MouseEvents or TouchEvents?

Hey,.

I just wanted to ask if you have used MouseEvents or TouchEvents.

I used MouseEvents for my application I need a single touch point, Multitouch will be added later.

He worked in the Simulator, I hope this works on the real device, but as far as I know the first TouchEvent also generates a MouseEvent.

Hello

on a mobile device, when you tap on the screen, you will receive two MouseEvents and TouchEvents for backward compatibility (using MouseEvents applications in their code). If you start coding, you always have the choice, you must use the TouchEvents instead of MouseEvents.

Be careful with the. MOVE those who can carry a lot of overhead and spread too many times. Best thing to do is an event. ENTER_FRAME event listener and check the stage.mouseX / stage.mouseY properties. It's the thing more optimized to mobile for MOTION events.

Tags: BlackBerry Developers

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  • Where do the lot of MouseEvents come from?

    Hi all,

    I have a simple MousEventhandler, which is just supposed to listen if the mouse is pressed and released.

    I'm events gainig more the waiting... Happen how and which can reduce them?

    Here is the Manager and his registratin I'll stat-routine

    EventHandler < MouseEvent > mouseEvtHandler = new EventHandler < MouseEvent >)

    {

    private m_startPoint Point2D = null;

    @Override

    public void handle (MouseEvent evt)

    {

    System.out.println("evt:"+evt);

    If (m_startPoint == null & & evt.isPrimaryButtonDown ())

    {

    m_startPoint = new Point2D (evt.getScreenX (), evt.getScreenY ());

    System.out.println ("mouse down!" (+ m_startPoint);

    }

    ElseIf (m_startPoint! = null & &! evt.isPrimaryButtonDown ())

    {

    root.setTranslateX (m_startPoint.getX ())

    m_startPoint = null;

    System.out.println ("mouse released!" (+ m_startPoint);

    }

    on the other

    {

    System.out.println ("mouse event does!");

    }

    }

    };

    stage.addEventHandler (MouseEvent.MOUSE_PRESSED, mouseEvtHandler);

    stage.addEventHandler (MouseEvent.MOUSE_RELEASED, mouseEvtHandler);

    Here is the result

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_PRESSED, consumed eventType = false, 310.0 = x, y = 50.0, button = PRIMARY, primaryButtonDown]

    Mouse down! Point2D [x = 950,0, y = 274,0]

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    evt:MouseEvent [source = javafx.stage.Stage@24024c39 target = javafx.scene.Scene@12da44a7, = MOUSE_RELEASED, consumed eventType = false, x = 305,0, y = 195,0, button = PRIMARY]

    Mouse exit! null

    Thanks for the advice in advance

    Malta

    This really looks like a bug. I did a quick test and not a not reproduce. Could you please fill out a bug in https://javafx-jira.kenai.com/ ? Please do not forget to specify the version of FX and operating system you are using.

  • Drag, drop AND MouseEvents

    I am trying to build a mapping application and data running on the issues of the event presented with DND. I would like to draw a line "stretching" between "ports". When the target port, I would like to drop some info on it. The commented code below (with the _port.setOnDragDetected method) is the stretch described (ports are expanded to the demonstration).  If this block of code is uncommented, the drop works as I need to, but events are delivered to the linework.  Problem is that I need two.
    public class DataXferView extends Application {
    
        private Line connection;
        private Group root;
        private HashMap<String, Color> colorMap;
    
        private void init(Stage primaryStage) {
            colorMap = new HashMap<String, Color>();
            colorMap.put("1", Color.LIGHTBLUE);
            colorMap.put("2", Color.ORANGE);
            root = new Group();
            primaryStage.setScene(new Scene(root, 400, 300));
    
