Move the handles of direction in synchronization with the anchor point?

Hi all

I'm trying to move the anchor points on a random object (to get an informal aspect). (I know that some effects that already.)

Maintenance of corner points is no problem - you just put the handles of direction to the same coordinates as their anchor.

But I can't move an inflection point in the way I want it, which is to move the anchor point, but maintain the direction handles in exactly the same relation to their anchor as they did before. That is to say, they should remain smooth points.

My script calculates the difference between the 'before' and 'after' the position of the anchor and applies this difference for the handles of direction... but in practice, the smooth points are converted at the corners, because the direction handles does not maintain their relationship with the anchor point.

Would appreciate if someone can point out the flaw (s!) in my logic.

var docRef = activeDocument;

var activeDocument.selection.length = objects;

var prompt = cShift ("Point change (pt)", 5 ");

loop through all objects

for (var count = 0; count < objects; count ++)

{

currentObj = activeDocument.selection [count];

Nudge (currentObj);

}

function Wizz each object

function nudge (obj)

{

var objPoints = obj.selectedPathPoints;

var objPointCount = objPoints.length;

for (var i = 0; i < objPointCount; i ++) {}

var thisPoint = objPoints [i];

var go = thisPoint.anchor [0];

var vb = thisPoint.anchor [1];

var = thisPoint.leftDirection [0];

var lb = thisPoint.leftDirection [1];

RA var = thisPoint.rightDirection [0];

var rb = thisPoint.rightDirection [1];

If (goes == the & & will == ra & & vb == lbs & & vb == rb)

{/ / If the point corner, alternate the position of anchor}

go = go + ((Math.random () * cShift));

VB = vb + ((Math.random () * cShift));

thisPoint.anchor = Array (va, vb);

handles direction all at the same position, now a corner point

thisPoint.leftDirection = Array (va, vb);

thisPoint.rightDirection = Array (va, vb);

}

on the other

{/ / not a corner point: keep handles in the same position relative to their offbeat anchor}

var = va2 will + ((Math.random () * cShift));

vB2 var = vb + ((Math.random () * cShift));

thisPoint.anchor = Array (va2, vb2);

This bit calculates random offset applied to the anchor

var anchorShifta = va2 - going;

var anchorShiftb = vb2 - vb;

These lines apply the same quarters for direction handles

thisPoint.leftDirection [0] = la + anchorShifta;

thisPoint.leftDirection [1] = lb + anchorShiftb;

thisPoint.rightDirection [0] = ra + anchorShifta;

thisPoint.rightDirection [1] = BO + anchorShiftb;

}}}

Modification of the other part:

else
{ // not a corner point: keep handles in same relative position to their shifted anchor
    var aShift = Math.random()*cShift;
    var bShift = Math.random()*cShift;
    thisPoint.anchor = [va  + aShift, vb + bShift];
    thisPoint.leftDirection = [la + aShift, lb + bShift];
    thisPoint.rightDirection = [ra + aShift, rb + bShift];
}

Tags: Illustrator

Similar Questions

  • I can't move the anchor points on a shape, I've drawn with the pen tool.  There are also small circles with a point in them (think focus), who they are and they are part of my problem.  If I open a new document and draw randomly everything is good, no foc

    I can't move the anchor points on a shape, I've drawn with the pen tool.  There are also small circles with a point in them (think focus), who they are and they are part of my problem? If I open a new document and draw randomly everything is good, no anchor and focus points behave.

    Bubble icons are the widgets corner. You can drag inward to round the corner. They are not part of your problem. If you want to hide them, select view > hide corner Widget. I have a hotkey defined for this menu item.

    If you see multiple bullseyes, you may have your set with the shape selected, that would prevent you from being able to move individual anchor points. Deselect the shape first, and then move the anchor with the direct Selection tool.

  • Can I move the anchor Point for the adjustment brush in ACR CS5

    There has never been a problem before, but the anchor point for the adjustment in ACR brush is sitting exactly where I need to see what is happening.  I can delete and start over, but if there is a way to move or hide the anchor in stil be able to adjust the setting, it would be useful to know for the next time it happens.

    You can press the V key to toggle the power switch pins.

  • Cannot move the anchor point?

    I use CS4.

    When I try to select an anchor point, the actions I take immediately highlight the position and position - not the anchor. I use the selection tool - is not serious if I select the layers or via screen - same thing happens.

    Any thoughts?

    Thank you!

    If you use the Pan behind tool (keyboard shortcut is the key there) and enter the anchor point, the anchor moves relative to the layer, but does not move the apparent position of the layer in the composition. If you check the position values in the timeline panel, you will see that they change when you drag the anchor around the layer.

