I have updated to ios 9.3.1 now I have no sound for text messages alerts and alert sounds no calendar! I just missed a meeting disaster. Any ideas how to solve this problem, all the settings are correct.
I have updated to ios 9.3.1 now I have no sound for text messages alerts and alert sounds no calendar! I just missed a meeting disaster. Any ideas how to solve this problem, all the settings are correct.
Try a reset...
Force restart your iPhone: tap on and hold the Home and Sleep/Wake buttons for at least ten seconds, until you see the Apple logo.
If this does not help, tap settings > general > reset > reset all settings
Tags: iPhone
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Right click on the file Setup.exe and choose Properties option.
Then click on the Compatibility tab.
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See the link below:
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Do you have any idea how to solve this problem.
Hello
I created a very simple game that plays music. It loads and plays automatically when you go to the game scene. The problem is when the game is over and you play again, the music starts again, not at the beginning, but layered, once on top of the other.
I would that be better with ActionScript that I am. I hope someone is able to help me solve this problem. I need to stop going around in circles with this.
Thank you!
Michelle
keeps track of the score
var score: number = 0;determines the first time that the fire button is pushed
to start the timer
var flag: Number = 1;create a new timer
var myTimer:Timer = new Timer (1000);
Variable that contains the name of the
music file to download.
var soundReq:URLRequest = new URLRequest ("music.mp3");Create an object of class Sound.
This will allow you to use methods
to manipulate the music.
var sound: Sound = new Sound();Create an object of the SoundChannel class.
This will allow you to control the audio playback.
var soundControl:SoundChannel = new SoundChannel();Create a new object to control the volume
var volumeControl:SoundTransform = new SoundTransform();Mark to keep track of the music (whether he plays or not).
0, the music does not play.
var flag2:Number = 1;set the initial note in the text box
count_txt. Text = "0";Adds a listener to the timer
myTimer.addEventListener ("timer", timedFunction);make the button invisible insect in the beginning
insect_btn. Visible = false;set the initial time in the text box
timer_txt. Text = "20";makes the insect disappear when the user draws on it
function disappear(e:MouseEvent):void
{
If the timer reaches 0
If (timer_txt.text is "0")
{
make the fire buttons and inactive insects
launch_btn. RemoveEventListener (MouseEvent.CLICK, target);
insect_btn. RemoveEventListener (MouseEvent.Click, disappear);
}
on the other
{
remove the button from the insect
insect_btn. Visible = false;
increase the score
count_txt. Text = String(++score);}
}makes the insect appear when the user
Click on the view button and begins
the timer if this is the beginning of the game
function target(e:MouseEvent):void
{
If this is the beginning of the game
Start the timer as soon as the user
Click on the view button
if(flag==1)
{
myTimer.start ();
flag = 0;
}
Position the insect on stage
insect_btn.x = Math.random () * 625;
insect_btn.y = Math.random () * 475;
make the visible insect
insect_btn. Visible = true;
}Displays the number of times and
When the timer reaches 0
makes the insect and inactive launch button
function timedFunction(e:TimerEvent)
{
the timer between 1 and more
Subtract 20 to create a timer that decreases the value
var tc: int = 20 - myTimer.currentCount;
display the clock in the text box
timer_txt. Text = tc.toString ();
If the number of timer 0
If (myTimer.currentCount > 19)
{
make the fire button and the inactive button bug
insect_btn. RemoveEventListener (MouseEvent.Click, disappear);
launch_btn. RemoveEventListener (MouseEvent.CLICK, target);stop the clock
MyEventArgs;
move image where is the button 'replay '?
gotoAndPlay ("done_frame");}
}
function playAgain(evt:MouseEvent):void
{
gotoAndPlay ("play_frame");
}
Load method applied to the sound object
who will be our music.
Sound.load() (soundReq);Play method applied to the sound object
starting to play our music.
soundControl = sound.play().
When you click on the btn_play, this function
will be called and it will play music
function playSound(event:MouseEvent):void
{
Check the indicator.
If the flag is 0, then the music is not playing.
If (Flag2 == 0)
{
soundControl = sound.play().
Reset indicator 1, to indicate that
Subsequently the music plays.
Flag2 = 1;
}}
When you click on the btn_stop, this function
will be called and it stops the music
function stopSound(event:MouseEvent):void
{
soundControl.stop ();
Reset the indicator to 0, to indicate that
Subsequently the music does not play.
flag = 0;
}
When btn_up is enabled, the function is called
function increaseVolume(event:MouseEvent):void
{
Adjust the volume by adding a unites.5
the current volume
volumeControl.volume +=. 5;
Change the volume of the background music
soundControl.soundTransform = volumeControl;
}When btn_down is enabled, the function is called
function decreaseVolume(event:MouseEvent):void
{
The volume in soustrayant.5 units
volumeControl.volume-=. 5;
If the volume is not less than zero
change the volume
otherwise to give volume to zero
If (volumeControl.volume > = 0)
soundControl.soundTransform = volumeControl;
on the other
volumeControl.volume = 0;}
set up event listeners
insect_btn.addEventListener (MouseEvent.Click, disappear);
launch_btn.addEventListener (MouseEvent.CLICK, target);
Add listeners to the play and stop buttons
btn_play.addEventListener (MouseEvent.CLICK, playSound);
btn_stop.addEventListener (MouseEvent.CLICK, stopSound);Add listeners to events for the up/down buttons
btn_up.addEventListener (MouseEvent.CLICK, increaseVolume);
btn_down.addEventListener (MouseEvent.CLICK, decreaseVolume);These two lines are already in your code:
Sound.load() (soundReq);
soundControl = sound.play().
Find them and replace them with
{if(!bool)}
bool = true;
Sound.load() (soundReq);
soundControl = sound.play().
}
and place
var bool:Boolean at the top of your code.
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There are 2 versions of Adobe Flash:
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- Updated, you need to update as well
You do not have the Plugin version installed for Firefox. Search for "Shockwave Flash" in tools > Modules > Plugins
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It's on a Windows XP count. Demension Dell Dim 4700.
Pentium 4 CPU 280 GHz
2.79 GHz, 504 MB ram.
========================================
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You should send messages using the tassiemoments server no bigpond. I think I might even be a technical violation of their service life... The provider is used to cover their bets as we ISP block port 25 connections home. I can attest to Telstra/Bigpond do not do that my mail server has worked well until the server has exploded at Christmas.
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