            Group outPort1 = createOutPort(50.0, 50.0, "1");
            Group outPort2 = createOutPort(50.0, 125.0, "2");
            Group inPort = createInPort(250.0, 75.0);
    
            root.getChildren().add(inPort);
            root.getChildren().add(outPort1);
            root.getChildren().add(outPort2);
        }
    
        private Group createOutPort(double _topLeftX, double _topLeftY, String _portId) {
            Group outPortBox = new Group();
            Rectangle borderBox = RectangleBuilder.create().x(_topLeftX).y(_topLeftY)
                    .width(100).height(40).fill(Color.WHITE).stroke(Color.BLACK).build();
    
            Circle port = CircleBuilder.create().centerX(_topLeftX + 80)
                    .centerY(_topLeftY + 20).radius(10.0f)
                    .fill(colorMap.get(_portId)).stroke(Color.DARKGREY).build();
            port.setUserData(_portId);
    
            setOutPortEvents(port);
            outPortBox.getChildren().addAll(borderBox, port);
            return outPortBox;
        }
    
        private void setOutPortEvents(final Circle _port) {
            _port.setOnMousePressed(new EventHandler<MouseEvent>() {
    
                @Override
                public void handle(MouseEvent me) {
                    connection = LineBuilder.create().stroke(_port.getFill()).strokeWidth(2.0)
                            .startX(_port.getCenterX()).startY(_port.getCenterY())
                            .endX(_port.getCenterX()).endY(_port.getCenterY()).build();
                    root.getChildren().add(connection);
                 }
            });
    
            _port.setOnMouseDragged(new EventHandler<MouseEvent>() {
    
                @Override
                public void handle(MouseEvent me) {
                    connection.setEndX(me.getSceneX());
                    connection.setEndY(me.getSceneY());
                }
            });
    
    //        _port.setOnDragDetected(new EventHandler<MouseEvent>() {
    //
    //            @Override
    //            public void handle(MouseEvent me) {
    //               Dragboard db = _port.startDragAndDrop(TransferMode.ANY);
    //                // Put a string on a dragboard
    //                ClipboardContent content = new ClipboardContent();
    //                content.putString((String)_port.getUserData());
    //                db.setContent(content);
    //            }
    //        });
            
        }
    
        private Group createInPort(double _topLeftX, double _topLeftY) {
            Group inPortBox = new Group();
            Rectangle borderBox = RectangleBuilder.create().x(_topLeftX).y(_topLeftY)
                                                .width(100).height(40).fill(Color.WHITE).stroke(Color.BLACK).build();
    
            Circle port = CircleBuilder.create().centerX(_topLeftX + 20).centerY(_topLeftY + 20)
                                .radius(10.0f).fill(Color.WHITE).stroke(Color.DARKGREY).build();
                                
            setInPortEvents(port);
            inPortBox.getChildren().addAll(borderBox, port);
            return inPortBox;
        }
    
        private void setInPortEvents(final Circle _port) {
            _port.setOnDragOver(new EventHandler<DragEvent>() {
    
                @Override
                public void handle(DragEvent event) {
                   if (event.getGestureSource() != _port
                            && event.getDragboard().hasString()) {
                       event.acceptTransferModes(TransferMode.ANY);
                    }
                    event.consume();
                }
            });
    
            _port.setOnDragEntered(new EventHandler<DragEvent>() {
    
                @Override
                public void handle(DragEvent event) {
                    if (event.getGestureSource() != _port
                            && event.getDragboard().hasString()) {
                        _port.setStroke(Color.RED);
                    }
                    event.consume();
                }
            });
    
            _port.setOnDragExited(new EventHandler<DragEvent>() {
    
                @Override
                public void handle(DragEvent event) {
                    _port.setStroke(Color.DARKGREY);
                    event.consume();
                }
            });
    
            _port.setOnDragDropped(new EventHandler<DragEvent>() {
    
                @Override
                public void handle(DragEvent event) {
                   Dragboard db = event.getDragboard();
                    boolean success = false;
                    if (db.hasString()) {
                         _port.setFill(colorMap.get(db.getString()));
                        success = true;
                    }
                    event.setDropCompleted(success);
                    event.consume();
                }
            });
        }
    
        @Override
        public void start(Stage primaryStage) throws Exception {
            init(primaryStage);
            primaryStage.show();
        }
    
        public static void main(String[] args) {
            launch(args);
        }
    }
    This is the problem that is described here: http://javafx-jira.kenai.com/browse/RT-16916?

