poor performance iscsi

Hi all I use an esx4 connect to a store of data opensolaris. On the open solaris, I share a dir by nfs and iscsi logical unit number. When I try this from windows I the same perf (near 100 MB/s) but when I test with vm on each data store I have 67 MB/s for nfs (it's ok) but only 34 MB/s with iscsi.

It is therefore possible to increse the perf iscsi or not?

I have 100 MB/s without any problem. You must specify your configuration on COMSTAR so that we can see where is the problem. Do you have the SSD as slog? I heard NFS and iSCSI are that both use sync writing in ESX

Tags: VMware

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            private var _mp3: Sound;
            private var _sound: Sound;
    
            private var _target: ByteArray;
    
            private var _position: Number;
            private var _rate: Number;
    
            public function MP3Pitch( url: String )
            {
                _target = new ByteArray();
    
                _mp3 = new Sound();
                _mp3.addEventListener( Event.COMPLETE, complete );
                _mp3.load( new URLRequest( url ) );
    
                _position = 0.0;
                _rate = 1.0;
    
                _sound = new Sound();
                _sound.addEventListener( SampleDataEvent.SAMPLE_DATA, sampleData );
            }
    
            public function get rate(): Number
            {
                return _rate;
            }
    
            public function set rate( value: Number ): void
            {
                if( value < 0.0 )
                    value = 0;
    
                _rate = value;
            }
    
            private function complete( event: Event ): void
            {
                _sound.play();
            }
    
            private function sampleData( event: SampleDataEvent ): void
            {
                //-- REUSE INSTEAD OF RECREATION
                _target.position = 0;
    
                //-- SHORTCUT
                var data: ByteArray = event.data;
    
                var scaledBlockSize: Number = BLOCK_SIZE * _rate;
                var positionInt: int = _position;
                var alpha: Number = _position - positionInt;
    
                var positionTargetNum: Number = alpha;
                var positionTargetInt: int = -1;
    
                //-- COMPUTE NUMBER OF SAMPLES NEED TO PROCESS BLOCK (+2 FOR INTERPOLATION)
                var need: int = Math.ceil( scaledBlockSize ) + 2;
    
                //-- EXTRACT SAMPLES
                var read: int = _mp3.extract( _target, need, positionInt );
    
                var n: int = read == need ? BLOCK_SIZE : read / _rate;
    
                var l0: Number;
                var r0: Number;
                var l1: Number;
                var r1: Number;
    
                for( var i: int = 0 ; i < n ; ++i )
                {
                    //-- AVOID READING EQUAL SAMPLES, IF RATE < 1.0
                    if( int( positionTargetNum ) != positionTargetInt )
                    {
                        positionTargetInt = positionTargetNum;
    
                        //-- SET TARGET READ POSITION
                        _target.position = positionTargetInt << 3;
    
                        //-- READ TWO STEREO SAMPLES FOR LINEAR INTERPOLATION
                        l0 = _target.readFloat();
                        r0 = _target.readFloat();
    
                        l1 = _target.readFloat();
                        r1 = _target.readFloat();
                    }
    
                    //-- WRITE INTERPOLATED AMPLITUDES INTO STREAM
                    data.writeFloat( l0 + alpha * ( l1 - l0 ) );
                    data.writeFloat( r0 + alpha * ( r1 - r0 ) );
    
                    //-- INCREASE TARGET POSITION
                    positionTargetNum += _rate;
    
                    //-- INCREASE FRACTION AND CLAMP BETWEEN 0 AND 1
                    alpha += _rate;
                    while( alpha >= 1.0 ) --alpha;
                }
    
                //-- FILL REST OF STREAM WITH ZEROs
                if( i < BLOCK_SIZE )
                {
                    while( i < BLOCK_SIZE )
                    {
                        data.writeFloat( 0.0 );
                        data.writeFloat( 0.0 );
    
                        ++i;
                    }
                }
    
                //-- INCREASE SOUND POSITION
                _position += scaledBlockSize;
            }
        }
    }
    

    When I play a sound by using this method, it is extremely rough. However, this class is as simple as it can get, so I missed something? Or should I just give up on making this work on the PlayBook?

    Best regards

    I don't see anything explaining why the code is so complicated, instead of just letting the Sound object directly play the MP3 file.  Why all the SampleData stuff?

    Also, I've only skimmed it so far, but I see that block_size is hardcoded to 3072.  Why that value?  Have you tried others?  Depending on how much other work the code, it may simply not be generating as many samples per update (i.e. for each SampleDataEvent.SAMPLE_DATA) you should try to do it, then it 'get '.  Try at least 4096, or an even greater value if this is allowed... I vaguely remember 8192 is the maximum (although perhaps shared between the two channels).

    How long the event runs itself?  Try to add a measure of the time at the beginning and at the end of this routine to see if it takes much more time that you expect... and longer than the time available to it.

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