list of sbRIO Eval Board of e/s
I work with the sbRIO eval kit (http://sine.ni.com/nips/cds/view/p/lang/en/nid/211116) and I can't seem to find details on the output pin. The eval Board comes with a daughter card to interface the easy I/O, but I can't find any details on what DIO are connected to what buttons push-button and LED and what DIO control the LCD etc... Basically to research to find a spindle of the sbRIO mapping to the daughter card.
Thank you
Hello Merc_Bert,
If please look at this picture of DIO Port mappings and let me know if you have other questions.
Thank you!
Deborah_Y
Tags: NI Hardware
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As a newbie to sbRIO, I would build a simple Quadrature counter.
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jimmyservoAccording to the quick reference for the sbRIO 9636: http://www.ni.com/pdf/manuals/375933a.pdf
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If the signal is physically disconnected, it will float.
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Hi Hiroto,
To remove the badges in the responses of the CSA, I tried, in vain, to insert a single line of code in the new CSS 0.62, in my CSS classes (shown below) CSA. Because I do not wish to use the full 0, 62 - that works to remove the badges - I need to find the appropriate place to insert, if possible, just this one line of code in the CSS that I use.
game-status - level .expertise-tile {display: none! important ;}}
I tried to place, without comment, in any number of places in my current what CSA CSS, but I can't get to work. Thanks in advance for any help you can offer.
It seems that the line 116 of beginning in the 0.62, in this section.
/ * Pacify badges 0.62
These four lines, when uncommented, eliminate the display of the badges. Some or all of the lines are
tribute to. Each comment starts all the way to the left.
*/
/* -------------------------------------------------------------------------------
THREAD CONTENT BROWSER
Badge of expertise level status
To avoid problems of formatting of badges overlapping the next post, turn on this line.
*/
/ * game-status - level .expertise-tile {display: none! important ;}} */
/* ------------------------------------------------------------------------------- --
THREAD LIST BROWSER
leader board
*/
/ * .jive-widget-leaderboardwidget {display: none! important ;} * /}
Here's my current CSS:
1 / *
2 styles tailored for Apple Support communities on board system implemented in 2014 - 06 (0.6 v)
3
4 copyright 2014 Hiroto, and. Al.
5
6 GNU General Public License
7
8
9
10. This program is free software: you can redistribute it and/or modify it
11 it under the terms of the GNU General Public License such as published by
12 the Free Software Foundation, version 3
13
14
15
16. This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty
18 merchantability or FITNESS has a SPECIAL USE. See the
19 GNU General Public License for more details.
20
21
22
23 for a copy of the GNU General Public License
24 see <http://www.gnu.org/licenses/>.
25
26 change log:
27 - fold versions 0.43 and 0.50 in this version.
28 added media tag to select the size of the screen.
29 scroll large code lists
30 - change color highlights unread messages
31
32
33
34 * /.
35 @-moz-document
36 url prefix (https://discussions.apple.com/community/),
37 url prefix (https://discussions.apple.com/people/),
38 url prefix (https://discussions.apple.com/content)
{39
40
41
42
43 / * scroll code listings. the max-height value of the code highlighted syntax in the Navigator content thread * /.
{.jive-made content-44 .dp-highlighter
45 max-height: 500px! important;
46 overflow: auto! important;
47 } /* added in v0.6 */
48 / * scroll code listings. the value of max-heiht of the Meadow (visible when javascript is disabled) code * /.
49 .jive-made content-pre {}
50 max-height: 500px! important;
51 overflow: auto! important;
52}
53 /* added in v0.6 */
54
55 / * highlights in dark blue unread messages when logged in. added in v0.6 * /.
56 game-td-title fort {color: #191970! important; do-weight: normal! important ;}}
57
58
59
60 / * browser on big screen
61 ===================
62
63 this set of rules will be good for normal wide window whose width is about 1265px or greater.
64 However, it will not benefit to very narrow window of 700-900px wide.
65 * /.
66
67
68
all the 69 @media and (min-width: 1265px) / * added in v0.6 * /.
{70
71 /* ------------------------------------------------------------------------------- -----------------
72 BODY
73 * /.
74 body.j - body-kindness, / * welcome * /.
75 body.j - body-place, / * community * /.
76 body.j - body-yourwork, / * content * /.
77 body.j - body-home, / * activity * /.
78 body.j - body-yourconnections, / * people * /.
79 body.j - body-preferences, / * preferences * /.
80 the content body - body.jive, / * thread * /.
81 body.jive - research organization, / * research * /.
82 body.jive - view - profile / * profile * /.
83 { /* added in v0.43 */
84 background: white! important;
85}
{body 86
87 background: white;
88 min-width: 0px! important;
89.}
90 {#body-apple}
width 91: 100%! important;
92 min-width: 0px! important;
93.}
94
95
96
97
98 /* ------------------------------------------------------------------------------- -----------------
TEXT 99
100 * /.
101 / * line spacing * /.
102 .jive-content {line-height: 1.25! important ;}}
103
104
105
106
107 /* ------------------------------------------------------------------------------- -----------------
CSA 108 HEADER AREA
109 * /.
110 j# header.
111 #j - compact - header.
112 j#-footer {width: 100%! important ;}}
113
114 / * header navigation (communities of Apple support...) * /.
115 {#j-in-head-wrap}
116 padding: 0px 40px! important;
117 margin: 15px 0px 0px! important;
118}
119 j-globalNav-bg # {}
120 padding: 0pX! important;
121 margin: 0px! important;
122}
123 #j-satNav {overflow: visible! important ;}}
124 #jive - breadcrumb {right: 40px! important ;}}
125
126
127
128
129 /* ------------------------------------------------------------------------------- -----------------
CSA 130 HOMEPAGE
131 * /.
132 #jive-widgetframe-body_5780758 > content-grand, / * discussions.apple.com * /.
133 #jive-widgetframe-body_188974 > content-grand, / * discussionsjapan.apple.com * / / * added in v0.42 * /.
