I can code an application with visual studio python and javascript

Hello.

I just want to ask if I can code an application in javaScript a python with visual studio. I just finished learning how to code with javaScript and almost done with python visual studio supports languages javascript or python? I don't want to lose any data cause my monthly data allowance is 17 GB and I don't want to download something that I won't use

I just want to ask if I can code an application in javaScript a python with visual studio. I just finished learning how to code with javaScript and almost done with python visual studio supports languages javascript or python? I don't want to lose any data cause my monthly data allowance is 17 GB and I don't want to download something that I won't use

You mean the IDE?
 
http://www.ASP.NET/Visual-Studio/Overview/2012/Visual-Studio-2012-JavaScript-editor
http://www.Hanselminutes.com/384/Python-tools-for-Visual-Studio-with-Dino-viehland

Tags: Windows

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    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(670,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(675,1): error : undefined reference to `glEnable'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(681,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(682,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(690,1): error : undefined reference to `glUseProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(692,1): error : undefined reference to `glBlendFunc'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(694,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(696,1): error : undefined reference to `glActiveTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(697,1): error : undefined reference to `glBindTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(698,1): error : undefined reference to `glUniform1i'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(700,1): error : undefined reference to `glUniform4f'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(702,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(703,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(705,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(706,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(709,1): error : undefined reference to `glDrawElements'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(711,1): error : undefined reference to `glDisableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(712,1): error : undefined reference to `glDisableVertexAttribArray'
    1>  ./bbutil.o: In function `bbutil_destroy_font':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(727,1): error : undefined reference to `glDeleteTextures'
    1>  ./bbutil.o: In function `bbutil_load_texture':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(785,1): error : undefined reference to `png_sig_cmp'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(792,1): error : undefined reference to `png_create_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(799,1): error : undefined reference to `png_create_info_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(801,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(807,1): error : undefined reference to `png_create_info_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(809,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(816,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(822,1): error : undefined reference to `png_init_io'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(825,1): error : undefined reference to `png_set_sig_bytes'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(828,1): error : undefined reference to `png_read_info'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(835,1): error : undefined reference to `png_get_IHDR'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(848,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(853,1): error : undefined reference to `png_read_update_info'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(856,1): error : undefined reference to `png_get_rowbytes'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(863,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(872,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(884,1): error : undefined reference to `png_read_image'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(891,1): error : undefined reference to `glGenTextures'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(892,1): error : undefined reference to `glBindTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(893,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(894,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(895,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(896,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(898,1): error : undefined reference to `glPixelStorei'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(901,1): error : undefined reference to `glTexImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(902,1): error : undefined reference to `glTexSubImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(904,1): error : undefined reference to `glTexImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(907,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(910,1): error : undefined reference to `png_destroy_read_struct'
    1>  ./bbutil.o: In function `bbutil_calculate_dpi':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(941,1): error : undefined reference to `screen_get_display_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(953,1): error : undefined reference to `screen_get_display_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(959,1): error : undefined reference to `sqrt'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(960,1): error : undefined reference to `sqrt'
    1>  ./bbutil.o: In function `bbutil_rotate_screen_surface':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(976,1): error : undefined reference to `screen_get_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(982,1): error : undefined reference to `screen_get_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1001,1): error : undefined reference to `eglMakeCurrent'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1007,1): error : undefined reference to `eglDestroySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1013,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1019,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1024,1): error : undefined reference to `eglCreateWindowSurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1030,1): error : undefined reference to `eglMakeCurrent'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1036,1): error : undefined reference to `eglSwapInterval'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1043,1): error : undefined reference to `screen_set_window_property_iv'
    1>  ./main.o: In function `handleScreenEvent':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(52,1): error : undefined reference to `screen_event_get_event'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(55,1): error : undefined reference to `screen_get_event_property_iv'
    1>  ./main.o: In function `initialize':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(102,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(103,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(129,1): error : undefined reference to `glCreateShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(131,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(134,1): error : undefined reference to `glShaderSource'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(135,1): error : undefined reference to `glCompileShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(136,1): error : undefined reference to `glGetShaderiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(139,1): error : undefined reference to `glGetShaderInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(143,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(148,1): error : undefined reference to `glCreateShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(150,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(153,1): error : undefined reference to `glShaderSource'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(154,1): error : undefined reference to `glCompileShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(155,1): error : undefined reference to `glGetShaderiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(158,1): error : undefined reference to `glGetShaderInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(162,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(163,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(170,1): error : undefined reference to `glCreateProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(173,1): error : undefined reference to `glAttachShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(174,1): error : undefined reference to `glAttachShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(175,1): error : undefined reference to `glLinkProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(177,1): error : undefined reference to `glGetProgramiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(180,1): error : undefined reference to `glGetProgramInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(184,1): error : undefined reference to `glDeleteProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(192,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(193,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(197,1): error : undefined reference to `glUseProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(200,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(212,1): error : undefined reference to `glUniformMatrix4fv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(216,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(217,1): error : undefined reference to `glGetAttribLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(218,1): error : undefined reference to `glGetAttribLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(221,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(222,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(225,1): error : undefined reference to `glGenBuffers'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(226,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(227,1): error : undefined reference to `glBufferData'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(229,1): error : undefined reference to `glGenBuffers'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(230,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(231,1): error : undefined reference to `glBufferData'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(236,1): error : undefined reference to `glUniformMatrix4fv'
    1>  ./main.o: In function `render':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(247,1): error : undefined reference to `glClear'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(250,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(251,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(252,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(255,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(256,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(257,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(260,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(261,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(262,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(263,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(264,1): error : undefined reference to `glUniformMatrix4fv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(267,1): error : undefined reference to `glDrawArrays'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(270,1): error : undefined reference to `glDisableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(271,1): error : undefined reference to `glDisableVertexAttribArray'
    1>  ./main.o: In function `main':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(280,1): error : undefined reference to `screen_create_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(283,1): error : undefined reference to `bps_initialize'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(289,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(297,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(298,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(303,1): error : undefined reference to `screen_request_events'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(306,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(307,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(311,1): error : undefined reference to `navigator_request_events'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(314,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(315,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(320,1): error : undefined reference to `navigator_rotation_lock'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(323,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(324,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(333,1): error : undefined reference to `bps_get_event'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(339,1): error : undefined reference to `bps_event_get_domain'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(341,1): error : undefined reference to `screen_get_domain'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(343,1): error : undefined reference to `navigator_get_domain'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(344,1): error : undefined reference to `bps_event_get_code'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(355,1): error : undefined reference to `screen_stop_events'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(358,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(364,1): error : undefined reference to `screen_destroy_context'
    1>  cc: C:/bbndk/host_10_1_0_132/win32/x86/usr/bin/ntox86-ld caught signal 1
    1>  x86\usr\bin\make: *** [OpenGL] Error 1
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    

