MultitouchInputMode

Hi people - I build an app that is essentially a 'puzzle' - IE where you have the parts you need to get into the other rooms.  This means that individual parts must be able to be moved and rotation.

Question: is it possible for a program to listen for the TWO flash.ui.Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT [(alors qu'un seul doigt peut être programmé pour déplacer la pièce de puzzle), AND flash.ui.Multitouch.inputMode = MultitouchInputMode.GESTURE (so that an action of "rotate" of two fingers can turn a piece of the puzzle.]  I guess I could program listeners in mode TOUCH_POINT to watch for an event of type rotation, but I hope that there is some automatic events that can be triggered.

Thank you.

Jim

Jimmy,

When Multitouch.inputMode is set to GESTURE, you will not receive the TouchEvent event, but you can still listen to the events of MouseEvent - upward, low, move, click etc. These events are sometimes slightly delayed (so that the logic of gesture can determine if they are part of a gesture) or cancelled (if it turns out that they are part of a gesture).

Cheers, - Jon-

Tags: BlackBerry Developers

Similar Questions

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    iBrent

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    now I ask convert this little piece of code a Multitouch event is the code

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    ==============

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  • Detect the finger leaves the scene

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    Capture.PNG

    Use removeEventListener to remove event listeners. for example,.

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