Programmatically create the puppet pin

Hi all

I would like to ask whether it is possible create programmatically puppet pins...

I tried to copy the structure of water courses ("ADBE FreePin3", "ADBE FreePin3 Mesh", 'ADBE FreePin3 PosPin Position',...) pins created manually with

corresponding values, but when I create, broadcast this way they are disabled (AEGP_DynStreamFlag_DISABLED - and greyed in the user interface).

I assume that the Summit "index ADBE FreePin3 PosPin Vtx" is just an index in the table stored internally in the form of arbitrary data so that the mesh and the PIN must be created somehow before you set these values.

I found this thread where they try to do the same thing using scripts (also unsuccessfully)Create of corner puppet on a mesh existing via script

I have some ideas on how this could be done using the SDK, but all involve them diving into the dark waters...

-call the method EffectSuite::AEGP_EffectCallGeneric with mouse fake click events (PF_Cmd_EVENT) or some directly if the effect of FreePin supports PF_Cmd_COMPLETELY_GENERAL orders

-use 'FreePin Suite' - which is not a part of the public SDK but can be acquired using AquireSuite... - but as it is not public, I guess it works with a memory that's not so sure touch even if I managed to get/create file header appropriate for this suite

Perhaps there is a simple and elegant to create those pins that I completely forgot, then I'd be really grateful for any suggestions

Thank you very much!

Martin

Here, I just find a workaround...

Step 1: save an animation preset with a puppet effect applied (with desired number of pine trees - but it does not matter where you place the pins)

step 2: apply this preset to a layer (using AEGP_ExecuteScript ("app.project.item (index) .layer (index) .applyPreset (presetName) ;")) - which will add the puppet with pins effect

step 3: change the flow of existing pine vertex offset values by using stream suite

step 4: reset (Pines which will reload the State internal - will jump to the right place)

step 5: change position of vertex streams using the suite of flow

So all you need is a set of files .ffx with a different number of pins puppet used - because they cannot be added programmatically - but it is possible to modify existing ones...

Thanks a lot for your support!

See you soon,.

Martin

Tags: After Effects

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