    It seems to me that visual studio is not able to determine which library files, she should join to build the project.  How to find out what libraries the NDK connects in when it does the build so that I can tell visual studio to do the same thing?

    I tried to manually add files to library in the settings of the linker in visual studio, but that doesn't seem to work, maybe I add the wrong files or I was not their correct specification.

    Can someone help me get the sample application generation OpenGL and execution of Visual Studio?

    I created an unmanaged application, and then I could see the files I need to link in.

    bps screen EGL GLESv2 freetype png m
    

    I added to my visual studio settings and now everything works.

  • TestStand 2013 is compatible with Visual Studio 2013?

    TestStand 2013 is compatible with Visual Studio 2013?  Has anyone used together?

    Code modules you build should be compatible/executables, however integration between TestStand and Visual Studio 2013 (for help debugging and development, for example the code patterns, step in the input/output between TestStand and Visual Studio and includes the updated paths automatically in Visual Studio) may not work correctly in all cases since Visual Studio 2013 is out after 2013 TestStand.

    My understanding is that most of the things do not work, a few known minor issues are integration of help file does not and TestStand to what version of Visual Studio, the projects that you specify for the source of a specification of the step code section are not recognize.

    Hope this helps,

    -Doug

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    I use Visual Studio 2008 and TestStand 4.1.1.

    I have a c# dll and I'll call a function of TestStand.

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