134 #jive-widgetframe-body_20835 > content-large / * discussionskorea.apple.com * / / * added in v0.42 * /.
135 {/ * add id parent in v0.41 * /}
136 text-align: center! important;
137 overflow-x: auto! important;
overflow-y: 138 hidden! important;
139.}
{Apple 140-communities
141 display: inline-block! important;
width of 142: 1120px! important;
143 text-align: left! important;
144}
145
146
147
148
149 /* ------------------------------------------------------------------------------- -----------------
BROWSER LIST THREAD 150
151 * /.
152 / * display the name of the author in "Last activity" column in view of the detailed list of the threads * /.
153 td.j - td-date > span {display: inherit! important ;}}
154
155
156
157 / * main * /.
158 j# main {padding: 0px! important ;}}
159
160
161
162 / * title of table cell * /.
163 .jive-table td.jive - table-cell-title {padding: 5px! important ;}}
164
165 / * put on list view column widths * / / * added in v0.43 * /.
166 game-go-details game-td-title {max-width: none! important ;}}
167 game-go-details game-td-date {}
168 width: auto! important;
169-width maximum: 20%! important;
170}
171
172
173
174 /* ------------------
175 bookmark columns and hide as in thread list view.
176 * / / * added in v0.43 (optional) * /.
177 / *---(actuellement commentées) * /.
game-go-details 178 game-td-like,
179 game-go-details game-td-bookmarks {display: none! important ;}}
180 game-go-details > table.j - list > thead.j - rc4 > tr > th + th,.
181 game-go-details > table.j - browse-list > thead.j - rc4 > tr > th + th + th {display: none! important ;}}
182 game-go-details > table.j - list > thead.j - rc4 > tr > th, th, th + th {display: table-cell! important ;}}
183 /* ------------------ */
184
185
186
187 / * son list view table tr td * /.
188 game-go-details-tbody tr td {padding: 5px! important ;}}
189
190
191
192 / * communities list view table tr td * /.
193 .jive-communities-list table tr td {padding: 5px! important ;}}
194
195 / * thumbnails view width * /.
196 game-go-good game-thumb-view,
game-travel-places 197 game-browse-thumbnail.
198 game-travel-people game-browse-thumbnail {width: 100%! important ;}}
199
200 / * point margin view thumbnail list * / / * added in v0.43 * /.
game-go-good game-thumb-view 201 > li.
202 game-travel-places game-browse-thumbnail > li {margin right: 20px! important ;}}
203
204
205
206 / * line social actions * /.
207 Apple-social-action-wrapper {margin-right: 0px! important ;}}
208. game-social-action game-thread {margin-right: 40px! important ;}}
209
210
211
212 / * header apple, subtitle line ("find the useful content... (' etc) * / / * fixed v0.43 * /.
213 #apple full-slot-headed.
214 {#apple-activity-slot-in-head}
215 padding: 0px 40px 15px! important;
216 margin-bottom: 15px! important;
217}
218 #apple - full - in - head h2.
219 #apple - activity - in - head h2 {padding: 0px 40px! important ;}}
220
221
222
223 / * header of page * /.
224 game-body-place #jive-body > {header.j - top of the page
225 margin left: 40px! important;
226 margin-right: 40px! important;
227 width: auto! important;
228}
229
230 / * line filter browser * /.
231 #j-browse-filters {margin-bottom: 5px! important ;}}
232
233
234
235 / * line of browser controls * /.
236 game-type-row {margin-bottom: 0px! important ;}}
237
238
239
240 / * browser controls content types (content |) Operating tips | Width of discussions) * /.
241 #js-browse-controls game-type-line game-types of content {width: 90%! important ;}}
242
243 / * browser view toggle controls (thumbnails |) Details width) * /.
244 #js - go - #j - point - view - controls toggle {}
width 245: 10%! important;
246 display: table! important;
247}
248
249
250
251 / * line of content filtering (all |) Open | Replied. Threads) * /.
252 {game-content-filter
253 background: white! important;
254 margin-bottom: 10px! important;
255}
256
257 / * Canvas container * /.
258 {game-content
259 margin left: 40px! important;
260 margin-right: 40px! important;
261}
262
263
264
265 / * category filter bar * /.
266 {.jive-content-filter
267 left: 0px! important;
width 268: 80%! important;
269}
270 .touchcarousel-wrapper {width: 100%! important ;}}
271 .touchcarousel .tc-paging-container {width: 90%! important ;}} / * Add in v0.41 * /.
272
273
274
275 / * more available search results * /.
276 #j-more-search-results-available {padding: 10px! important ;}}
277
278 / * various * /.
279 .jive-widget {margin-bottom: 10px! important ;}}
game-column 280 {margin-bottom: 10px! important ;}}
281
282
283
284
285 /* ------------------
286 treatment for narrow window
287 method 1 (minimum value)
288
289
290
291 adjust the movement of the table list thread and margin to maximize its width.
292 */ /* added in v0.43 */
293 game-layout - sl.j - browse-good game-column-wrap-l {margin left:-166px! important ;}}
294 game-layout - sl.j - browse-good game-column-l {margin left: 166px! important ;}}
295 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}
296 /* ------------------ */
297
298
299
300 /* ------------------
301 posts of left-right swap list table and sidebar ui thread (filters and actions)
302 */ /* fixed in v0.43 */
303 / * leave thread list table left float * /.
304 game-layout - sl.j - browse-good game-column-wrap-l,
305 game-layout - sl.j - browse places game-column-wrap-l {float: left! important ;}}
306
307
308
309 / * float right sidebar ui * /.
310 game-layout - sl.j - browse-good game-column-s,
311 game-layout - sl.j - browse places game-column-s {float: right! important ;}}
312 /* ------------------ */
313
314
315
316
317 /* ------------------------------------------------------------------------------- -----------------
CONTENT THREAD 318 BROWSER
319 * /.
320 / * thread header * /.