    If you enter values of anchor point in the timeline panel, the relative position of the layer seems to be moving in the composition window, but the position of the values do not change because the position of the anchor point is not mobile at the composition level.

    The value of the position of a layer is always the position of the anchor from the composition. The value of the anchor point is the position of the anchor relative to the layer. Rotation and scale centered around the anchor point of the two.

    I hope this helps.

  • direct selection - move the anchor points with the arrow keys of the keyboard

    Hello

    I use Illustrator CC.  I just use the image tracking tool to create a version vector of my company logo.  It worked pretty well, but now I'm just trying to clean it up a bit.  I have a few anchor points that I want to just push upwards or downwards into the smallest possible increment.

    I think it would be easier for me to do using the arrow keys on the keyboard instead of the mouse, but the arrows cause my selected anchor point to jump in too large a distance way.  I checked to make sure that the bearings commented, snap to grid and snap to Point are all extinct.  I don't see anything else to do.

    Can someone tell me which control how the keyboard arrow keys will move an anchor point, and how can I fix this to the smallest possible distance?

    Thanks in advance,
    Paul

    General Prefs, area keyboard Increments. Have something you need.

    Then use Nudge (up, down, left, right arrow).

  • Cannot move the anchor points using the Subselection tool? (CS5)

    Hey.
    I experienced an intermittent problem in Flash CS5, where sometimes I can't push anything using the Subselection tool. Sometimes, I can, but most of the time I can't and I don't know why.

    I can still click-and - drag points (or multiple points/paths), but I can't push the keyboard.

    Any ideas?

    My guess is that the item is grouped and you are inside the publishing group? For some reason any in this case you cannot move the points in this way.

    Separate the Group and try again. Sorry that's the only answer I know.

  • How we move the top point of the triangle down without shift 2 low points!

    Hello

    I'm doing my own logo... (trial and error)... and the need to move the top point of the triangle down without the 2 basis points on the way down!  Have been to him for a long time but the basis of 2 points to continue moving down for.

    It's actually a small square with a triangle roof - House, but the roof is too high.   Very simple things, but the basic points is still moving down!

    Would like to know how to do it!

    Thank you!

    Tania (U.K)

    If still in trouble, download a screen shot of your form with all points of view.  How did you produce the form?  You could either use the polygon tool with set on 3 sides, or a more convoluted process, is to use the pen tool to draw the shape.  Then with the resultant Workpath selected in the Trace Panel, go layer > fill new layer > solid color. This produces a new layer of the shape of your workpath.

  • HOW TO MOVE THE FLAG POINT MAP, MIRCOSOFT 2013

    HOW TO MOVE THE FLAG POINT MAP, MIRCOSOFT 2013

    Hello

    It is not a Community Forum for MapPoint.

    Ask here

    Highway, Streets & Trips, MapPoint Forum:
    http://social.Microsoft.com/forums/en-us/streetsandtrips/threads

    Other Support options (not free)

    Support for MapPoint, streets & trips and Highway:
    http://support.Microsoft.com/ph/851

    Don

  • How to move the insertion point from editText ScriptUI?

    Hello.

    How to move the insertion point from editText ScriptUI?

    Please tell me the JS code.

    Thank you.

    I don't think you can. You can control the selection of text in an editText widget, but not the position of the insertion point.

  • Navigation in both sense between the anchor points with "prev" and "next buttons?"

    Hi all

    I'm working on a horizontal presentation site that has anchors on each part. That the user scroll, he snaps to each anchor point. It works fine with just the mouse wheel, but I wish I had previous buttons and following which allow easy navigation between points. I know I can have buttons to jump to say on each article has > B > C and then C > B >, but it's a simple "prev" and "next" buttons that are pinned to the page as a whole. Then, as the page scrolls from left to right, the buttons remain in place. Is it possible to have them just go to previous and next in the line, rather than linking a button to anchor point A, B, C, etc.?

    NEW WIDGET! Navigation in both sense between the anchor points with "prev" and "next" buttons http://goo.GL/TMbZRc

  • AE CS5 - shape layer - moves the anchor after keyframe position

    I am an intuitive (to me) behavior with a new shape layer. Here are the steps to reproduce the problem. I was able to make a CAP to screen the problem but can't find a way to upload it on this forum.

    1. in an existing publication, I create a new shape layer

    2. by default, the anchor (central point) is in the center of the shape layer dead. Perfect.

    3. I turn on Position key frames and add a keyframe position my moment

    4. instantly the anchor now jumps to the center of the composition, and so now when I adapt my shape layer is not measure correctly

    If I try to use the Pan tool, I get keys to position images. Moreover, I SHOULD NOT HAVE to DO THIS, being the anchor point to the correct start with place and it is only because of this "bug" keyframing who jumps out of anchor point.

