Need audio.

No audio output device installed and no option under device even when showing hidden devices Manager. Help, please


The following article might be worth a visit:

Windows 7 - no sound in Windows
(valid for XP - Vista - 7)

Tags: Windows

Similar Questions

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    I need audio drivers for HP pavilion laptop computer dx5000 (notebook) that can work with Windows7


    1. what exactly happens when you try to play to any audio?

    2. What is the exact model of your computer?

    I suggest to select the appropriate template from the computer and then try to download and install the drivers from the link.

    No sound in Windows:

    For all windows questions do not hesitate to contact us and we will be happy to help you.

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    I would like to ask your help with the following problem:

    I bought a Satellite L500-14F (PLSJTE) and I would like to use it with windows XP, but I failed get the audio driver.

    I would appreciate your help!


    The Satellite L500 doesn t supports Windows XP then you will need to look for other pilot sites.

    In your case I am looking on the site of the factory of the sound chip. Normally, you can also download the audio driver.

    And don t forget to install SP3 before installing the audio driver. SP3 contains 2 fixes for Audio cards high definition and you will need!

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    I was using a phone LG Optimus L90. A primary use of my smartphone is going to be like a music device. The L90 was very good, with the exception of a drawback as such, the speaker was in the back of the phone. Recently, I came to realize how well LG sets up their phones. I find that I can't do without at least a LG, mono audio output characteristic, and since my audience is slightly lower in the left ear, I could use balance between the L - R channels as well. These two parameters are on LG phones in general settings in the section under the heading of hearing accessibility. These settings are there to help people with hearing impairments. It is admirable of LG, nevertheless that it confuses me greatly to know that these settings are not the standard Android adjustments available in the sound settings section. I am not hearing impaired, but I have a strong preference for listening to music in mono in particular when listening through headphones. I don't really like music that was arbitrarily divided into channel components, that is not the way I listen to music. I listen to a lot of historical records that were not particularly well rendered in stereo. Yesterday I listened to one of my favorite artists. This guy was ahead of his time, in harmonic and rhythmic terms, but he played with a rhythm section of his time who were mediocre, at best. It is the type of stereo Audio on my LG L90 has been defined. and the music sounded terrible. Stereo was separated on the drummer, almost all alone in a channel he used brushes making its very sharp, distracting, if not downright annoying, as it was just time for maintaining a way boring and repetitive. The music sounded so terrible, and I love this artist so much, I've adjusted the audio back to Mono so I was driving home in the car. He did an enormous qualitative difference in the listenability of this track to the drummer in the group where it really doesn't have its evil. This is just one example. In general, I find mono more reliable for music playback, so I would probably put audio in mono and leave it there just to avoid experiences like that I just described. If you want me to expose on the theory behind my preference for mono audio output, I do reluctantly. But here's something to consider for Google and Motorola. I find that listening in stereo through headphones is very distracting, unpleasantly awkward for me. Now, have you ever heard of the distracted driving as a result of the use of the cell phone? This is the big problem.

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    Please answer by the forum my direct email address is no longer valid, and I don't know how to change

    Hi, Francis:

    It would be the driver that you need your PC support and driver page...

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    Good night

    How to install driver audio HP 17 e112dx:

    Please follow it below mentioned steps to isolate the problem:

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    I m not surprised! You tried to install a bad dude driver sound ;)

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    The L300 is a new series on the market. I checked the page European driver of Toshiba and it seems that XP drivers are not being released at this time

    What to say to boyfriend. I think you have to wait until Toshiba release all the XP drivers for this series L300

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    Number 3: When I use the behavior Audio Fade In / Fade Out, he Faints, but in the end, volume breaks out back for a fraction of a second before he became silent. So it's a bland, bland, quiet, split second volume full, silent. I'll have to manually key frame it to fade.

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    Thank you!

    Hi Scott,.

    I had problems with M5 until recently. Audio would stutter and delay making any sort of audio animation an impossibility. But now, which has stopped, and I don't know why. I've not being updated at El Cap again. I think he played with 5.2.1 and continued with 5.2.2 but as I said now has resolved itself.

    What about other audio issues, audio and deformation fades. I dropped many years ago doing any kind of audio work in motion. I don't think it is built for this kind of thing. Usually I create a rough bed, use it as a guide, and then import the exported file the motion in fcpx or logic and finish than the audio.

    Thank you


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    Assuming that you have sound chip built into your motherboard, drivers found on your motherboard site. When a name brand PC or laptop, on the site of decision makers

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    Hello everyone.

    I have Compaq presario C700.

    Serial number is: C740EE

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    Please help me to find audio driver for my computer.

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    Thanks in advance.