321 Apple-wire-header {}
322 width: auto! important;
323 margin-bottom: 10px! important;
324 margin left: 40px! important;
325}
326
327 / * thread original message * /.
328 game - wire .jive-content {margin: 0px 0px 140px 40px! important ;}}
329
330 / * wire ul response (s) * /.
331 ul.jive-discussion-replies.jive-discussion-indent-0 {margin: 0px! important ;}}
332
333 / * thread answer li * /.
334 .jive-discussion-responses li.reply {margin-top: 15px! important ;}}
335
336
337
338 / * dash view thread * /.
.jive-discussion-dash-1 339, li.reply {padding-left: 15px! important ;}}
340
341 / * thread info * /.
342 {.jive-wire-info
343 padding: 10px 40px! important;
344 margin: 0px! important;
345}
346
347 / * thread answers cumulation * /.
348 game-response-rollup {margin: 30px 0px! important ;}}
349
350 / * thread message header (display, date, response to) * /.
351 game thread after > header {}
352 padding: 10px 20px 0px 20px! important;
353 margin-bottom: 12px! important;
354}
355
356 / * thread post (message body) section * /.
357 game thread after section {}
358 padding: 0px 20px! important;
359 margin-bottom: 6px! important;
360}
361
362 / * thread post footer (as |) Answer etc.) * /
footer 363 game thread after {padding: 15px 0px! important ;}}
364 game-thread-post footer > ul {padding: 2px! important ;}}
365 game-thread-post footer > container-.acclaim {margin: 0px 5px! important ;}}
366
367
368
369 / * rendered content thread * /.
370 .jive-rendering-content {padding-bottom: 4px! important ;}}
371
372 / * thread made happy quote & pre * /.
.Jive .jive-made content-373-quote,
{.jive-made content-374 .jive-pre
375 margin: 15px 5px! important;
376}
377
378
379
380 / * screw the foot of page response (return to community |) Go to the original post) * /.
381 #jive - wire - response - footer {margin-top: 10px! important ;}}
382
383 / * more like this links, inbound links * /.
384 #apple - combined - threads {margin: 40px 0px! important ;}}
385 #apple - combined - threads game-box {margin-bottom: 0px! important ;}}
386 game-icon-list li {padding: 3px 0px 3px 22px! important ;}}
387
388
389
390
391 /* ------------------------------------------------------------------------------- -----------------
392 INLINE EDITOR
393 * /.
394 / * Publisher * /.
.jive-discussion-answers 395, li.addReply {margin: 50px 0px 40px! important ;}}
396
397
398
399
400 /* ------------------------------------------------------------------------------- -----------------
ADVANCED EDITOR 401
402 * /.
403 / * content area * /.
404-game - .jive ontent .jive - create - thread,
405 .jive-body-form-document .jive - happy .doc-page {}
406 margin: 40px 0px! important;
407 padding: 0px! important;
408}
409
410
411
412 / * header * /.
game 413 - wire .jive - content .jive-create-thread h2,
.jive-body-form-document 414, .jive - happy .doc-page h2 {padding: 0px! important ;}}
415
416
417
418 / * editor Panel * /.
419 game-- .jive ontent .jive-create-thread #jive - compose - title of the thread.
.jive.Jive-editor-Panel.Jive-large-editor-panel - content .jive-create-thread 420 game - wire.
421.jive-corps-formulaire-.jive-content.doc-page #jive - compose - title of the document.
422 .jive-body-form-document.jive-content.doc-page.jive-editor-panel.jive-large-editor-panel {margin: 0px! important ;}}
423
424
425
426 / * height in the line editor * /.
427 body.tiny_mce_content {line-height: inherit! important ;}}
428
429
430
431 / * in the * /.
432 .jive-body-form-how .jive-wire-message {margin: 0px! important ;}}
433
434
435
436 / * buttons (response |) Cancel) * /.
437 game-publishbar,
438 .jive-body-form .jive-composebuttons {margin: 20px 40px 0px! important ;}}
439
440
441
442
443 /* ------------------------------------------------------------------------------- -----------------
444 ACTIVITY STREAMS
445 * /.
446 / * entry activity * /.
447 game-Act-entry {padding: 5px 0px 10px to 100px! important ;}}
448
449
450
451 / * title * /.
452 game-body-home game-law-title {padding: 5px 0px 5px 24 PX! important ;}}
453
454
455
456 / * body of activity and a comment * / / * added in v0.43 * /.
457 game-body-home game-law-init {padding: 5px 0px 10px to 100px! important ;}}
458 Apple-activity-comments-wrapper {margin-left: 0px! important ;}}
459
460
461
462 / * list * /.
463 game-act-together game-law-g-point {padding: 3px! important ;}}
464
465
466 /* ------------------------------------------------------------------------------- -----------------
467 SEARCH RESULTS
468 * /.
469 / * search entry * /.
470 game-search-results-main-container game-search-result {padding: 10px! important ;}} / * Add in v0.43 * /.
471
472
473
474
475 /* ------------------------------------------------------------------------------- -----------------
476 DOC (THING)
477 */ /* added in v0.43 */
478 / * user advanced canvas * /.
479 .jive-body - good game - game-column-wrap-l doc {margin: 40px 0px! important ;}}
480
481
482
483
484 /* ------------------------------------------------------------------------------- -----------------
PROFILE OF 485
486 */ /* added in v0.43 */
487 / * header & navigation bar (Bio |) Activity | Content | Communities) * /.
488 game-view-profile game-page-header {padding: 10px 40px! important ;}}
489 game-bigtab-nav {margin: 10px 40px! important ;}}
490
491 / * bio * /.
492 game-presentation-l game-column-wrap-l {width: 100%! important ;}}
493
494
495
496 / * blue marker communities (places) sidebar ui setting
497 (according to the width of the sidebar changed to 180px for selector 166px: game-layout - sl.j - browse places game-column-s)
498 in the PLACES section) * /.