    And the solution will be included in the final version of 2.1 (I am current using 2.1 b07)?

    Workaround advice are appreciated. Thank you.

    The attached code contains the following changes:
    -the block of initialization of the DND is no comment
    -the MouseDragged Manager is removed, instead, the DragOver filter is added to the stage
    -the line is marked mouseTransparent, otherwise he keeps eating the DragOver events that we want to be delivered to the port target

    He deserves a little more work, for example, it allows a transfer of data between applications, but not for the lines between applications, but the basic idea should be clear.

    public class DataXferView extends Application {
    
        private Line connection;
        private Group root;
        private HashMap colorMap;
    
        private void init(Stage primaryStage) {
            colorMap = new HashMap();
            colorMap.put("1", Color.LIGHTBLUE);
            colorMap.put("2", Color.ORANGE);
            root = new Group();
            Scene scene = new Scene(root, 400, 300);
            primaryStage.setScene(scene);
    
            scene.addEventFilter(DragEvent.DRAG_OVER, new EventHandler() {
                @Override
                public void handle(DragEvent me) {
                    if (me.getGestureSource() != null) {
                        connection.setEndX(me.getSceneX());
                        connection.setEndY(me.getSceneY());
                    }
                }
            });
    
            Group outPort1 = createOutPort(50.0, 50.0, "1");
            Group outPort2 = createOutPort(50.0, 125.0, "2");
            Group inPort = createInPort(250.0, 75.0);
    
            root.getChildren().add(inPort);
            root.getChildren().add(outPort1);
            root.getChildren().add(outPort2);
        }
    
        private Group createOutPort(double _topLeftX, double _topLeftY, String _portId) {
            Group outPortBox = new Group();
            Rectangle borderBox = RectangleBuilder.create().x(_topLeftX).y(_topLeftY)
                    .width(100).height(40).fill(Color.WHITE).stroke(Color.BLACK).build();
    
            Circle port = CircleBuilder.create().centerX(_topLeftX + 80)
                    .centerY(_topLeftY + 20).radius(10.0f)
                    .fill(colorMap.get(_portId)).stroke(Color.DARKGREY).build();
            port.setUserData(_portId);
    
            setOutPortEvents(port);
            outPortBox.getChildren().addAll(borderBox, port);
            return outPortBox;
        }
    
        private void setOutPortEvents(final Circle _port) {
            _port.setOnMousePressed(new EventHandler() {
    
                @Override
                public void handle(MouseEvent me) {
                    connection = LineBuilder.create().stroke(_port.getFill()).strokeWidth(2.0)
                            .startX(_port.getCenterX()).startY(_port.getCenterY())
                            .endX(_port.getCenterX()).endY(_port.getCenterY()).build();
                    connection.setMouseTransparent(true);
                    root.getChildren().add(connection);
                 }
            });
    
            _port.setOnDragDetected(new EventHandler() {
    
                @Override
                public void handle(MouseEvent me) {
                   Dragboard db = _port.startDragAndDrop(TransferMode.ANY);
                    // Put a string on a dragboard
                    ClipboardContent content = new ClipboardContent();
                    content.putString((String)_port.getUserData());
                    db.setContent(content);
                }
            });
    
        }
    
        private Group createInPort(double _topLeftX, double _topLeftY) {
            Group inPortBox = new Group();
            Rectangle borderBox = RectangleBuilder.create().x(_topLeftX).y(_topLeftY)
                                                .width(100).height(40).fill(Color.WHITE).stroke(Color.BLACK).build();
    
            Circle port = CircleBuilder.create().centerX(_topLeftX + 20).centerY(_topLeftY + 20)
                                .radius(10.0f).fill(Color.WHITE).stroke(Color.DARKGREY).build();
    
            setInPortEvents(port);
            inPortBox.getChildren().addAll(borderBox, port);
            return inPortBox;
        }
    
        private void setInPortEvents(final Circle _port) {
            _port.setOnDragOver(new EventHandler() {
    
