How do I open the OFM files in windows XP

How do I open the OFM files in windows XP

How do I open the OFM files in windows XP

How to open. OFM files
http://www.ehow.com/how_6180309_open-_ofm-files.html

Tags: Windows

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    import java.applet.Applet;
    import impossible;
    import java.awt.Frame;
    import java.awt.GraphicsConfiguration;
    to import java.io.FileNotFoundException;
    to import java.net.MalformedURLException;
    import java.net.URL;
    Import javax.media.j3d.BoundingSphere;
    Import javax.media.j3d.BranchGroup;
    Import javax.media.j3d.Canvas3D;
    Import javax.media.j3d.DirectionalLight;
    Import javax.media.j3d.Transform3D;
    Import javax.media.j3d.TransformGroup;
    Import javax.vecmath.Color3f;
    Import javax.vecmath.Point3d;
    Import javax.vecmath.Vector3f;
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    import com.sun.j3d.loaders.ParsingErrorException;
    import com.sun.j3d.loaders.Scene;
    import com.sun.j3d.loaders.objectfile.ObjectFile;
    import com.sun.j3d.utils.applet.MainFrame;
    import com.sun.j3d.utils.universe.SimpleUniverse;

    public class egy extends Applet {}

    public void init() {}
    setLayout (new BorderLayout());
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    . getPreferredConfiguration();
    canvas3D = new Canvas3D (config);
    Add ("Center", canvas3D);
    Scene BranchGroup = macheSzene();
    Szene.Compile ();
    universe = new SimpleUniverse (canvas3D);
    universe.getViewingPlatform () .setNominalViewingTransform ();
    universe.addBranchGraph (scene);
    }

    public BranchGroup macheSzene() {}
    BranchGroup objWurzel = new BranchGroup();

    Transform3D BP = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX (Math.PI/4.0 d);
    drehung2.rotY (Math.PI/5.0 d);
    Drehung.Mul (drehung2);
    TransformGroup objDreh = new TransformGroup (rotation);

    File ObjectFile = new ObjectFile (ObjectFile.RESIZE);
    A scene = null;
    try {}
    stage = file.load (ClassLoader.getSystemResource ("cube.obj"));

    } catch (Exception e) {}
    System.Err.println (e);
    System.Exit (1);
    }
    objDreh.addChild (scene.getSceneGroup ());

    DirectionalLight d_Licht = new DirectionalLight (new Color3f (1.0F, 1.0F,
    1.0F), new Vector3f (- 1.0F, 1.0F, - 1.0F));
    d_Licht.setInfluencingBounds (new BoundingSphere (new Point3d (0.0, 0.0,
    0.0 d), d 100.0));
    objDreh.addChild (d_Licht);
    objWurzel.addChild (objDreh);
    Return objWurzel;
    }

    /**
    * gibt frei speicher
    */
    {} public void destroy()
    universe.removeAllLocales ();
    }

    Public Shared Sub main (String [] args) {}
    Frame = new computer central (new egy(), 500, 500);
    frame.setTitle ("Kep");
    }

    World of SimpleUniverse private;

    private Canvas3D canvas3D.

    private static image picture;
    }

    The cube.obj includes:
    # cube.obj created by IVREAD.
    # Original data in cube.iv

    g Object001
    v 0.500000 - 0.500000 1.00000
    v 0.500000 0,500000 1.00000
    v 0.500000 0,500000 1.00000
    v 0.500000 0.500000 1.00000
    v 0.500000 0,500000 0.000000E + 00
    v 0.500000 - 0.500000 0.000000E + 00
    v 0.500000 0.500000 0.000000E + 00
    v 0.500000 0,500000 0.000000E + 00
    f 1 2 3
    f 1 3 4
    f 5 6 7
    f 5 7 8
    f 6 1 4
    f 6 4 7
    f 2 5 8
    f 2 8 3
    f 6 5 2
    f 6 2 1
    f 4 3 8
    f 4 8 7

    806842 wrote:
    I have a little problem, I write code that can open and draw the .obj file. But if the .obj file does not end of line entry at the end of the file, I get error (com.sun.j3d.loaders.ParsingErrorException: number expected on line 24) or the program can't do anything, but when I put the endpoints of line entry at the end of the file the program works correctly.
    Can someone help me how it would be necessary to change the program works correctly?

    It is already working.
    In text file lines must end with the line termination.

