In App purchase items
Hello
I made an app with opportunities to buy new items (eg. graphics, sounds,...).
My questions:
-Objects are they integrated application and unlocked when buying?
-Otherwise, where they are kept after purchase?
Thanks in advance for your help.
I think his question is whether the assets of all that is in the items 'locked' appear in the original file bar or if they are they received in a way via the 'unlock' process by in app purchaes.
If that is the question, then the answer, it is possible to do anyway, but it is much easier to pack the locked content (graphics, sounds, etc.) in the original toolbar file and have the app to buy flip a bool to unlock objects instead of downloading assets from an external server (that you would have to run yourself) and have those loaded into the app.
Tags: BlackBerry Developers
Similar Questions
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Does not have an in-app purchase
Hello!
Please forgive me if I posted this in the wrong topic. I'm really new to this corner of the site.
Recently I did an in-app purchase in the game called throne: realm in war by Plarium.
Unfortunately, he deducted the EUR 19.99 my portfolio of Apple and no did me not the items displayed in the list.
Instead, he gave me 6,500 gold (in-game currency) while he was supposed to be 40,000 Gold + free 120,000 and many articles.
I tried to restart the application, but that it did not set, no more than buying a different offer. However, different supply has been managed. I received an email that said I paid this 19.99 EUROS so I don't have the information and evidence, but I don't know what I can do to solve it.
For the people, you're wondering, it's content , I bought, but did not.
I also seemed to be supposed to log the "iTunes store" constantly when I opened the application.
Now he is giving an error in the game.
Contact the team support of Plarium, but I'll have to wait until Monday so I thought that maybe a faster solution was applicable.
Any ideas?
You will need to wait for responses from developer. If they cannot / will not help try to contact iTunes Support: http://reportaproblem.apple.com
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I want to purchase items on my wish list. There is no buy button
I want to purchase items on my wish list. There is no buy button.
Please specify which product Apple (iTunes Store, App Store) is involved.
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I have an in-app purchase, and while it works well, I forgot to take into account what would happen if the user buys app, removes the application and then re - installed.
Basically, in this scenario the user cannot unlock the features because they get an error (AW30222i), which is the error "You have purchased this article already and will not be charged for downloading it again.".
It is that I want to activate the features when this error.
Can someone tell me if this code will work? I put it upward on my account provider in draft form, but it has been a few hours and is not appearing, so I was hoping just based by looking at the code, it may be a blatant or not.
PaymentServiceControl { id: paymentControl property string id property string sku property string name property string metadata onPriceResponseSuccess: { } onPurchaseResponseSuccess: { purchaseMenu.purchaseValue = false _app.saveValueFor("purchaseButtonInfo", purchaseMenu.purchaseValue) purchaseToast.show() } onExistingPurchasesResponseSuccess: { } onSubscriptionTermsResponseSuccess: { } onCancelSubscriptionResponseSuccess: { } onCheckStatusResponseSuccess: { } onInfoResponseError: { if(errorCode == "AW30222i") purchaseMenu.purchaseValue = false _app.saveValueFor("purchaseButtonInfo", purchaseMenu.purchaseValue) purchaseToast.show() } }
Thanks in advance.
You can have your app each time check that the application is open if there is existing in onCreationCompleted purcahses
onCreationCompleted: { paymentControl.getExisting (true); }
and then in your payment check to listen existingPurchasesResponseSuccess
onExistingPurchasesResponseSuccess: { if (receiptsString == "(No purchases)"){ console.log("existing unable to find receipt") } else { console.log("existing receiptString - " + receiptsString) //already purchased enable content } console.log("existingPurchaseResponseSuccess - " + receiptsString) }
If you have several available items you will need to analyze the recieptString in your console.log and use that information to adapt this method to find what content has been purchased and no to activate that
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Use Paypal in-App purchase.
Hello guys,.
Can I implement in-App purchase using paypal?
Thank you
I have to disagree. The integration of PayPal IS possible. I do not recommend the use of the API. You can use the buttons now purchase simple and get the URL for PayPal purchase.
Here's how:
(1) make a list of products for sale
(2) connect each product item PayPal buy link
3) integrate into your application using a webview.
Integration:
Setup
List
NavigationPane
Page (with WebView)
Click on the product-> push-to-NavigationPane payment page. Payment process. Monitor WebView URL (success or failure), pop payment page.
Good luck!
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When you try to create an application Windows in DPS In - App purchases wont let me go further
Hello
I'm going through the process of trying to create a Windows application using the dps application builder.
I get through the General and active this part very well, but when I get to the In - App purchase page I am stuck on the default price level. In the example, it shows com.adobe.dps.199
The app that I produce doesn't have any In - app purchases. And it's already setup of Microsoft with no in-app purchases
I tried to type in the price level Adobe box but no indication of the present key actually be at my disposal.
Any ideas?
Do not put anything in the box in-app purchase, just leave it blank.
If the Send button lights means you have missed something on one of the pages required earlier. Make sure that there is a green check mark next to each item in the list of the pages on the left. If one of them doesn't have a green check mark means that you forgot a field that is required.
If I had to guess I got say you forgot to specify the background color for the home screen on the active page. He often drops below the bottom of the screen on the small screens (such as my notebook), and is easy to Miss
Neil
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I give up: try to change the application with In App Purchase
This should be a simple process and a procedure.
I have a soft retail de.99 in iTunes.