                @Override
                public void handle(DragEvent event) {
                   if (event.getGestureSource() != _port
                            && event.getDragboard().hasString()) {
                       event.acceptTransferModes(TransferMode.ANY);
                    }
                    event.consume();
                }
            });
    
            _port.setOnDragEntered(new EventHandler() {
    
                @Override
                public void handle(DragEvent event) {
                    if (event.getGestureSource() != _port
                            && event.getDragboard().hasString()) {
                        _port.setStroke(Color.RED);
                    }
                    event.consume();
                }
            });
    
            _port.setOnDragExited(new EventHandler() {
    
                @Override
                public void handle(DragEvent event) {
                    _port.setStroke(Color.DARKGREY);
                    event.consume();
                }
            });
    
            _port.setOnDragDropped(new EventHandler() {
    
                @Override
                public void handle(DragEvent event) {
                   Dragboard db = event.getDragboard();
                    boolean success = false;
                    if (db.hasString()) {
                         _port.setFill(colorMap.get(db.getString()));
                        success = true;
                    }
                    event.setDropCompleted(success);
                    event.consume();
                }
            });
        }
    
        @Override
        public void start(Stage primaryStage) throws Exception {
            init(primaryStage);
            primaryStage.show();
        }
    
        public static void main(String[] args) {
            launch(args);
        }
    }
    
  • mouseEvents

    Hello everyone,

    I'm fairly new to AS3 and I have 2 questions on an animation that I am putting together. So far, I've been able to do Flash and stop the animation at the end I made a button background so when you press it, it will blink again. I used the mouse click event handlers event code snippets, and I can't understand the code to replace the trace event. Code is below:

    Stop();

    startButton.addEventListener (MouseEvent.CLICK, fl_MouseClickHandler_2);

    function fl_MouseClickHandler_2 (event: MouseEvent): void

    {

    trace ("clicked mouse")

    }

    The question I have is how the animation code so that the eyes can follow where the mouse is. Is it even possible with AS3 or do I need to learn another form of code to do this?

    I appreciate any and all help that you can give me as well as more resources for learning easy in Flash CS5 and AS3. Currently, I am unable to view the videos online, so written tutorials are a great help for me.


    Once again, thank you and have a wonderufl day.

    Select this path (...) and start typing your code.

    Use google to search for an eye-track tutorial.

  • Can someone explain the different TouchEvents for me?

    I looked through the documentation from Adobe and google it, but I guess it's something that is so easy, that person has decided that it should be put on the internet.

    TOUCH_BEGIN and TOUCH_END TOUCH_MOVE are basically self-explanatory, and I think I understand why you want TOUCH_TAP TOUCH_BEGIN and TOUCH_END vs places in others, but these four really confuse me:

    TOUCH_ROLL_OUT

    TOUCH_OUT

    TOUCH_ROLL_OVER

    TOUCH_OVER


    What are the differences between these? What are the types of events he listen to each for?

    Thank you!

    the info is in the help documentation, but there is so much info is not always easy to find.

    full explanations usually appears with the base class to implement the search method, property, or event.  in this case, check under interactive object.  for example:

    touchBegin

    Event

    Object event Type:flash.events.TouchEvent

    property TouchEvent.type =flash.events.TouchEvent.TOUCH_BEGIN

    Language version: ActionScript 3.0
    Versions of the Runtime: Flash Player 10.1, AIR 2, Flash Lite 4

    Sent when the user first touches a touch device (which touches a finger to a mobile phone or tablet with a touch screen). Some devices may also interpret this contact as a mouseDown event.

