No sound when playing audio files

the sound does not when I try to play music, but when I go into the Panel and test it, the sound works what should I do

Try this: http://windows.microsoft.com/en-US/windows/help/no-sound-in-Windows

Tags: Windows

Similar Questions

  • No sound when recording audio files

    Hello I have a new computer and the audio wma recorder does not work.

    Hello I have a new computer and the audio wma recorder does not work. While the recorder creates audio files, there is no sound on them. I use a Realtek audio set headphones and I am at a loss what to do I tried all options of shooting game of his trouble, which did not help. I need instructions specific to how to get the tape recorder to record.

    Hi DanielAmitai,

    ·         What operating system do you use?

    If it's Windows 7, so please note that Sound WMA MP3 recorder is not compatible with the operating system.

    http://www.MP3-WMA-recorder.com/

    Uninstall the program and try to install in compatibility mode and see if it helps.

    (a) right click on the configuration file (the file setup.exe for the software), and then select Properties.

    (b) now, click on the Compatibility tab and check the box that says run this program in compatibility mode for.

    (c) select Windows Vista (Service Pack 2). Click on apply and OK.

    (d) now right-click on the configuration file and select run as administrator and follow the normal installation procedure. Check to see if it helps.

    For more information, see:

    Make older programs in this version of Windows

    You can also check if there is an update available from the manufacturer.

  • I have no sound when playing my clips by adobe first 12 elements. How to fix this? I checked all the audio levels and there is no mute etc. I've updated to 12.1. Still no sound.

    I have no sound when playing my clips by adobe first 12 elements. How to fix this? I checked all the audio levels and there is no mute etc. I've updated to 12.1, but still no sound in clips. Not even on the old files that are used to work.

    Bfun

    What operating system is running your first items 12/12.1? Can we assume that this audio reads OK

    on the same computer when you use a computer independent of Premiere Elements drive?

    What are the properties of these clips that have worked before, but don't know regarding sound

    For now, I will assume that you are working on Windows 7, 8 or 8.1 64bits.

    Have you checked the settings change preferences/Menu/Audio ASIO hardware? You have all 3rd party audio devices integrated in your IT environment?

    Please delete the Adobe Premiere elements Prefs file and, if it does not, then all 12.0 folder in which the Adobe Premiere elements Prefs file exists. Is the path to 64-bit Windows 7, 8 or 8.1

    Local disk C

    Users

    Owner

    AppData

    Roaming

    Adobe

    First Elements

    12.0

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    You have the installation files or the installation disc with the serial number purchased in case we need to use to uninstall/reinstall?

    We will follow your track to the top.

    RTA

  • How to play audio files, one after the other?

    Hi, I try to create an application that tries to read audio files a few one after the other. I've created a loop for playing audio files. But only the first track is played and the second song is playing only about 5 seconds while the rest do not get played at all and the two files that have played, pieces overlap, which is not supposed to be. Can you guys help me? I need urgent assistance that I need to finish it tonight.

    Here are my codes I created for the application:

    package mypackage;
    
    import javax.microedition.media.Manager;
    import javax.microedition.media.MediaException;
    import javax.microedition.media.Player;
    import java.lang.Class;
    import javax.microedition.rms.RecordStore;
    import java.io.InputStream;
    import java.io.ByteArrayInputStream;
    import net.rim.device.api.media.protocol.ByteArrayInputStreamDataSource;
    import net.rim.device.api.system.*;
    import net.rim.device.api.ui.*;
    import net.rim.device.api.ui.component.*;
    import net.rim.device.api.ui.container.MainScreen;
    import net.rim.device.api.ui.extension.container.*;
    import net.rim.device.api.ui.UiApplication;
    import java.io.IOException;
    
    public class PlayMedia extends UiApplication{
        /**
         * Entry point for application
         * @param args Command line arguments (not used)
         */
        public static void main(String[] args){
    
            PlayMedia theApp = new PlayMedia();
            theApp.enterEventDispatcher();
        }
    
        public PlayMedia()
        {
    
            pushScreen(new PlayMediaScreen());
    
