How do external swf garbage collector in the Air for iOS?

My app uses a lot of external SWF (although they are actually included in the application with a file, but they are not shipped) and does not contain any bitmapdata, only of vector graphics. The problem I have is that they seem to never be garbage collected and System. privateMemory continues to increase while the application loads more SWFs.

As sovereign wealth funds contain vector graphics, I cancel all just all the variables that are now the reference to the SWF file and call it system.GC()... But it doesn't seem to work. What should I do for the garbage collector to clean sovereign wealth funds?

I use Air for iOS 3.5.0.1060 and ActionScript3.0.


Ago - I found that they are not always collected garbage when you expect to be. It is not that they are "missed" just AIR decides to wait before waste collection. I found that continuous application to run they will eventually be garbage collected at the same time very unpredictable, as long as you don't have really any remaining reference for them.

Tags: Adobe AIR

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