499 game-view-profile game-second-nav ul > li.active {width: 156px! important ;}}
500
70 s
502
503
504 /* ------------------------------------------------------------------------------- -----------------
505 SEATS
506 */ /* added in v0.43 */
507 / * last activity column * /.
508 game-go-details game-td-activity {max-width: 650px! important ;}}
509
510
511
512
513 /* ------------------
514 for narrow window treatment
515 method 1 (minimum value)
516
517
518
519 adjust the movement of the Community list table and margin to maximize its width.
520 */ /* added in v0.43 */
521 game-layout - sl.j - browse places game-column-wrap-l {margin left:-166px! important ;}}
522 game-layout - sl.j - browse places game-column-l {margin left: 166px! important ;}}
523 game-layout - sl.j - browse places game-column-l {padding-left: 0px! important ;}}
524 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}
525 /* ------------------ */
526} / * end of the big screen * /.
527
528
529
all 530 @media and (max-width: 1265px) / * added in v0.6 * /.
531 {}
532 / * styles for smaller screens (narrow browser window)
533 ========================
534
Narrow 535 is basically identical to the above screen browser except that it allows the sidebar
536 (filter column) in mode list be pushed downwards or to the broadband page layout to place the hand
537 column (column of the table) when the window is not wide enough. It is done by setting the margin on the left and
538 padding to the left of the main column to 0 and the setting max-width of the main column, which is currently 1019px.
539 accordingly, if the width of the window is less than 1265px (= 40 (left margin) + 1019 (main column) + 166
540 (sidebar colum) + 40 (right margin)), column of sidebar is pushed downwards or upwards depending on the document
order of the 541 tree. This set of rules is intended to be useful for normal narrow window whose width is in
542 rank CA. 700-1400px. It can be used for wider window as well, but there is no need to define the
543 max-width of the main column to move the sidebar column when the window is wide enough.
544
545 custom styles for Apple Support communities on board system implemented in 2014-06 (v 0.5) * /.
546
547 /* ------------------------------------------------------------------------------- -----------------
548 BODY
549 * /.
550 body.j - body-kindness, / * welcome * /.
551 body.j - body-place, / * community * /.
552 body.j - body-yourwork, / * content * /.
553 body.j - body-home, / * activity * /.
554 body.j - body-yourconnections, / * people * /.
555 body.j - body-preferences, / * preferences * /.
556 the content body - body.jive, / * thread * /.
557 body.jive - research organization, / * research * /.
558 body.jive - view - profile / * profile * /.
559 { /* added in v0.43 */
560 background: white! important;
561}
{body 562
563 background: white;
564 min-width: 0px! important;
565}
566 {#body-apple}
567 width: 100%! important;
568 min-width: 0px! important;
569}
570
571
572
573
574 /* ------------------------------------------------------------------------------- -----------------
TEXT OF 575
576 * /.
577 / * line spacing * /.
578 .jive-content {line-height: 1.25! important ;}}
579
580
581
582
583 /* ------------------------------------------------------------------------------- -----------------
CSA 584 HEADER AREA
585 * /.
586 #j-head.
587 #j - compact - header.
588 feet j# {width: 100%! important ;}}
589
590 / * header navigation (communities of Apple support...) * /.
591 {#j-in-head-wrap}
592 padding: 0px 40px! important;
593 margin: 15px 0px 0px! important;
594}
595 {#j-globalNav-bg}
596 padding: 0pX! important;
597 margin: 0px! important;
598}
599 #j-satNav {overflow: visible! important ;}}
600 #jive - breadcrumb {right: 40px! important ;}}
601
602
603
604
605 /* ------------------------------------------------------------------------------- -----------------
CSA 606 HOMEPAGE
607 * /.
608 #jive-widgetframe-body_5780758 > content-grand, / * discussions.apple.com * /.
609 #jive-widgetframe-body_188974 > content-grand, / * discussionsjapan.apple.com * / / * added in v0.42 * /.
610 #jive-widgetframe-body_20835 > content-large / * discussionskorea.apple.com * / / * added in v0.42 * /.
611 {/ * add id parent in v0.41 * /}
612 text-align: center! important;
613 overflow-x: auto! important;
overflow-y: 614 hidden! important;
615}
{} 616 Apple-community
617 display: inline-block! important;
618 width: 1120px! important;
619 text-align: left! important;
620}
621
622
623
624
625 /* ------------------------------------------------------------------------------- -----------------
BROWSER LIST THREAD 626
627 * /.
628 / * display the name of the author in "Last activity" column in view of the detailed list of the threads * /.
629 td.j - td-date > span {display: inherit! important ;}}
630
631
632
633 / * main * /.
634 #j-hand {padding: 0px! important ;}}
635
636
637
638 / * title of table cell * /.
639 .jive-table td.jive - table-cell-title {padding: 5px! important ;}}
640
641 / * put on list view column widths * / / * added in v0.43 * /.
642 game-go-details game-td-title {max-width: none! important ;}}
643 game-go-details game-td-date {}
644 width: auto! important;
645 max-width: 20%! important;
646}
647
648
649
650 /* ------------------
651 bookmark columns and hide as in thread list view.
652 */ /* added in v0.43 */
653 / *-small display changed 0.6 * /.
game-go-details 654 game-td-like,
655 game-go-details game-td-bookmarks {display: none! important ;}}
656 game-go-details > table.j - list > thead.j - rc4 > tr > th + th,.
657 game-go-details > table.j - browse-list > thead.j - rc4 > tr > th + th + th {display: none! important ;}}
658 game-go-details > table.j - list > thead.j - rc4 > tr > th, th, th + th {display: table-cell! important ;}}
659 /* ------------------ */
660
661
662
663 / * son list view table tr td * /.
664 game-go-details-tbody tr td {padding: 5px! important ;}}
665
666
667
668 / * communities list view table tr td * /.
669 .jive-communities-list table tr td {padding: 5px! important ;}}
670
671 / * thumbnails view width * /.
672 game-go-good game-thumb-view,
game-travel-places 673 game-browse-thumbnail.
