How to set a variable in the main timeline of in a symbol?

Just get started with Animate and coming from Flash, it may be apparent to my question. How do you define a variable for the main timeline of in a symbol?

I have 24 pairs of clickable elements, each in their own symbols, and 24 of these symbols to sit inside another symbol. I want every 24 to set the global variable even when you click on it. I do not find that this question is anywhere, which makes me think that I can be stuck in a mentality from Flash and approaching the task in a bad way. (However, there are MANY discussions address showing how objects to different levels in the hierarchy.) Which is well covered).

By the way, how to access a function on the main timeline of in a symbol?

Adobe should consider putting on foot (or pages) support just for people migration form Flash. In the documents that I've met so far there seems to be a studied effort to refrain from mentioning Flash somehow. I imagine that there are many people out there like me who have a deep background in coding Flash, but start with Animate. We don't need help with most of the basic concepts, but we still have some pretty basic questions on how to achieve certain things in Animate because our knowledge of Flash gets in the way.

Hi Bill,

There are a lot of discussions here on the scope, but here's a way to create a global variable:

code on Stage.compositionReady

sym.myGlobalVar = 1;

Then, anywhere in your project, you can check/set this var as follows:

sym.getComposition () .getStage () .myGlobalVar = 2;

And here is a way to create a global function:

code on Stage.compositionReady

sym.myGlobalFunction = function() {}

Console.log ('myGlobalFunction');

}

Then, anywhere in your project, you can call this function as follows:

sym.getComposition () .getStage () .myGlobalFunction ();

Tags: Edge Animate

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