    First install correct MS - SAU:

    MS-UAA for XP with SP2 (required with a reboot before the Audio driver and Modem) here


    MS-UAA for XP with SP3 (required with a reboot before the Audio driver and Modem) here

    When you go to this download:

    Conexant High Definition SmartAudio 221 here

    Unzip it to a folder... Use the device, right click "Audio Device on HD" Manager, choose Update driver,
    Not to communicate,
    Install from a list or specific location,
    Select don't search, I will choose the driver to install.
    For the hardware Type select 'show all devices '.
    Remove control "Show compatible hardware" and click on 'disk '.
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  • Need audio does not play then moved to the new position for audio player

    I have an audio player that has a custom calendar and the playhead. I use a start and stop drag to move the time line, but the only way I can do work is to play whenever I release the read head. I want to be arrested if the player is in pause mode and play if the player was playing.

    Thanks in advance.

    var XMLLoaded:XML = new XML();
    XMLLoaded.ignoreWhite = true;
    var timesLoaded:Number = 0;
    this.createEmptyMovieClip ("sound_mc", this.getNextHighestDepth);
    var sound_mc:Sound = new Sound();
    var done: Boolean = false;
    var XMLSnippits:XML = new XML();
    var sStart:Array = new Array;
    var sText:Array = new Array;
    var sS;
    var audioFileLoaded:Boolean = false;
    var fileToLoadLink = _root.metaUrl;
    var callFile:String;
    var XMLMetaData:String;
    var totalSecs:Number;
    var snippitLength:Number;
    var XMLTimer;
    var soundLength;
    var currentTime;
    audioTime var;
    var timeUpdate;
    var amountLoaded;
    var time;
    the var position;
    var timerStarted:String;
    leftLimit var;
    rightLimit var
    var secLength:Number;
    var min;
    var dry;
    var playHeadPlaying:Boolean = false;
    var pausedInterval:Number;

    play_btn._visible = true;
    pause_btn._visible = false;
    button_background._visible = true;
    timeline.loader.audioLoaded._width = 0;
    Dash._visible = false;
    audioTotal._visible = false;
    cTime._visible = false;

    function startInterval (): Void {}
    sS = setInterval (soundStatus, 100);
    trace ("startInterval is Running");

    function stopInterval (): Void {}
    clearInterval (sS);

    function soundStatus() {}
    amountLoaded = sound_mc.getBytesLoaded () / sound_mc.getBytesTotal ();
    time = sound_mc.duration;
    position = sound_mc.position;
    timeline.loader.audioLoaded._width = amountLoaded * 378;
    timeline.playHead._x = position / hour * 378;
    trace ("play Interval");

    Load the Audio file

    function loadAudioFile (): Void {}

    trace ("loadAudioFile is executed");

    XMLLoaded.onLoad = {function(bSuccess:Boolean):Void}
    timerStarted = "no";
    If {(bSuccess)
    If (XMLLoaded.firstChild.childNodes [0] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue == 'Yes') {}
    callFile = XMLLoaded.firstChild.childNodes [1] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    trace (timerStarted + "State of the timer");
    clearInterval (XMLTimer);
    audioFileLoaded = true;
    sound_mc.loadSound (callFile, false);
    getURL ("javascript:alert('"+callFile+"')", ");

    sound_mc. OnLoad = function (bSucess:Boolean): Void {}
    If {(bSucess)
    This.Start ();
    playHeadPlaying = true;
    words.htmlText = "Please select a marker."
    play_btn._visible = false;
    pause_btn._visible = true;
    button_background._visible = true;
    timeline.playHead.enabled = true;
    play_btn._alpha = 100;
    play_btn.enabled = true;
    button_background._alpha = 100;
    clearInterval (XMLTimer);
    If (snippitLength > 0) {}
    trace (snippitLength + "add markers");
    } else {}
    trace (snippitLength + "Add timer");

    } else {}
    if(timesLoaded == 10) {}
    trace ("there was an error loading this file");
    clearInterval (XMLTimer);
    } else {}


    function loadXML (): Void {}
    XMLMetaData = XMLSnippits.firstChild.childNodes [2] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    XMLLoaded.load (XMLMetaData);
    timesLoaded += 1
    trace ("XML has been loaded" + timesLoaded);
    XMLTimer = setInterval (loadXML, 3000);


    Load the XML of the Meta data
    function fileAdded (): Void {}

    trace (sStart);
    timeline.playHead.enabled = false;
    Words.html = true;

    XMLSnippits.ignoreWhite = true;

    XMLSnippits.onLoad = {function(bSucess:Boolean):Void}
    If {(bSucess)
    snippitLength = XMLSnippits.firstChild.childNodes [3].childNodes.length;
    trace (snippitLength + "is the length");
    for (var j: Number = 0; j < snippitLength; j ++) {}
    sStart [j] = XMLSnippits.firstChild.childNodes [3] Sublst.ChildNodes(1).ChildNodes(0) [j] Sublst.ChildNodes(1).ChildNodes(0) [0] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    sText [j] = XMLSnippits.firstChild.childNodes [3] Sublst.ChildNodes(1).ChildNodes(0) [j] Sublst.ChildNodes(1).ChildNodes(0) [4] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    var sStart:Number = 53;
    Send: var number = 234;
    trace ("success");
    getURL ("javascript:alert('"+fileToLoadLink+"')", ");
    trace (sStart);
    } else {}
    trace ("Failed");