674 game-travel-people game-browse-thumbnail {width: 100%! important ;}}
47w
676 / * point margin view thumbnail list * / / * added in v0.43 * /.
game-go-good game-thumb-view 677 > li.
678 game-travel-places game-browse-thumbnail > li {margin right: 20px! important ;}}
679
680
681
682 / * line social actions * /.
683 Apple-social-action-wrapper {margin-right: 0px! important ;}}
684 game-thread game-social-action {margin-right: 40px! important ;}}
685
686
687
688 / * header apple, subtitle line ("find the useful content... (' etc) * / / * fixed v0.43 * /.
689 #apple full-slot-headed.
690 {#apple-activity-slot-in-head}
691 padding: 0px 40px 15px! important;
692 margin-bottom: 15px! important;
693}
694 #apple - full - in - head h2.
695 #apple - activity - in - head h2 {padding: 0px 40px! important ;}}
696
697
698
699 / * header of page * /.
700 game-body-place #jive-body > {header.j - top of the page
701 margin left: 40px! important;
702 margin-right: 40px! important;
703 width: auto! important;
704}
705
706 / * line filter browser * /.
707 #j-browse-filters {margin-bottom: 5px! important ;}}
708
709
710
711 / * line of browser controls * /.
712 game-type-row {margin-bottom: 0px! important ;}}
713
714
715
716 / * browser controls content types (content |) Operating tips | Width of discussions) * /.
717 #js-browse-controls game-type-line game-types of content {width: 90%! important ;}}
718
719 / * browser view toggle controls (thumbnails |) Details width) * /.
720 #js - go - #j - point - view - controls toggle {}
721 width: 10%! important;
722 display: table! important;
723}
724
725
726
727 / * line of content filtering (all |) Open | Replied. Threads) * /.
728 {game-content-filter
729 background: white! important;
730 margin-bottom: 10px! important;
731}
732
733 / * Canvas container * /.
734 {game-content
735 margin left: 40px! important;
736 margin-right: 40px! important;
737}
738
739
740
741 / * category filter bar * /.
742 {.jive-content-filter
743 left: 0px! important;
744 width: 80%! important;
745}
.touchcarousel 746-wrapper {width: 100%! important ;}}
747 .touchcarousel .tc-paging-container {width: 90%! important ;}} / * Add in v0.41 * /.
748
749
750
751 / * more available search results * /.
752 #j-more-search-results-available {padding: 10px! important ;}}
753
754 / * various * /.
755 .jive-widget {margin-bottom: 10px! important ;}}
756 game-column {margin-bottom: 10px! important ;}}
757
758
759
760
761 /* ------------------
762 treatment for narrow window
763 method 1 (minimum value)
764
765
766
767 adjust the movement of the table list thread and margin to maximize its width.
768 */ /* added in v0.43 */
769 / *---(actuellement commentées)
770 game-layout - sl.j - browse-good game-column-wrap-l {margin left:-166px! important ;}}
771 game-layout - sl.j - browse-good game-column-l {margin left: 166px! important ;}}
772 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}
773 ------------------ */
774 /* ------------------
775 for narrow window treatment
776 method 2 (better to narrow window, but a disadvantage for large window)
777
List table 778 let thread have full-width, but does not exceed 1019px to make room for ui sidebar (filters and actions).
779 if the window is wide enough (> = 1265px), sidebar ui is displayed next to the thread list table.
780 otherwise it is displayed below or above it (according to the order of document tree).
781
782 * width of the sidebar (constant) = 166px
783 * wireless maximum width of the table = 1019px
784 * canvas margin left = 40px
785 * margin to the right of the canvas = 40px
786 ---------------------------------------
787 * total = 1265px
788 */ /* added in v0.5 */
789 / *-(active) * /.
790 game-layout - sl.j - browse-good game-column-wrap-l {max-width: 1019px! important ;}}
791 game-layout - sl.j - browse-good game-column-wrap-l {margin-left: 0px! important ;}}
792 game-layout - sl.j - browse-good game-column-l {margin-left: 0px! important ;}}
793 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}
794 /* ------------------ */
795
796
797
798 /* ------------------
799 positions of left-right swap list table and sidebar ui thread (filters and actions)
800 */ /* fixed in v0.43 */
801 / * leave thread list table left float * /.
802 game-layout - sl.j - browse-good game-column-wrap-l,
803 game-layout - sl.j - browse places game-column-wrap-l {float: left! important ;}}
804
805
806
807 / * float right sidebar ui * /.
808 game-layout - sl.j - browse-good game-column-s,
809 game-layout - sl.j - browse places game-column-s {float: right! important ;}}
810 /* ------------------ */
811
812
813
814
815 /* ------------------------------------------------------------------------------- -----------------
CONTENT THREAD 816 BROWSER
817 * /.
818 / * thread header * /.
819 Apple-wire-header {}
820 width: auto! important;
821 margin-bottom: 10px! important;
822 margin left: 40px! important;
823}
824
825 / * thread original message * /.
826 game - wire .jive-content {margin: 0px 0px 140px 40px! important ;}}
827
828 / * wire ul response (s) * /.
829 ul.jive-discussion-replies.jive-discussion-indent-0 {margin: 0px! important ;}}
830
831 / * thread answer li * /.
.jive-discussion-answers 832, li.reply {margin-top: 15px! important ;}}
833
834
835
836 / * dash view thread * /.
.jive-discussion-dash-1 837 Li.reply {padding-left: 15px! important ;}}
838
839 / * thread info * /.
840 .jive-wire-info {}
841 padding: 10px 40px! important;
842 margin: 0px! important;
843}
844
845 / * thread answers cumulation * /.
846 game-response-rollup {margin: 30px 0px! important ;}}
847
848 / * thread message header (display, date, response to) * /.
849 game thread after > header {}
850 padding: 10px 20px 0px 20px! important;
851 margin-bottom: 12px! important;
852}
853
854 / * thread post (message body) section * /.
