GPU acceleration does not work in Lightroom CC 2015.3

Can someone help me why Lightroom cannot use GPU acceleration? In Preferences > performance, if I check 'Use Graphics Processor', he says "GPU acceleration has been disabled due to errors.". In system information, it does not show the graphics card information:

Version of Lightroom: CC 2015.3 [1052427]

License: Creative Cloud

Operating system: Mac OS 10

Version: 10.11 [1]

Application architecture: x 64

Number of logical processors: 8

Processor speed: 3.5 GHz

Built-in memory: 16 384.0 MB

Real memory for Lightroom: 384.0 MB 16

Real memory used by Lightroom: 1 368,1 MB (8.3%)

Virtual memory used by Lightroom: 2 889,8 MB

Memory cache size: 451,1 MB

Maximum thread count used by Camera Raw: 8

Camera Raw SIMD optimization: SSE2, AVX

Exhibition: 1) 2560 x 1600

Graphic processor News:

Check the supported OpenGL: failed



Rendering engine:


In photoshop, it works correctly as it appears as a disorder in lightroom.

System information from Photoshop:

Adobe Photoshop Version: 20151114.r.301 2015.1 2015/11 / 14:23:59:59 CL 1053036 x 64

Operating system: Mac OS 10.11.1

System architecture: Intel CPU Family: 6, model: 42, Stepping: 7 with MMX, SSE whole, FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading

Physical processor count: 4

Number of logical processors: 8

Processor speed: 3503 MHz

Built-in memory: 16384 MB

Free memory: 9953 MB

Memory available to Photoshop: 14720 MB

Memory used by Photoshop: 70%

Range of modifier: disabled.

Space design: enabled.

Work plans: enabled.

Multi-frequency 3D printing: disabled.

HighBeam: enabled.

Tile image size: 1024K

Image cache level: 4

Overview of fonts: medium

TextComposer: Latin

Display: 1

Main screen

Limits of the display: top = 0, left = 0, low = 1600, right = 2560

OpenGL drawing: enabled.

OpenGL allows old GPU: not detected.

OpenGL drawing mode: Advanced

OpenGL allows Normal Mode: true.

OpenGL allows Advanced Mode: true.

AIFCoreInitialized = 1

AIFOGLInitialized = 1

OGLContextCreated = 1

NumGLGPUs = 1

NumCLGPUs = 1

glgpu [0]. GLVersion = "2.1".

glgpu [0]. IsIntegratedGLGPU = 0

glgpu [0]. GLMemoryMB = 2048

glgpu [0]. GLName = "NVIDIA GeForce GTX 960 engine OpenGL"

glgpu [0]. GLVendor = "NVIDIA Corporation".

glgpu [0]. GLVendorID = 4318

glgpu [0]. GLRectTextureSize = 16384

glgpu [0]. GLRenderer = "NVIDIA GeForce GTX 960 engine OpenGL"

glgpu [0]. GLRendererID = 16918374

glgpu [0]. HasGLNPOTSupport = 1

glgpu [0]. CanCompileProgramGLSL = 1

glgpu [0]. GLFrameBufferOK = 1

glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '1.20 '.


glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]

glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [16]

glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [16]

glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]

glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]

glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]

glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [4096]

glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]

glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]

glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1

glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1

glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1

clgpu [0]. CLPlatformVersion = "1.2 (September 21, 2015 19:24:11)" "

clgpu [0]. CLDeviceVersion = "1.2".

clgpu [0]. IsIntegratedCLGPU = 0

clgpu [0]. CLMemoryMB = 2048

clgpu [0]. CLName = 'GeForce GTX 960.

clgpu [0]. CLVendor = "NVIDIA".

clgpu [0]. CLVendorID = 16918272

clgpu [0]. CLDriverVersion = "" 10.7.47 346.03.03f02 ""

clgpu [0]. CUDASupported = 0

clgpu [0]. CLBandwidth = 8.20418e + 10

clgpu [0]. CLCompute = 632.388

Type of license: subscription

Serial number: 96040921540346380076

Feature::Photoshop / Extended: WE

Feature::Photoshop/standard: WE

Feature::Photoshop/test: OFF

Feature:32 - Bit layers: WE

Feature::CountTool: WE

Feature::Acrobat3D: WE

Feature::measurement: WE

Feature::MATLAB: WE

Feature::VanishingPointMeasurement: WE

Feature::VanishingPoint3DSExport: WE

Feature::VanishingPointDXFExport: WE

Feature::DICOM: WE

Feature::VideoLayers: WE

Feature::Timeline: WE

Feature::ExtendedMenuBar: WE

Feature::3DPrint App: WE

Feature::ImageStack creation: WE

Feature::ImageStack edition: WE

Feature:32 - Bit painting: WE

Feature::ACRFilterAllowed: WE

Feature::ACRFilterAvailable: WE

Feature::ExportAssetsQueueFeature: OFF

Feature::creative cloud staged: OFF

Feature::3DMultitonePrinting: OFF

Feature::artboards: WE

Feature::Playground: WE

Palette Feature::chording: OFF

Application folder: Applications/Adobe Photoshop CC 2015.

Zero Photoshop has async I/O active

Scratch the volumes:

1.14 T, 734,2 G free starter

Required plugins folder: / Applications / Adobe Photoshop 2015/Adobe Photoshop CC CC

Main Plug-ins folder: / Applications / Adobe Photoshop CC 2015/plugins /.


It should work. I'm not very familiar with Mac. Make sure you are using the latest driver available for the card and reset the driver to their default settings.

Tags: Photoshop Lightroom

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