    XMLSnippits.load (fileToLoadLink);
    XMLSnippits.load ('call-meta - data .xml');


    sound_mc.onSoundComplete = function (): Void {}
    finished = true;
    play_btn._visible = true;
    pause_btn._visible = false;
    words.htmlText = "Please select a marker."


    play_btn.onRelease = function (): Void {}
    {if (audioFileLoaded)}
    {if (finished)}
    sound_mc. Start();
    finished = false;
    } else {}
    sound_mc. Stop();
    sound_mc. Start(sound_mc.position/1000);
    pause_btn._visible = true;
    play_btn._visible = false;
    playHeadPlaying = true;
    clearInterval (pausedInterval);
    } else {}
    words.htmlText = "load your call."
    play_btn._alpha = 45;
    play_btn. Enabled = false;
    button_background._alpha = 45;
    trace (sStart + "is the sStart table");

    pause_btn.onRelease = function (): Void {}

    sound_mc. Stop();
    pause_btn._visible = false;
    play_btn._visible = true;
    playHeadPlaying = false;
    pausedInterval = setInterval (updatePlayHead, 100);

    timeline.playHead.onPress = function (): Void {}


    timeline.playHead.onRelease = function (): Void {}
    {if (playHeadPlaying)}

    } else {}
    sound_mc. Stop


    timeline.playHead.onReleaseOutside = function (): Void {}

    function startDragger (): Void {}
    leftLimit = timeline.loader._x;
    rightLimit = timeline.loader._width + timeline.loader._x;
    sound_mc. Stop();
    play_btn._visible = false;
    pause_btn._visible = true;
    startDrag (timeline.playHead, false, leftLimit, timeline.loader._y, rightLimit, timeline.loader._y);


    function stopDragger (): Void {}
    soundLength = sound_mc.duration / 1000;
    sound_mc. Start (timeline.playHead._x/timeline._width * soundLength);
    trace ("seconds equal:" + timeline.playHead._x/timeline._width * soundLength);

    function addMarkers (): Void {}
    totalSecs = XMLSnippits.firstChild.childNodes [1] Sublst.ChildNodes(1).ChildNodes(0) [0] .nodeValue;
    secLength = timeline.loader._width / totalSecs;
    for (var i: Number = 0; i < sStart.length; i ++) {}
    timeline.loader.attachMovie ("marker", "marker" + I, i);
    Timeline.loader ["Marker" + i] ._x = sStart [i] * secLength;
    Timeline.loader ["Marker" + i] ._y = - 3;
    trace (i);
    trace ("marker" + i + "fact");
    trace (timeline.loader ["marker" + i] ._name);
    function addTimer (): Void {}
    timeUpdate = setInterval (checkTime, 500);
    audioTime = convertSecs(sound_mc.duration/1000);
    audioTotal.text = audioTime;
    trace (CurrentTime);
    Words._visible = false;
    Dash._visible = true;
    cTime._visible = true;
    audioTotal._visible = true;

    function convertSecs(sec:Number):String {}
    s = Math.round (sec);
    min = Math.floor (sec/60);
    s = s - (min * 60);
    seconds = String (Math.round(secs*100)/100);
    If ((dry) Number < 10) {}
    seconds = '0' + dry;
    "return min +": "+ seconds;

    function checkTime (): Void {}
    currentTime = convertSecs(sound_mc.position/1000);
    cTime.text = currentTime;

    function updatePlayHead (): Void {}


    Clear your pausedInterval.

  • I received an email with a MOV file need audio to play on Windows Vista.

    I followed the prompt that says right click and save as a file tarket successfully.  My computer sysem is Windows Vista.


    1. What is the error message or an exact error code?

    2. using an email client or webmail?

    I would suggest trying the following steps and check if it helps.

    Step 1: Download and save the post .mov file and save it to the desktop. Do not save the file as target.

    Step 2: Right click on the downloaded file and try to play in Windows Media Player.

    It may be useful

  • Windows XP; No noise, Code 10, need to HELP Audio!

    I have a Gateway laptop with windows XP. I deleted a non-Windows program, and it took my sound with it. After looking at all & put thru to update all the drivers, I found in 'Advanced Volume Audio Controls' I "No. Device" in reading or recording. Now, he tells me he needs a "table of mixer with volume control. There are a lot of mixers of music out there, but one that is good. I also had this code 10. Also need Audio driver "ATI SB400 PCI AC 97" Microsoft approved.  Any help is more than good! Thank you, Stephen B


    You can follow the steps from the link: errors Code 10 Description that generates the Device Manager in Windows computers:

    You can also run the troubleshooting utility from the link: no sound in Windows:

    Here is the link to the manufacturer's website:

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