    If you really want your app to work without worrying, you can
    Open cube.obj using [url http://download.oracle.com/javase/6/docs/api/java/lang/ClassLoader.html#getSystemResourceAsStream%28java.lang.String%29] ClassLoader.getSystemResourceAsStream (String name) ^ API ^ and
    Filter it through your own [url http://download.oracle.com/javase/6/docs/api/java/io/FilterInputStream.html] FilterInputStream ^ API ^ front
    move to a [url http://download.oracle.com/javase/6/docs/api/java/io/InputStreamReader.html] InputStreamReader ^ API ^ you can
    go to [url http://download.java.net/media/java3d/javadoc/1.4.0/com/sun/j3d/loaders/objectfile/ObjectFile.html#load%28java.io.Reader%29] ObjectFile.load (player) ^ API ^.

    In your [url http://download.oracle.com/javase/6/docs/api/java/io/FilterInputStream.html] FilterInputStream ^ API ^ you must indicate the endpoint of the line that is missing at the end of the file.
    If the file already ends with line termination you add just one extra blank line - you will need to check that an empty line is allowed at the end of the file.
    or you can opt to add only line termination if the file does not already end with line termination.

    [code]

    import java.applet.Applet;
    import java.awt.BorderLayout;
    import java.awt.Frame;
    import java.awt.GraphicsConfiguration;
    import java.io.FileNotFoundException;
    import java.net.MalformedURLException;
    import java.net.URL;
    import javax.media.j3d.BoundingSphere;
    import javax.media.j3d.BranchGroup;
    import javax.media.j3d.Canvas3D;
    import javax.media.j3d.DirectionalLight;
    import javax.media.j3d.Transform3D;
    import javax.media.j3d.TransformGroup;
    import javax.vecmath.Color3f;
    import javax.vecmath.Point3d;
    import javax.vecmath.Vector3f;
    import com.sun.j3d.loaders.IncorrectFormatException;
    import com.sun.j3d.loaders.ParsingErrorException;
    import com.sun.j3d.loaders.Scene;
    import com.sun.j3d.loaders.objectfile.ObjectFile;
    import com.sun.j3d.utils.applet.MainFrame;
    import com.sun.j3d.utils.universe.SimpleUniverse;
    
    public class egy extends Applet {
    
    public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
    .getPreferredConfiguration();
    canvas3D = new Canvas3D(config);
    add("Center", canvas3D);
    BranchGroup szene = macheSzene();
    szene.compile();
    universe = new SimpleUniverse(canvas3D);
    universe.getViewingPlatform().setNominalViewingTransform();
    universe.addBranchGraph(szene);
    }
    
    public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);
    
    ObjectFile file = new ObjectFile(ObjectFile.RESIZE);
    Scene scene = null;
    try {
    scene = file.load(ClassLoader.getSystemResource("cube.obj"));
    
    } catch (Exception e) {
    System.err.println(e);
    System.exit(1);
    }
    objDreh.addChild(scene.getSceneGroup());
    
    DirectionalLight d_Licht = new DirectionalLight(new Color3f(1.0f, 1.0f,
    1.0f), new Vector3f(-1.0f, -1.0f, -1.0f));
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d,
    0.0d), 100.0d));
    objDreh.addChild(d_Licht);
    objWurzel.addChild(objDreh);
    return objWurzel;
    }
    
    /**
    * gibt speicher frei
    */
    public void destroy() {
    universe.removeAllLocales();
    }
    
    public static void main(String[] args) {
    frame = new MainFrame(new egy(), 500, 500);
    frame.setTitle("Kép");
    }
    
    private SimpleUniverse universe;
    
    private Canvas3D canvas3D;
    
    private static Frame frame;
    }
    

    [/ code]

    The cube.obj includes:
    [code]

    # cube.obj created by IVREAD.
    # Original data in cube.iv
    
    g Object001
    v -0.500000 -0.500000 1.00000
    v 0.500000 -0.500000 1.00000
    v 0.500000 0.500000 1.00000
    v -0.500000 0.500000 1.00000
    v 0.500000 -0.500000 0.000000E+00
    v -0.500000 -0.500000 0.000000E+00
    v -0.500000 0.500000 0.000000E+00
    v 0.500000 0.500000 0.000000E+00
    f 1 2 3
    f 1 3 4
    f 5 6 7
    f 5 7 8
    f 6 1 4
    f 6 4 7
    f 2 5 8
    f 2 8 3
    f 6 5 2
    f 6 2 1
    f 4 3 8
    f 4 8 7
    

    [/ code]

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