Export audio clips of several scenes for mixer

Is there a quick way for each export to put on a hard drive of all individual (like saying stage 1A, 2A scene) audio clips so that it is available for my sound engineer?

If you have them all in a pan and the duration, drag all the files from the location in Media Encoder and a WAV or AIFF preset of your choice or creation. If you then select all in the SOUL, you can change the destination of the output file.

Tags: Premiere

Similar Questions

  • Video clip on several scenes

    I'm new to Flash and have begun to create a Flash document using several scenes. My document contains audio, so I decided to give users the option to show or hide the text of the narrative while playing the file. I use a clip in every scene which is triggered by a button that allows users to drag a box upwards or downwards to see the or hide the text of the narrative.

    This process works fine on a base with a scene, but the problem is that when loading a new scene, the story always begins be hidden because it is from the new scene with the new version of the clip for this particular scene. So if a user wants to view the narration throughout the film, they must click on the button at the beginning of each scene to display the text of the narrative.

    Is there a better way to handle such a situation, or can I use actionscript to the status of the clip in scene 1 and what to do to set the clip to scene 2 to the State?

    Video clips can be extended through several scenes?

    I'm really looking for any help I can get on this problem.

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    Jay

    DCCDCU wrote:
    > I'm new to Flash and have begun to create a Flash document using multiple
    > scenes. My document contains audio, so I decided to give users the option
    > to show or hide the text of the narrative while playing the file. I use a clip
    > in each scene which is triggered by a button that allows users to drag a box
    > upwards or downwards to show or hide the text of the narrative.
    >
    > This process works very well on a base with a scene, but the problem is
    > that when loading a new scene, the story always begins to be hidden
    > because it starts with the new version of the clip of the new scene
    > This particular scene. So, if a user wants to view the narration throughout the the
    > film, they must click on the button at the beginning of each scene to show
    > the text of narration.
    >
    > Is there a better way to handle such a situation, or I can use

    Hello

    You can not run video clip through scenes.
    scene means the END of the timeline, clear all - new calendar.
    The narration in the charge level, level is added to the main sequence and can
    run through several scenes without interruption.
    It is pretty much independent.

    --
    Best regards

    Urami

    --


    If you want to send me a message - DO NOT LAUGH at MY ADDRESS

  • Options for adjusting the audio files on several scens

    Hi all.

    I just did a search for information on this question but couldn't fine anything specific to what I'm looking for. If there is already a thread that deals with this issue please feel free to point me in that direction.

    I use flash cc. I have a .fla with 8 scenes (apparently I shouldn't use scenes as they are outdated now, but I find it more practical to scroll through thousands of images and test only small portions of the video together. "I just saw something combining .fla smaller and separate files so maybe next time, I'll try).  I have a lot of sound files embedded throughout these different scenes, each of them worth 'stream '.  There are a lot of voiceover and synchronization of the lips of character during several different layers.  So far, the time is fine and playback is fine on all scenes.

    However, a friend who helps me with the said sound individual files need a lot of work (i.e. to change the volume (and perhaps EQ)) for some of them.  I could go back through each layer/instance and the volume individually but that the process takes time and, for some of them, the volume is already contributed to the maximum in the envelope and yet they need to be stronger (or doctored EQ), which means that their manipulation in hearing and then re - insert back into the time line.

    This is my basic solution I want to fall back on if there is no other choice for a faster process. All audio files are .mp3 or .ogg.  Ideally, what I'd like is a way to extract all the sound elements of the .fla, (while maintaining the timing of each file compared to the other), in hearing as a session multitrack so that individual files can be modified accordingly and then reinserted back into the .fla and when is not affected.

    Something tells me that is not particularly realistic depending on how flash works with scenes.  I've only worked with flash for about 5 weeks, so my experience is quite limited.  Any suggestions on how to make this task easier, even if only a little?

    Oh, it's another solution, that someone suggested that, rather than insert the file itself in the line of time (from the library) I could insert a bit of actionscript code that points to the location of the file.  This way I could load all the files in audition manipulate them, then save them with the location where the points of actionscript and the timeline would automatically update accordingly.   I don't know if this is a solution for my situation even though I understand actionscript is very versatile in this way.   However, I also read that actionscript can confuse the calendar sync sound/animation on several stages, when it is piled up all together at the time of publication.  Any ideas?

    Thank you

    There is nothing wrong with scenes, they are very useful at the same time. People who say do not use maybe never had cases that show the utility they are.

    If you use the stream for the lip sync, you should have stayed with WAV, which is much easier to manipulate than the MP3.

    External MP3 with the code reading would have been almost impossible lip sync.

    The fastest solution would be if you had external files you imported originally, then you could take those by hearing and import new files to the library, to replace those who was there.

    If you do not have the external sound files original there is a trick that you can do. Go into every scene and make an orders/convert to other Document Formats/HTML5 Canvas. A little whim of the converter is that it converts the level you are and any FLA (unless you happen to the next level.) I hope that you will get this scene as a HTML5 Canvas in Florida you can then do a test movie, and it will publish to all the sounds in a folder, ready for Audition. You can find the file names have changes, and you need resolve names before you import the new sounds into the AS3 FLA, give them correctly.

    If that sounds intimidating, install Flash Pro CS6, what you can do on the part of previous Versions of the CC/Apps tab. CS6 you can right-click on each sound in the library and edit it in the hearing. Unfortunately, this requires hearing 9.0, which you would also need to install the previous Version of CC/Apps (and it will overwrite your current version). I ee who's here is 9.2.0, which I think might work.

    So, to find the sound files original would be the easiest way, and moving by HTML5 Canvas might work more easy to reinstall CS6 and hearing 9.2.0.

  • Export audio comes form a nested timeline

    Is there a simpler way to do what I do?

    Below is a description on how I made audio for season one of the pets in Paradise TV for international distribution according to my syndication partner.

    Please let me know if there is an easier way to do this process.

    I figured this out on my own little and made patterns in the model for it, but I wonder if there is a better way. Sorry about the long explanation, please let me know how I can explain more clearly if necessary.

    Here is what I do

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    If someone knows a way easier please let me know, otherwise I'll continue with the process described above, it dose work.

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    Steph

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    imported a 1 hour long line of band rehearsals.

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    How the hell do you want?

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    For example, I want there to be a single note of music on the video soundtrack.  But I want the music of the film to decline in volume when important things are said in the soundtrack.  Anyway I can raise and lower the volume at different points in the music of the film?

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    I have a sequence with several clips.  It's a play performed on stage.  And as it usually is, the voices of the actors are sometimes strong and sometimes sweet.  I want to take advantage of the feature in hearing who can better allocate the volumes (voice), but I first want to make multiple single sequences so that I can load a single file into audition.   I don't know there is a way to make the individual clips (audio) down in first - then I can import a single file into Audition of first... right?

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  • Impossible to play the audio clips on the site. Click - page breaks.

    I'm playing the audio clips, sounds, dolphins (several sites) online site. Example: http://www.dolphinencounters.com/family-dolphinsounds.php#

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    Hey, GreyWolf, sorry for the late reply. Didn't see your message until today.

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    But after checking the file type, sounds, I see that they are .wav files. These files are usually played by Windows Media Player. So check to see if you can set the type of .wav file in the Tools > Options > Applications tab for Windows Media Player. Restart Firefox to see if the new change works.

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    What other sites you have the problem with? I try to take a look at those and see if I can find a better answer for why this is happening.

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