Help with State Machine user Sequentail events

I'm trying to create a program using the state machine which include events genreated user to jump between States. Also, I want the program to require a sequence of events to be genreted before entering in some States.

For example:

States: Init, idle, a-1, A-2, A-3, B - 1 and stop

If a-1 State is selected, the user must enter the setting and select the condition A-2.
The user cannot directly jump without having to access the mode a-1 to A - 2
If the user selects the a-1 State, he should have the possibility of not input parameter and jump to another State as B-1 or Stop

State A-3 can be entered automatically by State A-2.

How to program the machine in order to do what I want? I've updated a sampling program. I'm not sure if I impleted the program properly. The user Panel hangs if I enter State a-1, and then press the Stop button. It does not allow me to leave the a-1 State and forces me to go to State A-2.

A few other questions:

-How to initialize all values of boleean to 0 during my Init State?

-Why is a timeout value?

Hey there, I developed example of Jacobson on a bit here to illustrate the case "Idle, how far to walk, ' your state machine diagram.

Some keys on the front panel when you are in the bad condition will do nothing, as you can see, because I only check for buttons, I would like to respond to each State. For example, by pressing "Start on" the State of market won't do anything because this isn't a valid button, but pressing "Quit" will bring you to Idle. To implement the rest of the state machine, it is up to you!

Tags: NI Software

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