    Specifically, if a user touches a finger on a touch screen, the InteractiveObject instance can send a mouseDown event or touchBegin event, or both if the economic situation allows. Choose how you want to handle the user interaction. The flash.ui.Multitouch class to manage touch events (event management enable touch gesture, management point touch simple events or disable touch events only mouse events are dispatched). If you choose to handle the mouseDown event, then the same event handler will run on a touch device and a mouse device activated. However, if you choose to handle the touchBegin event, you can design your event handler to respond to the specific needs of a touch environment and provide users with a richer touch. You can also manage the two events, separately, to provide a different answer to a key as a mouse event event.

    Note: See the Multitouch class for compatibility on environmental information.

    Sets the value of the type property of a TOUCH_BEGIN touch event object.

    The send TouchEvent object has the following properties:

    etc.

  • How can I prevent children from shrink to infinitesimal values on MouseEvents?

    Hello.

    I have the following code:

    ////////////////////////////////////////////////////////////////////////////////////

    http://forums.Adobe.com/message/3450898#3450898

    property of square_mc.y edited by kglad AND NedMurphy both

    but kglad introduced the variable yGap, allowing

    space between user-defined video clips.  This solved my

    problem of spacing evenly distributed between video clips

    all the other code I generated either my own previous

    or to think of the solution and work files

    at his home.

    import flash.display.MovieClip;

    import flash.events.Event;

    import flash.events.MouseEvent;

    var nextY: Number = 0;

    var yGap:int = 2;

    var container: MovieClip = new MovieClip();

    var containerBig:MovieClip = new MovieClip();

    containerBig.x = 50;

    containerBig.y = 50;

    containerBig.scaleX = 1;

    containerBig.scaleY = 1;

    addChild (container);

    addChild (containerBig);

    stage.addEventListener (Event.ENTER_FRAME, myFunc);

    / * var imageHolder_mc:MovieClip = new MovieClip();

    imageHolder_mc.graphics.beginFill (0 x 888888);

    imageHolder_mc.graphics.lineTo (300,0);

    imageHolder_mc.graphics.lineTo (300,200);

    imageHolder_mc.graphics.lineTo (0.200);

    imageHolder_mc.graphics.lineTo (0,0);

    */

    var myFrames:Array = new Array();

    for (var i: int = 0; i < 12; i ++) {}

    myFrames.push ("my_" + i + "_mc");

    trace (myFrames + "myFrames");

    var square_mc:MovieClip = new MovieClip();

    square_mc. Graphics.beginFill (0xFF0000);

    square_mc. Graphics.LineTo (200.0);

    square_mc. Graphics.LineTo (200,200);

    square_mc. Graphics.LineTo (0.200);

    square_mc. Graphics.LineTo (0,0);

    container.addChild (square_mc);

    square_mc. Name = "My_" + i + "_mc";

    trace (square_mc. (Name)

    square_mc.addEventListener (MouseEvent.MOUSE_OVER, myFunc2);

    square_mc.addEventListener (MouseEvent.MOUSE_OUT, myFunc3);

    square_mc. ScaleX=.25+(.13*Math.Sin(i/Math.pi)) * mouseY *. 005;

    square_mc. ScaleX =. 25;

    square_mc. ScaleY = square_mc. ScaleX;

    square_mc.Alpha = i *. 1 +. 3;

    square_mc.y is nextY + MouseY *(-1);.

    nextY += square_mc.height + yGap;

    }

    function myFunc(e:Event):void {}

    Container.y =-1 * mouseY + stage.height;

    trace (container.y + "containerY");

    }

    function myFunc2(e:MouseEvent):void {}

    e.target.scaleX * = 1.2;

    trace (stage.height + "stageHeight");

    e.target.addEventListener (MouseEvent.MOUSE_DOWN, myFunc4);

    e.target.mouseChildren = false;

    }

    function myFunc3(e:MouseEvent):void {}

    e.target.scaleX/=1.2;

    e.target.removeEventListener (MouseEvent.MOUSE_OVER, myFunc2);

    }

    Add ImageHolder_mc MovieClip library and go to section

    coinciding with the value of table looping for...

    var imageHolder_mc:ImageHolder_mc = new ImageHolder_mc();

    function myFunc4(e:MouseEvent):void {}

    containerBig.addChild (imageHolder_mc);

    for (var j: int = 0; j < 12; j ++) {}

    {if(e.target.name=="my_"+j+"_mc")}

    imageHolder_mc.gotoAndStop (j);

    }

    }

    trace (e.target.y + "e.target.y");

    }

    ////////////////////////////////////////////////////////////////////////////////////

    You can solve the problem by adding a frame 12 MovieClip in your library when you test this code and give the name that I've referenced above in bold.

