GPU acceleration does not work in Lightroom CC 2015.3
Can someone help me why Lightroom cannot use GPU acceleration? In Preferences > performance, if I check 'Use Graphics Processor', he says "GPU acceleration has been disabled due to errors.". In system information, it does not show the graphics card information:
Version of Lightroom: CC 2015.3 [1052427]
License: Creative Cloud
Operating system: Mac OS 10
Version: 10.11 [1]
Application architecture: x 64
Number of logical processors: 8
Processor speed: 3.5 GHz
Built-in memory: 16 384.0 MB
Real memory for Lightroom: 384.0 MB 16
Real memory used by Lightroom: 1 368,1 MB (8.3%)
Virtual memory used by Lightroom: 2 889,8 MB
Memory cache size: 451,1 MB
Maximum thread count used by Camera Raw: 8
Camera Raw SIMD optimization: SSE2, AVX
Exhibition: 1) 2560 x 1600
Graphic processor News:
Check the supported OpenGL: failed
Seller:
Version:
Rendering engine:
LanguageVersion:
In photoshop, it works correctly as it appears as a disorder in lightroom.
System information from Photoshop:
Adobe Photoshop Version: 20151114.r.301 2015.1 2015/11 / 14:23:59:59 CL 1053036 x 64
Operating system: Mac OS 10.11.1
System architecture: Intel CPU Family: 6, model: 42, Stepping: 7 with MMX, SSE whole, FP SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading
Physical processor count: 4
Number of logical processors: 8
Processor speed: 3503 MHz
Built-in memory: 16384 MB
Free memory: 9953 MB
Memory available to Photoshop: 14720 MB
Memory used by Photoshop: 70%
Range of modifier: disabled.
Space design: enabled.
Work plans: enabled.
Multi-frequency 3D printing: disabled.
HighBeam: enabled.
Tile image size: 1024K
Image cache level: 4
Overview of fonts: medium
TextComposer: Latin
Display: 1
Main screen
Limits of the display: top = 0, left = 0, low = 1600, right = 2560
OpenGL drawing: enabled.
OpenGL allows old GPU: not detected.
OpenGL drawing mode: Advanced
OpenGL allows Normal Mode: true.
OpenGL allows Advanced Mode: true.
AIFCoreInitialized = 1
AIFOGLInitialized = 1
OGLContextCreated = 1
NumGLGPUs = 1
NumCLGPUs = 1
glgpu [0]. GLVersion = "2.1".
glgpu [0]. IsIntegratedGLGPU = 0
glgpu [0]. GLMemoryMB = 2048
glgpu [0]. GLName = "NVIDIA GeForce GTX 960 engine OpenGL"
glgpu [0]. GLVendor = "NVIDIA Corporation".
glgpu [0]. GLVendorID = 4318
glgpu [0]. GLRectTextureSize = 16384
glgpu [0]. GLRenderer = "NVIDIA GeForce GTX 960 engine OpenGL"
glgpu [0]. GLRendererID = 16918374
glgpu [0]. HasGLNPOTSupport = 1
glgpu [0]. CanCompileProgramGLSL = 1
glgpu [0]. GLFrameBufferOK = 1
glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '1.20 '.
glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [6553-6]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [16]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [16]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [16]
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1
clgpu [0]. CLPlatformVersion = "1.2 (September 21, 2015 19:24:11)" "
clgpu [0]. CLDeviceVersion = "1.2".
clgpu [0]. IsIntegratedCLGPU = 0
clgpu [0]. CLMemoryMB = 2048
clgpu [0]. CLName = 'GeForce GTX 960.
clgpu [0]. CLVendor = "NVIDIA".
clgpu [0]. CLVendorID = 16918272
clgpu [0]. CLDriverVersion = "" 10.7.47 346.03.03f02 ""
clgpu [0]. CUDASupported = 0
clgpu [0]. CLBandwidth = 8.20418e + 10
clgpu [0]. CLCompute = 632.388
Type of license: subscription
Serial number: 96040921540346380076
Feature::Photoshop / Extended: WE
Feature::Photoshop/standard: WE
Feature::Photoshop/test: OFF
Feature:32 - Bit layers: WE
Feature::CountTool: WE
Feature::Acrobat3D: WE
Feature::measurement: WE
Feature::MATLAB: WE
Feature::VanishingPointMeasurement: WE
Feature::VanishingPoint3DSExport: WE
Feature::VanishingPointDXFExport: WE
Feature::DICOM: WE
Feature::VideoLayers: WE
Feature::Timeline: WE
Feature::ExtendedMenuBar: WE
Feature::3DPrint App: WE
Feature::ImageStack creation: WE
Feature::ImageStack edition: WE
Feature:32 - Bit painting: WE
Feature::ACRFilterAllowed: WE
Feature::ACRFilterAvailable: WE
Feature::ExportAssetsQueueFeature: OFF
Feature::creative cloud staged: OFF
Feature::3DMultitonePrinting: OFF
Feature::artboards: WE
Feature::Playground: WE
Palette Feature::chording: OFF
Application folder: Applications/Adobe Photoshop CC 2015.
Zero Photoshop has async I/O active
Scratch the volumes:
1.14 T, 734,2 G free starter
Required plugins folder: / Applications / Adobe Photoshop 2015/Adobe Photoshop 2015.app/Contents/Required/Plug-Ins/ CC CC
Main Plug-ins folder: / Applications / Adobe Photoshop CC 2015/plugins /.
It should work. I'm not very familiar with Mac. Make sure you are using the latest driver available for the card and reset the driver to their default settings.
Tags: Photoshop Lightroom
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