        }
        /**
         * A class extending the MainScreen class, which provides default standard
         * behavior for BlackBerry GUI applications.
         */
        final class PlayMediaScreen extends MainScreen
        {
            /**
             * Creates a new PlayMediaScreen object
             */
            public Player p = null;
            PlayMediaScreen()
            {
                String test3 = "Test(2seconds).mp3";
                String test5 = "Test(2seconds)2.mp3";
                //String test6 = "Test(2seconds)3.mp3";
                String test4 = "Test(2seconds)4.mp3";
                String test1 = "blind_willie.mp3";
                String test2 = "blind_willie.mp3";
                String mp3 = null;
    
                for(int i=0;i<5;i++){
                    if(i == 0){
                        mp3 = test1;
                    }
                    else if(i == 1){
                        mp3 = test2;
                    }
                    else if(i == 2){
                        mp3 = test3;
                    }
                    else if(i == 3){
                        mp3 = test4;
                    }
                    else if(i == 4){
                        mp3 = test5;
                    }
                    //testing
                    System.out.println("Song is "+ mp3 + "???????????????????????????????????????");
    
                    play(mp3);
    
                    System.out.println("Song is "+ mp3 + "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
                }
            }
    
            private void play(String mp3){
    
            InputStream stream = (InputStream)this.getClass().getResourceAsStream("/" + mp3);
    
                try {
                    //p = Manager.createPlayer(source);
                    p = Manager.createPlayer(stream, "audio/mpeg");
                    p.realize();
                    p.prefetch();
    
                    //testing
                    System.out.println("Creating Players!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
                    System.out.println("The mp3 is " + mp3 + "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
    
                } catch (IOException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
    
                    //testing
                    System.out.println("IO Exeception!!!!!!!!!!!!!!!!1 " + e);
    
                    //testing
                    System.out.println(p);
    
                } catch (MediaException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
    
                //testing
                System.out.println("Media Exeception!!!!!!!!!!!!!!!!1" + e);
    
                //testing
                System.out.println(p);
                }
                /*
                 * Best practice is to invoke realize(), then prefetch(), then start().
                 * Following this sequence reduces delays in starting media playback.
                 *
                 * Invoking start() as shown below will cause start() to invoke  prefetch(0),
                 * which invokes realize() before media playback is started.
                 */
                try {
                    p.start();
                } catch (MediaException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
    
                    //testing
                    System.out.println("Media Exeception for starting!!!!!!!!!!!!!!!!1" + e);
    
                    //testing
                    System.out.println(p);
                }
                /*
                try {
                    p.stop();
                } catch (MediaException e) {
                // TODO Auto-generated catch block
                    e.printStackTrace();
                }
                p.deallocate();
                p.close();
                */
    
            }
        }
    }
    

    Please help me! Thanks in advance!

    What you will do, is add the PlayerListener and / if you have in your loop code would go in the treatment of the END_OF_MEDIA event. Once that noise has stopped you will start the next sound and add the listener of player.

    //Declarations
    PlayerListener pListen;
    String mp3 = "";
    
    ..........
    ..........
    
    pListen = new PlayerListener(){
       public void playerUpdate(Player player, String event, Object eventData) {
          if (event.equals(PlayerListener.END_OF_MEDIA)) {
             if( mp3.equals(test1) ) mp3 = test;
             else if( mp3.equals(test2) ) mp3 = test3;
             else if( mp3.equals(test3) ) mp3 = test4;
             .........
    
             InputStream stream = (InputStream)this.getClass().getResourceAsStream("/" + mp3);
             p = Manager.createPlayer(stream, "audio/mpeg");
             p.realize();
             p.prefetch();
             p.addPlayerListener(pListen);
             p.start();
          }
       }
    }
    
    InputStream stream = (InputStream)this.getClass().getResourceAsStream("/" + mp3);
    p = Manager.createPlayer(stream, "audio/mpeg");
    p.realize();
    p.prefetch();
    p.addPlayerListener(pListen);
    p.start();
    

    So, add the try-catch blocks.

  • NO sound when recording Audio - problems with Windows 7 Ultimate 64-bit

    I got in trouble for almost a year now with NO sound when recording Audio with Windows 7 Ultimate 64-bit. I just found this forum today. It's really weird how recording with windows and other sound recorder works perfectly since 1998 or so until the upgrade to win 7. Now every time I try to record it shows no found recording device or just fails to record any sound. As you'll see below I have activated What U Hear so I can use the system recording features sounds.