855 game thread after section {}
856 padding: 0px 20px! important;
857 margin-bottom: 6px! important;
858}
859
860 / * thread post footer (as |) Answer etc.) * /
footer 861 game thread after {padding: 15px 0px! important ;}}
862 game-thread-post footer > ul {padding: 2px! important ;}}
863 game-thread-post footer > container-.acclaim {margin: 0px 5px! important ;}}
864
865
866
867 / * rendered content thread * /.
868 .jive-rendering-content {padding-bottom: 4px! important ;}}
869
870 / * thread made happy quote & pre * /.
.Jive .jive-made content-871-quote,
{.jive-made content-872 .jive-pre
873 margin: 15px 5px! important;
874}
875
876
877
878 / * screw the foot of page response (return to community |) Go to the original post) * /.
879 #jive - wire - response - footer {margin-top: 10px! important ;}}
880
881 / * more like this links, inbound links * /.
882 #apple - combined - threads {margin: 40px 0px! important ;}}
883 #apple - combined - threads game-box {margin-bottom: 0px! important ;}}
884 game-icon-list li {padding: 3px 0px 3px 22px! important ;}}
885
886
887
888
889 /* ------------------------------------------------------------------------------- -----------------
890 INLINE EDITOR
891 * /.
892 / * Publisher * /.
.jive-discussion-answers 893, li.addReply {margin: 50px 0px 40px! important ;}}
894
895
896
897
898 /* ------------------------------------------------------------------------------- -----------------
899 ADVANCED EDITOR
900 * /.
901 / * content area * /.
902-game - .jive ontent .jive - create - thread,
903 .jive-body-form-document .jive - happy .doc-page {}
904 margin: 40px 0px! important;
905 padding: 0px! important;
906}
907
908
909
910 / * header * /.
game 911 - wire .jive - content .jive-create-thread h2,
.jive-body-form-document 912, .jive - happy .doc-page h2 {padding: 0px! important ;}}
913
914
915
916 / * editor Panel * /.
game 917-- .jive ontent .jive-create-thread #jive - compose - title of the thread.
.jive.Jive-editor-Panel.Jive-large-editor-panel - content .jive-create-thread 918 game - wire.
919.jive-corps-formulaire-.jive-content.doc-page #jive - compose - title of the document.
920 .jive-body-form-document.jive-content.doc-page.jive-editor-panel.jive-large-editor-panel {margin: 0px! important ;}}
921
922
923
924 / * height in the line editor * /.
925 body.tiny_mce_content {line-height: inherit! important ;}}
926
927
928
929 / * in the * /.
930 .jive-body-form-how .jive-wire-message {margin: 0px! important ;}}
931
932
933
934 / * buttons (response |) Cancel) * /.
935 game-publishbar,
936 .jive-body-form .jive-composebuttons {margin: 20px 40px 0px! important ;}}
937
938
939
940
941 /* ------------------------------------------------------------------------------- -----------------
942 ACTIVITY STREAMS
943 * /.
944 / * entry activity * /.
945 game-Act-entry {padding: 5px 0px 10px to 100px! important ;}}
946
947
948
949 / * title * /.
950 game-body-home game-law-title {padding: 5px 0px 5px 24 PX! important ;}}
951
45ss
953
954 / * body of activity and a comment * / / * added in v0.43 * /.
955 game-body-home game-law-init,
956 game-view-profile game-law-init {padding: 5px 0px 10px to 100px! important ;}}
957 Apple-activity-comments-wrapper {margin-left: 0px! important ;}}
958
959
960
961 / * list * /.
962 game-act-together game-law-g-point {padding: 3px! important ;}}
963
964
965 /* ------------------------------------------------------------------------------- -----------------
966 SEARCH RESULTS
967 * /.
968 / * search entry * /.
969 game-search-results-main-container game-search-result {padding: 10px! important ;}} / * Add in v0.43 * /.
970
971
972
973
974 /* ------------------------------------------------------------------------------- -----------------
975 DOC (THING)
976 */ /* added in v0.43 */
977 / * user advanced canvas * /.
.jive 978-body - good game - game-column-wrap-l doc {margin: 40px 0px! important ;}}
979
980
981
982
983 /* ------------------------------------------------------------------------------- -----------------
PROFILE OF 984
985 */ /* added in v0.43 */
986 / * header & navigation bar (Bio |) Activity | Content | Communities) * /.
987 game-view-profile game-page-header {padding: 10px 40px! important ;}}
988 game-bigtab-nav {margin: 10px 40px! important ;}}
989
990 / * bio * /.
991 game-presentation-l game-column-wrap-l {width: 100%! important ;}}
992
993
994
995 / * blue marker communities (places) sidebar ui setting
996 (according to the width of the sidebar changed to 180px for selector 166px: game-layout - sl.j - browse places game-column-s)
997 in the PLACES section) * /.
998 game-view-profile game-second-nav ul > li.active {width: 156px! important ;}}
999
1000
1001
1002
1003 /* ------------------------------------------------------------------------------- -----------------
PLACES OF 1004
1005 */ /* added in v0.43 */
1006 / * last activity column * /.
1007 game-go-details game-td-activity {max-width: 650px! important ;}}
1008
1009
1010
1011
1012 /* ------------------
1013 treatment for narrow window
1014 method 1 (minimum value)
1015
1016
1017
1018 Adjust Community list of table shift and margin to maximize its width.
1019 */ /* added in v0.43 */
1020 / *---(actuellement commentées)
1021 game-layout - sl.j - browse places game-column-wrap-l {margin left:-166px! important ;}}
1022 game-layout - sl.j - browse places game-column-l {margin left: 166px! important ;}}
1023 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}
1024 ------------------ */
1025 /* ------------------
1026 for narrow window treatment
1027 method 2 (better to narrow window, but a disadvantage for large window)
1028
1029 leave table Community list have full-width, but does not exceed 1019px to make room for ui sidebar (filters and actions).
