How to code a button to play and pause sound using its loading?

How to code a button to play and pause sound using its loading? I used the sound load methos to fix the sound. Can someone help me?

I can't determine where the sound is defined and where you try to control it.  This will work but is sloppy coding:

Stop();

adaDrut1.onRelease = function () {}

_root.mySoundC = new Sound (this);

_root.mySoundC.loadSound ("F #/ Bhajni1.ark", true);

_root.mySoundC.onSoundComplete = function() {}

This.Start (); }

gotoAndPlay ("play2");

_Global.myTaalLaya = 'entries Low1. "

}

{play_btn.onRelease = Function ()}

_root.mySoundC.start ();

}

{pause_btn.onRelease = Function ()}

_root.mySoundC.stop ();

}

Tags: Adobe Animate

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