    I use the functions of audio recording and pdf reader because I'm legally blind. It is one of the few tools that I could use with ease on all my systems windows for many years.

    A similar question has started happening with nvidia graphics cards. AND... I was led to believe that it was a problem with Sony wanting more strong piracy measures built into windows. Am I correct to assume that this is what is happening with the sound also today or is there a solution to this frustrating problem?

    I run a dxdiag & posted that, according to me, you asked another user on the forum, the same or similar problem.

    Help solve this problem would be greatly appreciated as this has been a problem for quite a while now.

    ------------------
    Information System
    ------------------
    Time of this report: 07 25, 2012, 19:06:02
    Computer name: RAIDER
    Operating system: Windows 7 Ultimate 64 - bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503) - 2030
    Language: English (regional setting: English)
    Manufacturer: Gigabyte Technology Co., Ltd..
    System model: P67A-UD3-B3
    BIOS: Award BIOS v6.00PG Modular
    Processor: Intel Core i5 - 2500K CPU @ 3.30 GHz (4 CPUs), ~3.6GHz
    Memory: RAM 8192MB
    Available OS memory: 8176MB RAM
    Page file: 2861MB used, 13487 MB of available space
    Windows Dir: C:\Windows
    DirectX version: DirectX 11
    DX setup parameters: not found
    DPI setting: Using System DPI
    System DPI setting: 96 DPI (100%)
    DWM DPI Scaling: disabled
    DxDiag Version: 6.01.7601.17514 64 bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display 1 tab: No problems found.
    Sound tab 1: No problems found.
    2 Audio tab: No problems found.
    Input tab: no problems found.

    -------------
    Sound Devices
    -------------
    Description: SPDIF Out (Sound Blaster X - Fi Surround 5.1 Pro)
    Default audio playback: Yes
    Default voice playback: no
    Hardware ID: USB\VID_041E & PID_30DF & REV_0100 & MI_00
    Manufacturer ID: 65535
    Product ID: 65535
    Type: WDM
    Driver name: ksaud.sys
    Driver version: 6.00.0001.0460 (English)
    Driver attributes: Final retail
    WHQL Logo would be: n/a
    Date and size: 2010-07-30 11:35:08, 1588608 bytes
    Other files:
    Driver provider: Creative Technology Ltd.
    HW Accel level: basic
    Cap flags: 0x0
    Min/Max sample rate: 0, 0
    Static/Strm HW Mix beef: 0, 0
    Static/Strm HW 3D steers: 0, 0
    HW memory: 0
    Management of the voice: No.
    Listen/Src/EAX (TM) 2.0: No, no
    Listen/Src/I3DL2 (TM): No, no
    Sensaura (TM) ZoomFX (tm): No.

    Description: Pregnant (Sound Blaster X - Fi Surround 5.1 Pro)
    Default audio playback: No.
    Default voice playback: Yes
    Hardware ID: USB\VID_041E & PID_30DF & REV_0100 & MI_00
    Manufacturer ID: 65535
    Product ID: 65535
    Type: WDM
    Driver name: ksaud.sys
    Driver version: 6.00.0001.0460 (English)
    Driver attributes: Final retail
    WHQL Logo would be: n/a
    Date and size: 2010-07-30 11:35:08, 1588608 bytes
    Other files:
    Driver provider: Creative Technology Ltd.
    HW Accel level: basic
    Cap flags: 0x0
    Min/Max sample rate: 0, 0
    Static/Strm HW Mix beef: 0, 0
    Static/Strm HW 3D steers: 0, 0
    HW memory: 0
    Management of the voice: No.
    Listen/Src/EAX (TM) 2.0: No, no
    Listen/Src/I3DL2 (TM): No, no
    Sensaura (TM) ZoomFX (tm): No.

