I save unnecessarily large files

Whenever I first backup my files HAVE, the file size is low. However, when I create small vectors not complex (such as a square), I save these files in ridiculously large sizes. For example, I started with a file HAVE to 300 k, then it became a 50 563 kb file size. The difference of ONLY between these stops is a simple vector created.

I tried "save under" and uncheck "create PDF Compatible", but to no avail. The saved file is still unnecessarily large. I know I can create a new file and use 'Place' to insert the work, but once I have it and save your updated work it creates a ridiculous large file size once again.

Interestingly, Monika. Because I ran remove it Panel unused items on the same file and it did not a thing even when I unchecked PDF Compatible on my attempt of "save under. After reading your post, I decided to update the application with the Advanced Options marked as "don't DO NO import previous settings and preferences" and "Remove older versions." That seemed to do the trick. Once I ran remove it Panel unused items on the same file, it deleted all the excess stuff and reduced the size of the file 17 646 KB in 131 KB.

This has been plaguing me for a few weeks now and I'm glad it's fixed. I appreciate all your help with this, Monika, Mike, ton and Barbara!

Tags: Illustrator

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    glgpu [0]. GLVendorID = 32902

    glgpu [0]. GLDriverVersion = "10.18.14.4156".

    glgpu [0]. GLRectTextureSize = 16384

    glgpu [0]. GLRenderer = "Intel(r) HD 4600 graphics card"

    glgpu [0]. GLRendererID = 1042

    glgpu [0]. HasGLNPOTSupport = 1

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    glgpu [0]. GLDriverDate = "20150303000000.000000 - 000.

    glgpu [0]. CanCompileProgramGLSL = 1

    glgpu [0]. GLFrameBufferOK = 1

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    glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [8]

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    glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]

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