How can I control the size of the active output of Flash CC, when creating an animation HTML5?

I am converting an animation Flash CC to HTML5. The flash movie contains a picture that is a 6 K transparent GIF. However, when I convert this animation in HTML5 and test it in my browser, this image file is output as a PNG 15 k.

I had hoped that it would be just out of the 6 K transparent GIF. Instead, she's a PNG which is more than 3 times the size. Could someone tell me how I can control the size of the assets that are released when Flash CC creates an animation HTML5?

I need very small file size for my animation HTML5, when Flash triple the size of my original images is a big problem. Thanks for any advice.

You can use www.tinypng.com to reduce the size of your images. Should end up being a similar size to a gif file, but it can contain a true alpha, not only a key color.

After that you posted once you can process images in order to optimize their and disabling images editing settings. In this way your optimized images won't get crushed, and editing will be faster.

I tend to work slightly differently, especially if we often have to do some tests with files on a server. I put the optimized versions of the images in the folder images from the server, in Flash, I make a regular test film (with it not optimized image export) and if I changed or added new images, I optimize those and put them on the server. The test server will be a good indicator of performance for other people.

A huge performance improvement is to add this line of setMaxConnections in the HTML code:

var loader = new createjs. LoadQueue (false);
loader.setMaxConnections (6).

that alone can make the page load six times faster.

Tags: Adobe Animate

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