    This means that anyone who has the time to help me.

    The problem I am facing with is not with the content of the Clip, loading (although I could encounter problems with it later when I try to load dynamic SWF files) because as for now I have just placeholders on images.

    I want to know is why my red squares on the left navigation keep getting smaller, as I repeat the MouseOver and mouseout/mouseouthandler() events.  It does not appear that these squares follow the logic of the code the way I wrote it.  The code generated from a previous post with the help of contributors.

    Now, I again met a light barrier with the mathematics of coding correctly.  Initially when I tested the code it worked fine without any current "shrinkage".  However, now with more code added the red navigation square do not bounce back to their original countries, they just keep getting smaller.

    Can someone help me with this?

    Thanking you in advance,

    -markerline

    import flash.display.MovieClip;

    import flash.events.Event;

    import flash.events.MouseEvent;

    var alreadyExecuted:Boolean;

    {if(!alreadyExecuted)}

    alreadyExecuted = true;

    var nextY: Number = 0;

    var yGap:int = 2;

    var container: MovieClip = new MovieClip();

    var containerBig:MovieClip = new MovieClip();

    containerBig.x = 50;

    containerBig.y = 50;

    containerBig.scaleX = 1;

    containerBig.scaleY = 1;

    addChild (container);

    addChild (containerBig);

    stage.addEventListener (Event.ENTER_FRAME, myFunc);

    / * var imageHolder_mc:MovieClip = new MovieClip();

    imageHolder_mc.graphics.beginFill (0 x 888888);

    imageHolder_mc.graphics.lineTo (300,0);

    imageHolder_mc.graphics.lineTo (300,200);

    imageHolder_mc.graphics.lineTo (0.200);

    imageHolder_mc.graphics.lineTo (0,0);

    */

    var myFrames:Array = new Array();

    for (var i: int = 0; i<12;>

    myFrames.push ("my_" + i + "_mc");

    trace (myFrames + "myFrames");

    var square_mc:MovieClip = new MovieClip();

    square_mc. Graphics.beginFill (0xFF0000);

    square_mc. Graphics.LineTo (200.0);

    square_mc. Graphics.LineTo (200,200);

    square_mc. Graphics.LineTo (0.200);

    square_mc. Graphics.LineTo (0,0);

    container.addChild (square_mc);

    square_mc. Name = "My_" + i + "_mc";

    trace (square_mc. (Name)

    square_mc.addEventListener (MouseEvent.MOUSE_OVER, myFunc2);

    square_mc.addEventListener (MouseEvent.MOUSE_OUT, myFunc3);

    square_mc. ScaleX=.25+(.13*Math.Sin(i/Math.pi)) * mouseY *. 005;

    square_mc. ScaleX =. 25;

    square_mc. ScaleY = square_mc. ScaleX;

    square_mc.Alpha = i *. 1 +. 3;

    square_mc.y is nextY + MouseY *(-1);.

    nextY += square_mc.height + yGap;

    }

    function myFunc(e:Event):void {}

    Container.y =-1 * mouseY + stage.height;

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                   aboutBtn.addEventListener(MouseEvent.MOUSE_OUT, aboutBtnOut);               
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    I can attach an example. But see not the button attach: (help please?

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    I have a FlowField Manager where I added an optimization of resources that contains n labelfield bitmapfield. Now I add 5 vfms in ffm using the loop. I put touchEvent on the optimization of resources. I want that if you click on the 5th vfm, touchEvent must run one thing and vfm rest 4 clicks, click features must be the same. So I tried to get the index targeted when I click

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