    ---------------------
    Sound Capture devices
    ---------------------
    Description: What you Hear (Sound Blaster X - Fi Surround 5.1 Pro)
    Capture audio by default: Yes
    Default voice Capture: No.
    Driver name: ksaud.sys
    Driver version: 6.00.0001.0460 (English)
    Driver attributes: Final retail
    Date and size: 2010-07-30 11:35:08, 1588608 bytes
    Cap flags: 0x0
    Format flags: 0x0

    Description: Microphone (Webcam Pro 9000)
    Capture audio by default: No.
    Default voice Capture: No.
    Driver name: USBAUDIO.sys
    Driver version: 6.01.7601.17514 (English)
    Driver attributes: Final retail
    Date and size: 2010-11-21 13:23:47, 109696 bytes
    Cap flags: 0x0
    Format flags: 0x0

    Description: Line-In/Mic-In (Sound Blaster X - Fi Surround 5.1 Pro)
    Capture audio by default: No.
    Default voice Capture: Yes
    Driver name: ksaud.sys
    Driver version: 6.00.0001.0460 (English)
    Driver attributes: Final retail
    Date and size: 2010-07-30 11:35:08, 1588608 bytes
    Cap flags: 0x0
    Format flags: 0x0

    Hello

    In Services, verify that the Windows Audio service is running and set to automatic.

    a. Click Start and type Services and press ENTER.

    (b) ensure that these services are defined accordingly.

    c. right-click the service, and then click Properties.

    According to the DXDiag, there is no default sound capture selected.

    Description: Pregnant (Sound Blaster X - Fi Surround 5.1 Pro)
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    Default voice playback: Yes

    Description: What you Hear (Sound Blaster X - Fi Surround 5.1 Pro)
    Capture audio by default: Yes
    Default voice Capture: No.

    Description: Microphone (Webcam Pro 9000)
    Capture audio by default: No.
    Default voice Capture: No.

    Description: Line-In/Mic-In (Sound Blaster X - Fi Surround 5.1 Pro)

    Capture audio by default: No.

    Default voice Capture: Yes

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    Yes my friend. The computer world is really not easy to understand, and sometimes I wish that I could no longer live the island of computer.
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  • Cannot play audio files on the Internet

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    Hello

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    3. What is the format of the files you are trying to play?

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  • Windows Media Player will play audio files with the exception of midi files

    in my Windows 7 computer, Windows Media Player is called upon to play .mid and .midi files.  When I try to play the file, it says there is a problem with the audio device however, TI WMP plays videos, files mp3 with sound perfect.  Register for midioutID is set to the audio device by default with data 0xffffffff.  I've removed from the media database and allowed him to repopulate but still no sound.  All the settings to another computer running windows 7 that will play the midi files.  What's wrong?

    Hello

    I suggest you run the Fix - it from the link below and if it makes a difference. If the problem persists, turn off Windows Media Player, and then put it from the Windows features.

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    (b) click on programs and features.

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    (e) click Yes and OK to continue.

    (f) restart the computer.

    For your reference:
    http://Windows.Microsoft.com/en-us/Windows7/turn-Windows-features-on-or-off

    It will be useful.

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    I downloaded audio and video files from a Canon Vixia HF M41 camcorder to my computer.  When I try to read files with Windows Media Player, the video is fine but the audio is only a hum.  What codec must be installed to play audio, and where it is available for download?  My operating system is Windows 7, version 6.1 (Build 7601: SvcPack 1)

    Hello

    What type of file are you trying to play?

    Method 1:

    I suggest you follow the link and check.

    Play an audio or video file: frequently asked questions

    http://Windows.Microsoft.com/en-us/Windows7/play-an-audio-or-video-file-frequently-asked-questions

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  • Auto-play audio file

    Hello everyone!

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    Here's a simple way:

    ----------------------

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    }

    playTheSound();

    ---------------------

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    I checked the Audio and audio tab in the control panel that now tells me that there are no speakers available on my laptop? Is there a driver I can download?

    I tried to reload the drivers from the CD tools but still problems

    Hello

    According to Microsoft Knowledge base article, the error message appears because when you change the Audio hardware acceleration affecting None this removes the device hardware acceleration of the list of possible devices. However, DSound continues to try to map to the device.

    Windows cannot execute DPVSetup.exe, use Add/Remove Programs Control Panel to install.

    Please read this article:
    http://support.Microsoft.com/kb/282882/en-us/

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    Hello

    Well, it sounds your need a good codec to play DVDs. As far as I know if you want to watch DVDs with Windows Media Player you need a special codec. Have you tried to watch DVDs with other software that is of InterVideo WinDVD? Try it.

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