Model for blackberry app development tools
Hello guys,.
I'm looking for tools to model for OS10 app. I've already found wire (http://supportforums.blackberry.com/t5/BlackBerry-Themes-Animated/Design-amp-Mockup-Tools-for-BlackB... ), but the link does not work. Can I use for the tools of the comp! Please recommend you use.
Thank you.
Luca Filigheddu (Manager, global developer ecosystem to BlackBerry) told me he is allowed to use these media images, and we can change our needs.
http://CA.BlackBerry.com/company/Newsroom/Media-Gallery.html
Use MockIt app if you want to do on your device, otherwise I use Gimp a paint.net under Windows.
Tags: BlackBerry Developers
Similar Questions
-
How to get the device model, for example app works on PlayBoook or BlackBerry 10?
How to get the device model, for example app works on PlayBoook or BlackBerry 10?
You can use this class: http://goo.gl/GtMLP for information on devices
something like this:
String myDeviceModel = android.os.Build.MODEL; String myDeviceBrand = android.os.Build.BRAND; String myDeviceDevice = android.os.Build.DEVICE;
-
License model for BB10 apps in AppWorld
On the BB dev site, I found the following:
Applications running on the BlackBerry 10 operating system is the use of a static licensing model, regardless of the choice made in the licensing model in the supplier portal.
This means that we don't need to bother about the licensing model for BB10 apps and let the App World which must manage the licesning Blackberry world mechanism?
Fix. In BB 10 it is not possible for a user to save the app package and copy it to another device. Therefore, there is no chance of your app executable escaped a user and then on any other side loading on their device. It is protected in this way and the dynamics of license is not really necessary...
But if you want extra protection, you can always do it within your application, but you have to manage your own licensing model in this case.
Shadid
-
Dimensions for BlackBerry apps?
Hello friends,
I'm going to design my first BlackBerry app so just want to confirm what size should I use for BlackBerry app that is the width and height.
Thanks in advance
Ashwani Sharma
Ashwani salvation,
As far as I know, your apps must run mode full screen, which is 1024 x 600 in landscape mode and portrait 600 x 1024 mode.If it's a webworks app, then do not necessarily confirm at this size, the 'page' will be full screen, in any case, just use the CSS for this style.
-
where to get the guide in PDF for Blackberry Java Development
Hi all
I want to get any good guide PDf for blackberry Java development which five will be me good knowledge on the development of java blackberry.
Thank you all
http://docs.BlackBerry.com/en/developers/?usertype=21
and
-
WebWorks app not to recognize the plugin for Blackberry app
Hello! I'm portage a webapp Android to WebWorks. My Android application using Phonegap, so when I discovered the new WebWorks used to, it was a great relief. But the problem came when I tried to use the BlackBerry push service, because demand for some strange reason does not recognize the plugins I have installed through the console, just like the documentation says http://developer.blackberry.com/html5/apis/beta/blackberry.app.html.
Since then I have removed everything that belonged to the push service and I installed the com.blackberry.app plugin to test the ways that they are supposed to work. It debugged in the Web Inspector and I have this message.
ReferenceError: Can't find variable: blackberry
This error came from this line in my code:
Console.log ("the State of the screen is:" + blackberry.app.windowState);
In my config.xml file, I have the line:
I am new to this platform and I don't know if the plugins should be called somewhere in the html file or the js to make it work. Or is there something else wrong on how I use the plugins?
BTW: my application uses the last cordova because I developed since the SDK WebWorks 2.0.0.54, but my app Android used Cordova 2.0.0 and this library is called in the html code. So, when I tried to change the cordova for the last file, the application didn't work, so I left there where he was.
In the standard application of Cordova, the application calls app.initialize as follows (additional code left to show the implementation of the call and the scripts required):
...