Loading external Images causes memory leak

I worked on an Actionscript 2.0 project that essentially loads external images.
Whenever I have load and unload a new image, memory increases to 1 or 2 MB
If all the images are in the cache, then it grew 4 or 8 KBs
In the unloading of the images, I took the charger and the container of the image.
Any thoughts why it behaves like this?
Please find the below sample code snippet.


////////////
btn_load.onRelease = function()
{
loadImage();
}
btn_unLoad.onRelease = function()
{
unLoadImage();
}
var mcListener:Object = new Object();
var container1:MovieClip;
var mcLoader:MovieClipLoader;
var loader_reference =;
var n = 0;
function loadImage() {}
var image_arr = ["http://xyz.com/image1.png ',' http://xyz.com/image2.png ',' http://xyz.com/image3.png ',' http: /xyz.com/image4.png http://xyz.com/image5.png ',''"];
image_url var = image_arr [n];
{if(n==image_arr.) (Length-1)}
n = 0;
} else {}
n ++ ;
}

container1 = loader_reference.createEmptyMovieClip ("Container1", loader_reference.getNextHighestDepth ());
mcLoader = new MovieClipLoader();
mcLoader.removeListener (mcListener);
mcLoader.addListener (mcListener);
mcListener.onLoadComplete = {function(target_mc:MovieClip,_httpStatus:Number):Void}
}
mcListener.onLoadInit = {function(target_mc:MovieClip):Void}
target_mc._x = 300;
target_mc._y = 200;
target_mc._width = 300;
target_mc._height = 250;
}
mcLoader.loadClip (image_url container1);
}
function unLoadImage() {}
mcLoader.unloadClip (container1);
mcLoader = null;
container1 = null;
removeMovieClip (loader_reference.container1);
}
////////////

Thanks in advance.

This code should run only once.  fix this.

Tags: Adobe Animate

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