExactPolicy)

    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateAvailableReservations (machineRequests from list 1, list 1 availableReservations, StringBuilder infoErrorMsg, Boolean requireExactPolicy)

    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateStorageReservations (availableReservations from list 1, list 1 queries)

    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateReservationByType (AllocateMachineRequest request)

    at DynamicOps.ManagementModel.Services.AllocateReservationService.AllocateReservations (AllocateRequest request)

    to DynamicOps.ManagementModel.Services.ProvisionMachineService. <>c__DisplayClasse. < AllocateMachine > b__c()

    DynamicOps.Common.RetryTransactionException.RetryIfNecessary (use)

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    at DynamicOps.ManagementModel.Services.ProvisionMachineService.SubmitMachineRequest (MachineRequest request)

    -End of the exception stack trace internal-

    at DynamicOps.ManagementModel.Services.ProvisionMachineService.SubmitMachineRequest (MachineRequest request)

    to DynamicOps.ManagementModel.ManagementModelOperations. < SubmitVirtualMachineRequest > b__c (r, ManagementModelEntities d MachineRequest)

    in DynamicOps.Common.Entity.OperationInvoke'1.Execute [TRequest] (Func 3 operation)

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    at System.RuntimeMethodHandle.InvokeMethod (Object target, sig Signature constructor Boolean, object [] arguments)

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    at System.Reflection.RuntimeMethodInfo.Invoke (Object obj, BindingFlags invokeAttr, Binder binder, Object [] parameters, CultureInfo culture)

    to System.Data.Services.Providers.BaseServiceProvider.InvokeServiceOperation (ServiceOperation serviceOperation, Object [] parameters)

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    Any ideas on what could be the nullable object that requires a value?

    Yes, this seems to be the problem, you can update using query below and see if it works for you.

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