1030 if the window is wide enough (> = 1265px), sidebar ui is displayed next to the Community list table.
1031, otherwise it appears below or above it (according to the order of document tree).
1032
1033 * width of the sidebar (constant) = 166px
1034 * maximum width of the community table = 1019px
1035 * canvas margin left = 40px
1036 * margin to the right of the canvas = 40px
1037 ---------------------------------------
1038 * total = 1265px
1039 */ /* added in v0.5 */
1040 / *-(active) * /.
1041 game-layout - sl.j - browse places game-column-wrap-l {max-width: 1019px! important ;}}
1042 game-layout - sl.j - browse places game-column-wrap-l {margin-left: 0px! important ;}}
1043 game-layout - sl.j - browse places game-column-l {margin-left: 0px! important ;}}
1044 game-layout - sl.j - browse places game-column-l {padding-left: 0px! important ;}}
1045 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}
1046 /* ------------------ */
1047
1048
1049
1050
1051} / * end of narrow browsers. */
1052} / * end of moz-document * /.
Impossible to find a way to change my opus should mention that I want to remove the badges in the OP, not only in the responses. (Just got one of these silly things to ask this question.)
-
Has anyone made for access to its processor upgrades? Got the g51 as a gift and need power to edit several HD videos smoothly
Good day and welcome to the community.
Based on the information in the hardware manual: https://download.lenovo.com/consumer/mobiles_pub/lenovo_g41_51-35_hmm_201505.pdf the processor is soldered to the system board, so the only option would be a swap of Council. Point #5 pages 76-77 is a list of proposed on board configurations.
Hope this helps to clarify.
Kind regards.
-
Can Veristand 2009 and 2010 Veristand be installed on the same computer?
I have VS2009 on my machine. I would like to install VS2010 as an eval to start porting more implementation to VS2010 before I pull the plug on VS2009. These bothe perhaps installed and functional-by-side on the same machine? Are there objections to bounce back between the two? I already have the prereqs listed on page eval VS2010 (NOR-DAQmx 9.1.5, NOR-RIO 3.5 and NOR-XNET 1.1).
On the same computer, you can have NI VeriStand 2009 and 2010. If you have developed an application in 2009, you can migrate to 2010 using the tool of mutation in 2010. However, you won't be able to open a project from 2010 in 2009. For example, if you have any custom devices or personalized workspace objects/tools they have developed in the same version of LabVIEW that NI VeriStand. In other words, NI VeriStand 2009 can only use the custom devices created in LabVIEW 2009 and NI VeriStand 2010 can use custom peripheral performance created in LabVIEW 2010.
-
Hi all
What does IMAQ start? On my eval of camera position, it fails in certain circumstances, and I am trying to isolate the cause.
Reminder: There is a rating system provided to me by MAY. When I use it as they delivered, it works fine. But of course, I need to perform very differently than the design of the MAY, and that's where the trouble starts.
The system is a Lenovo ThinkCentre running Windows 7 Pro SP 1 64-bit.
NOR-1433 PCIe framegrabber, two Camera Link cables running to the eval Board.
LabVIEW 2010 32-bit version,
NOR-MAX version 5.5.0f0,
NOR-IMAQ version 4.7.3,
Camera files 3.0.1 generator
The eval system was originally designed as a step 4, CL Medium. To illustrate a concept we develop, I want to run 8-tap CL full (really, I want 10 bits 8 tap but that's another debate). I used CFG to change the original file of the ICD and saved as a new file. When I use NEITHER-Max to move to this new camera file, the program fails when IMAQ Start is called, error -1074397153 is returned. «NOR-IMAQ: impossible to detect a recognizable video source'.»» I'll join the two files from the CIM.
I see two possible culprits:
(1) IMAQ start is reading of registers on the camera and find something inconsistent with the settings in the file of CIM
(2) items in the bad file CIM contradict
Since it is a Sunday, I don't expect to get an answer very quickly, so I'll keep looking for my own solution for awhile. If I solve myself (excessively positive attitude), I'll post the solution.
Thank you!
Crazy
Exactly, cheese. And what was the real problem?
Ding ding ding ding ding!
No clock Z (or data, by the way). It seems that someone (blush) I forgot to UN-comment the lines in the file of constraint FPGA affecting the pins on Canal Z.
The moral of the story: don't even bother of the Forum until what you watch on the "scope of application.
See you soon!
Crazy
Another moral: framegrabbers are looking for a clock until they try to acquire.
-
PID does not return any output...
Hello everyone...
process sbRIO on board and using the audio and vibration Simulator
below I have attached my RT + FPGA... code to control the speed of the fan... using PID...
RT. front panel
set range
1000, -1000
set point... 5000 RPM (speed is the parameter)
PID GAINS...
the values calculated at the time of the executin arbitraty... KC = 1, gain full (Kc * Ts/Ti) = 0.011718,.
derivative gain (Kc * Td/Ts) = 0
other considerations
Maximum speed of the fan is 6000 RPM
tachometer on the vibration signal Simulator is 2 impulses/turns
the speed is measured accurately
Manual disturbance can be given by varying the analog output voltage
If the pid is introduced into RT it works fine...
but, when the pid (in fpga) is introduced not able to disturb and also not output to
all other parameters is reset (final rpm, out outputanalog)
all equal to zero
This data set is meaningless... I suggest that you check that you actually save the correct values, and you have the wired PID controller correctly upward.
There are times when (?) heated, but the speed does not change. Also there are times where speed (?) has a step increase, but there is no change in voltage. You can also see places where 5V is applied but different speeds are generated. Of course, it would be much clearer if you labeled your data, including units.
Open-loop can the system actually achieve 4000 rpm with the applied 5volts? Try to start with a set point which is at the centre of its work.
The ramps are integral single action? What gains have used here. You should try proportional only first of all, make sure that everything is working properly and then only start watching full action.
