Plotted in 3D rendering engine Department. Still images rendered in animatons.

Hello!

I would like to ask the pros how can I optimize the rendering of animations process?

I have a publication with text extruded with 3D engine layer traced to the RADIUS. There is an intro (text) and outro (text disappears). Between the intro and outro are just still frames, without any movement. When I go, I see how after the intro of rendering, each still image unique rerenders again and again. It is increases rendering time significantly, why it is happening? How can I optimize the rendering process? Is it possible for AE render a single image still animation, produce this next image is the same and jump rerender, continue to render fragments of an animation at the end next?  Maybe there's a cache or something else that needs to be enabled?

The AE version is CC 2015.3 (13.8.1.38)

Mac OS X 10.11.6 (15 G 31)

24 GB RAM

3.2 GHz Intel Core i5

CUDA driver version: 7.5.30

Thank you!

3D Raytrace rendering engine uses a brute force method and makes each image. Your only option would be to pre-rendered sequences of images and use them.

Mylenium

Tags: After Effects

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