I tried to change it for a free download, the first 7 pages of preview free app, with an In App Purchase de.99 to see the rest of the application.
Followed all these instructions to the letter:
http://www.Adobe.com/devnet/digitalpublishingsuite/articles/free-article-Preview.html
iTunes rejects IPA because they do not see the IPA after page 7.
I have the first 7 pages of the application defined as free in the producer of folio and the rest are marked as protected. Update the folio with the Public status and free.
I guess the problem is that I have the app at the price of encore.99 in iTunes, but if I change it for free while waiting for approval from Apple it generates hundreds of downloads a day, and I end up having to buy another package of folio. Not exactly ideal.
I spent the weeks with iTunes/Apple trying to get DPI approved. It should be such a simple process/procedure, but at this point, I'm ready to give up and let it run out my folio number and my professional subscription to expire.
Unless someone has any experience with this problem and can offer specific advice / solutions?
Thank you!
You should publish the folio as Public & Retail, fix the price to $0,99 in iTunes in-app purchase. Because you have activated a free for the first 7 items preview, if a user moves on the folio, they see the pre-release 'free' or 'buy' option. They then click on 'free preview' and reading the first 7 items and when they hit article 8, that's when they are asked to buy if they want to continue reading the rest of the items.
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In - App purchases: Freemium model. How to DPS?
I have a multi folio (ipad/iphone) 'recipe' app in iTunes to the price de.99 - a price that still seems to be a big jump for a constant number of downloads / installs.
Most other applications recipe in the app store that I download are the model 'freemium '. Download/install is free, and you get 1 or 2 recipes to sample and then have to pay a fee to download the rest.
Is there a way to set up with DPS?
Guessing I change the price in free iTunes and submit a new application and application In App Purchase (a.99 purchase price.
Then set the items I want to get a glimpse when the application is downloaded as a 'Free' access to producer/Article in Folio of DPS and put the rest of the items in the application (that you can buy to see) as 'Protected' or 'Aerosol '?
It is the right way to do it or is there another method?
Thank you!
Bruce
Yes, essentially. See http://www.adobe.com/devnet/digitalpublishingsuite/articles/free-article-preview.html. The entire section on DevNet subject to increase the readership can be useful too: http://www.adobe.com/devnet/digitalpublishingsuite/driving-readership.html
Neil
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I can not install app purchased in ios 10
I can't uninstall an app purchase (no current app) in ios 10
You want to install an application or uninstall? Your title and your post show different things.
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I recently moved to a State that does not tax app purchases require. I used to live in new jersey and I get imposed here, but im still get taxed on app purchases. How apple to determine your position in life? is it possible to spend it?
I suggest that you contact the Support of iTunes at http://apple.com/emea/support/itunes/contact.html. They should be able to offer an explanation and refund if taxes were unjustified.
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bought new iphone, can't make the in-app purchases
In the iPhone 6. Purchased and switched to an iPhone 7. Before, I could make in-app purchases. Now it tells me to contact iTunes support. I can make in-app purchases on my iPad, and then on my restore iPhone purchases, but this only works for the no consumables in-app purchases. Any ideas?
Have you contacted iTunes support? If not, you'll need to do (these are user forums, we do not know why you get the message):
-go to http://www.apple.com/support/itunes/ww
-Click on the flag of your country (the country where you are, and therefore the country on your account)
-Click on contact Support to the upper right
-Click on help under "Talk To Us".
Or use this form: https://www.apple.com/emea/support/itunes/contact.html
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Why can't I do some app purchases?
Ssome apps that I downloaded on my iPhone 6 will not renew the subscription. When I go on my iTunes account to renew, it loads but is not renewed. This does not happen for each of them, a few. In the same way, others "cannot process payment" while doing in-app purchases and I get a message saying to contact apple support again once it only happens in a few apps. Does anyone else have this problem?
Have you tried to contact iTunes support? Otherwise:
-go to http://www.apple.com/support/itunes/ww
-Click on the flag of your country (the country where you are, and therefore the country on your account)
-Click on contact Support to the upper right
-Click on help under "Talk To Us".
Or use this form: https://www.apple.com/emea/support/itunes/contact.html
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I have order In - App Purchase
Hi my name is ameer
I have order In - App Purchase (Hay day game) but I don't have my order.
I have reported this problem to support apple 2 days but no response from the body.
I tried to reinstall the game but nothing helps!
I don't have my money or my order back.
Please help i paid $69.99 for it and no body answer
Have you contacted the developer?
You can find the support link, in the page of the app on the iTunes Store.
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I have enough credit on my iTunes account, but I forgot to fill out an in-app purchase. I got a notice "your purchase will not be completed, assistance, contact iTunes support." Why does this happen?
Could be due to a number of reasons - have you tried to contact iTunes support? If it's not (these are user forums):
-go to http://www.apple.com/support/itunes/ww
-Click on the flag of your country
-Click on contact Support to the upper right
-Click on help under "Talk To Us".
Or use this form: https://www.apple.com/emea/support/itunes/contact.html
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In-app purchase to get rid of ads &; family sharing
If we make an in-app purchase to get rid of the ads, buying the app will transfer to other members of the family through the sharing of the family?
My boys play a game that has obnoxious ads. We are ready to buy the app, but I don't want to buy 2 x.
No, in-app purchases are not included in the sharing of the family, each person will have to buy it: What are the types of content can I share with sharing family?-Apple Support
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