-
Hello, my ARMS 1.0 eval with LV 8.5.1 and uVision v3.80. I use the MCB2300 eval Board and I tested the Board and tools with examples of uVision. I can't throw Blinky of LabVIEW however. I get the following warning:
which connects...
.\Obj\LabVIEW.SCT(15): WARNING: L6314W: no section corresponds to LPC23_EMAC.o (ZI) pattern.
.\Obj\LabVIEW.SCT(15): WARNING: L6314W: no section will match pattern LPC23_EMAC.o (RW).
Program size: Code = 47600 RO-data = RW-data = 1000 ZI-data = 24056 9304
«.\Obj\LabVIEW.axf' - 0 error (s), 2 warning (s).Then the build fails. When I try to find the problem in uVision I'm pointing to line 15 of this file:
; *************************************************************
; Description file generated by uVision XY-loading point clouds *.
; *************************************************************LR_IROM1 0x00000000 0 x 00080000 {; load region size_region
ER_IROM1 0x00000000 0 x 00080000 {; load address = address of delivery}
*.o (RESET, + Prime)
*(InRoot$$sections)
. NO (+ RO)
}
0X40000000 RW_IRAM1 0 X 00008000 {;} The RW data
. NO (+ RW ZI)
}
RW_RAM1 0X7FE00000 {0 X 00004000}
LPC23_EMAC.o (+ ZI + RW)
}
RW_IRAM2 0X7FD00000 {0 X 00002000}
. NO (+ RW ZI)
}
}Any thoughts?
Richard
-
Module embedded LabVIEW for ARM - bidirectional i/o Ports
I want to connect a Sensirion sensor with an exclusive bus protocol to the Star 3S 8962 Eval Board. The sensor must be connected to the same pins as the I2C interface. My main problem now is, how to set up a GP IO (i.e. GPIO-PB3) as a two-way port? The sensor of the slave pulls the data line low to acknowledge the receipt of the message. I read this in my VI. But when I configure the i/o output I can't use it as input any longer.
Thanks for any help,
Philippe
Hi Torben,
It was my question, how do I program the direction of the PIN. When I use a basic node to enter a unique PIN, that is not possible I knew now, because I can use one pin as input or output in a VI. But I found at the same time, that if I use the entire port, it is possible to use a basic i/o for input and one for output to the same VI. This way I can 'and' or 'or' bit set and clear simple pins and I can read in the same VI.
In any case, thanks for your efforts,.
Philippe
-
Pavilion DV6 6001tx: GPU upgrade on DV6 6001tx
Hello
My laptop as spec below:
HP Pavilion DV6 - product number: LN346PA
2 GHz intel i7 2630QM
8GB RAM - added an another slot of 4 GB of RAM
AMD Radeon HD 6770 M (1 GB of DDR5 memory) - stock GPU
750 GB SATA (5400 RPM)
I checked online, the AMD Radeon HD 6770 M GPUS have a MXM-3. 0 to slot. Appreciate if you can give advice if this laptop GPU use MXM - 3. 0 has slot or it is soldered to the motherboard. As the CPU for this laptop is able to do what I need, I just intend to upgrade the GPU so that I do graphics work that must be one more spec to the GPU, rather than buying a new workstation (which will be more expensive than upgrading the GPU).
Thank you in advance.
Hello
Maintenance and Service Guide lists every mother/System Board for each model of videocard (on page 85). This means that the video card is welded to the motherborad. Therefore, you must buy the whole and it may cost much more than your thinking.
I hope this helps.
-
W7 automatically updates. Tried several times to install KB981793 ("Installing Update 1 of 2") but seems to hang. Have left for several hours and no progress. This update seems to be for X 64 installations, but mine is 32 x. (don't want to update time zone anyway!)
Must turn off the computer to stop the attempt. . . Now have updates auto reset 'ask me' but does not solve the current problem.
How to stop the update attempt?
TIA
Neal
Samhrutha:
I tried all of your suggestions except for Mode installation without failure. Given that this update was not critical for me, I chose deselect update list in configuration-system board and security-Windows Update - Select updates. That in itself still does not stop the attempt to install, however, when I loaded W7 in addition to 'hide' the update, it seems to have taken out of the list at all times.
Thanks for the reply; I remember the suggestion of Mode safe if I have similar problems in future.
Neal
-
Hello
We are in the process of implementation of the HR checklist on 12.1.3 platform. I followed the step - below
(1) created the life event new hire with the trigger for change in person.
(2) added "Submit the Document education" list New Hire On-Boarding in.
(3) adds the HR_ALLOCATED_CHECKLIST_MGR_SS Manager Self Service.
(4) created a New Hire, the checklist is attributed to the New Hire properly and enter the New Hire supervisor as a performer of the task. List of awarded correctly control but no. Notification will either the employee or supervisor. No idea what is.
Any help will be much appreciated. It is a very urgent question.
Thank you Manny
GerardControl lists is not the same as the other functions of SSHRC. Have you tried setting up notifications of FYI SOUL?
Because of this support:
http://www.solutionbeacon.com/LaineOAUG2010V030820WhitePaper.PDF
Maybe you are looking for
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I have a PC HP Touch Smart 300 and have had it for 8 months with no problems. He suddenly began to slow down & gel (I am able to move the cursor, but unable to close all windows or shut down correctly on pc) I am also unable to access the Manager of
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How can I get my product key because I can't activate windows
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When I try to change username, it goes back into the log on screen
When I tried to change username on my computer, it redirects me to the log on screen and won't let me log on to another account.
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Windows Live essential (KB2434419) keeps wanting to install
The update above keeps wanting to install even if he has already made at least three times. I continue to be ignored, but it doesn't go away. I thought after installing one last time it can disappear, but it does not work. Any ideas? It is a 156 MB u
-
Jet J4550 all-in-one printer scanner function does not not during the installation of Windows 7
I bought a new computer with Windows 7. Since then, I've lost the scan function of the printer all-in-one HP Officejet J4550 that worked fine so far in XP. I tried ALL the solutions proposed on the HP Web page without success. No idea how to solve th