Model as a member.

Hello

I wonder if there is a way in which I can enter member (snapshot) one model in a 3D and create a static image of it. I can stage.image the 3D Member, but I would still fairer to the model that I'd be looking to enter soften it. Still more would be nice to include an alpha to the Member to knock out the background if the model was an odd shape.

If there is an xtra or a method to do this, I would be creatful to someone who can point me in the right direction.

Thanks in advance for any help.

Bravo, Simon.

As far as I know, only the default camera to a 3D Member will produce the "member("3D").image." But you can set the size of the image with the "defaultrect" of the 3D member property. The 3D member doesn't have to be on stage.

If you want to get an image that has the size of 1024 x 1024 you would first set the "defaultrect" of the 3D-member.

Member("3D").defaultrect = Rect (0,0,1024,1024)
Member("3D").regpoint = point (512,512) - just to keep the Center in the Middle, would be wise to use variables here...

Byte = member("3D").image

or the faster would be to initially create an image and then use copypixels.

Byte property
...
pImage = image (1024,1024,24)

... - later in the script where you want to copy the image of the 3D member in your bitmap image...
pImage.copyPixels (pmember.image, pimage.rect, pmember.rect)

to generate the alpha channel, I think you would have used two images, one with a white background and a black model. Simply apply a black shader in your model (and its children) and make the screenshot. Then use a jargon of imagery to add the alpha channel to the coloured version.

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