First cc 2014 pro crashes when you drag media

I know this has been asked several times, but none of the solutions seem to work for me.

On a new iMac 3.4 GHz Intel Core i5, 8 GB of RAM

NVIDIA GeForce GTX 775M 2048MB

OS X 10.9.4

All software developed to date.

When you drag even a picture of the source monitor, program crashes instantly.

Extremely frustrating, need to work now...

Thanks in advance for any thoughts

David

All resolved.

There was an update of software not yet completely installed.

Tags: Premiere

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    The failing application name: Photoshop.exe, version: 15.2.2.310, time stamp: 0x5480306d

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    Exception code: 0xc0000005

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    P4: Photoshop.exe

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    P6: d 5480306

    P7: c0000005

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    P9:

    P10:

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    Operating system: Windows 7 32 bit

    Version: 6.1 Service Pack 1

    System architecture: Intel CPU Family: 6, model: 12 Stepping: 3 with MMX, SSE whole, FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading

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    Free memory: 2180 MB

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    Memory used by Photoshop: 70%

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    Windows 2 x UI: disabled.

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    OpenGL drawing: enabled.

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    OpenGL drawing mode: basic

    OpenGL allows Normal Mode: true.

    OpenGL allows Advanced Mode: true.

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    AIFOGLInitialized = 1

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    NumGLGPUs = 1

    NumCLGPUs = 1

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    glgpu [0]. GLVendorID = 32902

    glgpu [0]. GLDriverVersion = "10.18.14.4156".

    glgpu [0]. GLRectTextureSize = 16384

    glgpu [0]. GLRenderer = "Intel(r) HD 4600 graphics card"

    glgpu [0]. GLRendererID = 1042

    glgpu [0]. HasGLNPOTSupport = 1

    glgpu [0]. GLDriver = "igdumdim32.dll, igd10iumd32.dll, igd10iumd32.dll.

    glgpu [0]. GLDriverDate = "20150303000000.000000 - 000.

    glgpu [0]. CanCompileProgramGLSL = 1

    glgpu [0]. GLFrameBufferOK = 1

    glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = ' 1.30 - Build 10.18.14.4156.

    glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1447]

    glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]

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    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]

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    glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]

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    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

    glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

    glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

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    AXEDOMCore.dll AXEDOMCore 2013/12/20-21: 40:29 79,551013 79.551013

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