How to drag and drop multiple movieclips at the same time

Hello world

I'm a new actonscript 3 and adobe flash CC user and I am building an application but I have been stuck for several days. I have looked everywhere and tried everything I could think of, but I can't yet find a solution to my problem that I thought were pretty basic.

Basically, let's say I have a rectangle and a circle on the stage. Once I did of the movieclips and assigned an instance name to each of them, I want to be able to perform a drag and drop the Rectangle so that both the rectangle and the circle become movable at the same time.

For now, I have a mouse down events listener associated with the instance of rectangle, a method startDrag assigned to the rectangle instance and another assigned to the circle. But in this configuration, when I click on and drag the rectangle, only the circle is mobile (only the last line in the code is taken into account).

I don't know if what I'm trying to achieve is feasible, but any help will be greatly appreciated, thank you!

The startDrag() method can only work for one object at a time, so in your case the Treaty the last of them, designated the task.  This approach is to temporarily to plant the two objects in a container and then drag the container.

rectangle.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag);  When I click on the rectangle

var dragMC:MovieClip = new MovieClip();
addChild (dragMC);

function fl_ClickToDrag(event:MouseEvent):void

{
dragMC.addChild (rectangle);        move objects in the container
dragMC.addChild (circle);
dragMC.startDrag ();
}

stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop); When I release the mouse button

function fl_ReleaseToDrop(event:MouseEvent):void

{
dragMC.stopDrag ();
Rectangle.x += dragMC.x;         Adjust the positions of the objects to their new location
Rectangle.y += dragMC.y;
Circle.x += dragMC.x;
Circle.y += dragMC.y
addChild (rectangle);                 move back to the scene objects
addChild (circle);
dragMC.x = dragMC.y = 0;       reset the benchmark for the dragMC
}

All this stuff of repositioning in the Drop function is necessary because when you drag the container, the positions of the content are still on their original coordinates inside the container.  So when you drop them they will resume their x / y positions in their new parent, meaning they go back where they were.  Reposition them where they have been trained to take into account the change in the position of the dragMC.

Tags: Adobe Animate

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