    What I'm missing or doing wrong? How can I add a keyframe position to a NEW LAYER that has no other animation on it and always keep the anchor point in the center of dead of my form?

    Thanks for your advice,

    Tom

    Again, read the help. Shape layer items have their own groups of transformation. To achieve a correct animation, you must animate those, not the global container layer.

    Mylenium

  • How set the anchor point of the composition (no layer)

    Hi people,

    I have a composition very long and skinny.  In a far corner of the comp, I'm turning a layer on the x axis, but I want to turn backward in relationship to itself, and NOT with regard to the focus of the long and lean model.  I changed the anchor point of the layer itself to be the center of the layer, but it always tilted toward the center of the model:

    Screen Shot 2016-09-04 at 2.14.33 PM.png

    How can I change the anchor point of the comp itself?  I tried to change the position of 'anchor' in the grid 3 x 3 in the composition settings panel, but that seemed to have no effect.  Thank you!

    mbirame wrote:

    It makes sense, but it surprises me. If the point of leakage of a 3D object will always be in the center of the composition?

    No.... Just like in real life, point of view is controlled by the position of the camera, the angle of view is controlled by the focal length, and the center of the view is always on an infinite perpendicular line between the center of the plan of the film (point of interest). The human eye is not tilt shift, like the cameras was discovered and no not the camera AE (or no matter what camera I've ever seen in a 3D application, so you can not control the perspective by winning the film plane or by moving the center of the lens as you can do with a camera or a tilt shift lens.

    The vanishing point is where the parallel lines converge and depends on the angle of parallel lines to the camera.

    I hope that makes sense.

    Here's the thing about nesting more small compositions in a larger. If you put 3D layers in your nested compositions and condense the transformations, then the camera in the main computer will interact with the 3D layers in nested compositions. If you do not condense the transformations there will be no change in perspective as the camera moves into the main computer. If you do not condense the transformations and you make the 3D before comps will organize just flat cards in the main 3D model space.

    One last thing. Only the Active camera view has perspective. All custom views are orthogonal - no perspective. This

    It will take a minute, but you should be able to wrap your head around that. Here is a demonstration of model how global collapse of transformations. Feel free to play with it. Collapse Transformations.aep (Note: your browser may add an extension .txt to the app file - just delete it)

  • Unable to set the anchor points of the path when the keyframes turned on...

    I have a layer of irregular shape who I am deformation over time (from smallest to largest). I am able to set the anchor points of the path to the forms I want, but once I put two keyframes for the path I'm interpolating a slide, I'm more able to set the anchor points for minor changes, for example, I am unable to draw the Bézier handles. If I disable keyframes, then I am allowed to adjust the anchor again, but that means I have to start whenever I need to make an adjustment. I have run successfully the concept but need to change several layers of form in this way, and not having is not access to the Bézier handles point of anchorage slows productivity.

    Any ideas?

    Thanks in advance,

    Chris

    12.2.1.5 AE

    Mac 10.9.4

    Sorry, I missed the rather obscure reference to an expression in the first post you. Had, I had to pay more attention I'd say disable the expression to change the path, and then select. Not being able to select a top with the marks of perfectly logical on expression because it is turned on with the full path is selected by the expression of all time. This is how work expressions. This seems to be a lot of trouble to go just to change the "timing" of a couple of keyframes.

  • Gradient mesh - segments distorted with no anchor points

    I often run into a very strange behavior with the gradient mesh tool, where a line segment becomes strongly deformed (bent, looped or with a hard angle in it) has no anchor points or control handles to take account of the distorted line segment. I've seen this happen with the gradient mesh tool. In my last occurrence of this issue, I should be a curve segment gently between two flat control points, and on the contrary, there is this huge "elbow" in what was a difficult angle and almost a loop that has nothing to do with the anchor points. There are has no anchor between these two points (I started with a rectangle and has begun adding and manipiulating points).

    Anyone know of what I speak and have a workaround or a solution? Or even an explanation of why this happens maybe make me less frustrated.

    t

    Meshes sometimes insert points "helper." Switch to the point less tool, then click on the 'assistance' to delete it.

    'Helper' points are visible only when the tool Point less is selected. They appear as small, strong, points compared to actual mesh points. Below is an extreme example of the "assistance" points being inserted.

  • Help please! After the installation of el capitan, the anchor points are not visible in illustrator CS5!

    After the installation of el capitan, the anchor points are not visible in illustrator CS5. What can I do?

    Sun,

    Outside of this (possible) case, there is no report confirmed the successful performance of CS5 on El Capitan:

    Illustrator CS5 quit unexpectedly in mac os x 10.11.2

    Are you sure that you have shown (alternating with Cmd + H) edges?

Maybe you are looking for