publish photo albums

It was easy to export an albumn to my website using export in i {hoto. But this facitity isn't in the picture. Great loss. That I do know?

iPhoto is still on your Mac and you can re - install it if you want.  Other than that, if you use Photo, unfortunately, you must drag Albums or Photos to the Photo app on your desktop and then put them in iWeb.

That's the problem with the help of an application that has not been updated since 6 years and is now unsupported - technology moves, which means that it works as well, if at all in some cases.

Tags: iLife

Similar Questions

  • share a photo album on Facebook

    This seems to be a basic question, but I can't understand it. I know how to share a single photo on Facebook, but I just spent time creating a photo album, choose the pictures to include, and I want to publish the entire album on Facebook as-is, with a post. When I select the album, I'm not able to select all the photos in the album. Only, it selects one photo at a time. I don't want to display each picture individually. I could probably select several photos, if I switch to the display of Photos (one that shows all the pictures in my library), but I don't want to have to re - select the pictures I want. This work has been done. Why don't I just post the edited together album?

    Photos help - click Help in the top bar

    Login to your Facebook, Flickr or Twitter account

    Publish your photos and video clips on Facebook

    1. Select the photos or video clips that you want to validate.
    2. Click on the Share button in the toolbar and choose the Photos Facebook.If you requests to connect to your Facebook account, type your user name and password, and then click Sign In.
    3. In the Facebook dialog box, click options for the photos and if you wish, add a comment.
      • Choose who can view the photos: Click the dropdown at the top left, and then choose an option.
      • Choose a place to post photos: Click the pop-up menu for editing and choose your calendar or an album.
      • Add the location of your computer for photos: Click Add location.
      • Add a comment: Optionally, type a comment to accompany the photos.
    4. Click on publish.

    Publish your photos on Flickr

    Share a photo on Twitter

  • Windows Live Mail trying to publish "an album" and cannot complete

    I'm stuck. My Live Mail trying to publish an album and obviously cannot complete. I went to the Outbox and delete all emails (some with photos) who were in the queue. The Outbox indicates empty now, but I'm still stuck. Selection of stop on the screen to direct work e-mail does nothing. Escape does nothing. Ctrl-alt-del, running the Task Manager and work stoppage has no effect. Rebooting the computer did nothing. He tried to publish 8 of 8 photos. He usually does in the program OneDrive (SkyDrive) but this time it's just there being not able to finish and apparently I can't stop it so that my life could continue on. Help, please!

    [Original title: Windows Live Mail]

    Join the club. Photo e-mail is broken and there is nothing you can do about it. You will find a description of the problem, some instructions to clear the error and suggestions on how to bypass the fault in this post: broken Photo mail function.

    You can also vote for the suggestion on the OneDrive UserVoice site.

  • Next button circumvents the delay in photo album

    I am a novice with Flash Pro, but the challenge of creating a slide show to a Web site. I used Flash Pro CS5 and the model Advanced Photo Album. I have struggled for a while and searched around for more information before arriving finally to load images and work as coded.

    Everything went well and I published the. SWF and all images on the site root folder but when I click on the 'next' button it pops a picture. The delay is set to 5 seconds, but it would seem that the forward button circumvents the delay that is if I leave a picture for 3 seconds and then press the next button, the following image shows only 2 seconds ahead of siwtching to the next, despite the delay to 5. If I let it run automatically as all the pictures to follow the rule of the time. I have included the code below. The only thing I changed is the length of the transition from "fade" between 0.25 and 1.

    Note: I had to integrate the HTML code not the. SWF when integrating the. SWF on the site, he brought to the top of the flash element, but none of the images. Don't know if it is having an effect on coding.

    Many thanks for any help

    Import fl.data.DataProvider;

    Import fl.events.ListEvent;

    Fl.transitions import. *;

    Fl.controls import. *;

    USER CONFIGURATION SETTINGS.

    var secondsDelay:Number = 5;

    var autoStart:Boolean = true;

    var transitionOn:Boolean = true; true, false

    var transitionType:String = "Fade"; Blinds, Fade, Fly, Iris, Photo, PixelDissolve, rotate, Squeeze, wipe, Zoom, random

    var hardcodedXML:String = "< photos > < image title ="Rank insignias"> image1.png < / image > < image title ="How it works"> image2.png < / image > < image title ="First steps"> image3.png < / image > < image title ="Brain Crank"> image4.png < / image > < image title ="Natural friendship"> image5.png < / image > < image title ="Fire"> image6.png < / image > < image title ="I got this"> image7.png < / image > < image" title = 'Magic act' > image8.png < / image > < image title = "Replay" > image9.png < / image > < image title = "Samaritan" > image10.png < / image > < image title = 'No. Tag back' > image11.png < / image > < / photos > «;»

    THE END USER CONFIGURATION SETTINGS

    DECLARE VARIABLES AND OBJECTS.

    var imageList:XML = new XML();

    var currentImageID:Number = 0;

    var imageDP:DataProvider = new DataProvider();

    var slideshowTimer:Timer = new Timer ((secondsDelay*1000), 0);

    REPORT AS FINISHED

    HARDCODED FOR XML CODE =.

    imageList = XML (hardcodedXML);

    fl_parseImageXML (ImageList);

    END OF THE HARD-CODED XML

    EVENTS =.

    imageTiles.addEventListener (ListEvent.ITEM_CLICK, fl_tileClickHandler);

    function fl_tileClickHandler(evt:ListEvent):void

    {

    imageHolder.imageLoader.source = evt.item.source;

    currentImageID = evt.item.imgID;

    }

    playPauseToggle_mc.addEventListener (MouseEvent.CLICK, fl_togglePlayPause);

    function fl_togglePlayPause(evt:MouseEvent):void

    {

    If (playPauseToggle_mc.currentLabel is "play")

    {

    fl_startSlideShow();

    playPauseToggle_mc.gotoAndStop ("pause");

    }

    Else if (playPauseToggle_mc.currentLabel == "Paused")

    {

    fl_pauseSlideShow();

    playPauseToggle_mc.gotoAndStop ("play");

    }

    }

    next_btn.addEventListener (MouseEvent.CLICK, fl_nextButtonClick);

    prev_btn.addEventListener (MouseEvent.CLICK, fl_prevButtonClick);

    function fl_nextButtonClick(evt:MouseEvent):void

    {

    fl_nextSlide();

    }

    function fl_prevButtonClick(evt:MouseEvent):void

    {

    fl_prevSlide();

    }

    slideshowTimer.addEventListener (TimerEvent.TIMER, fl_slideShowNext);

    function fl_slideShowNext(evt:TimerEvent):void

    {

    fl_nextSlide();

    }

    EVENTS OF THE END

    FUNCTIONS AND LOGIC =.

    function fl_parseImageXML(imageXML:XML):void

    {

    var imagesNodes:XMLList = imageXML.children ();

    for (var i in imagesNodes)

    {

    var imgURL:String = imagesNodes [i];

    var imgTitle:String is imagesNodes [i] .attribute ("title");.

    imageDP.addItem ({label: imgTitle, source: imgURL, imgID:i});})

    }

    imageTiles.dataProvider = imageDP;

    imageHolder.imageLoader.source = imageDP.getItemAt (currentImageID) .source;

    title_txt. Text = imageDP.getItemAt (currentImageID) .label;

    }

    function fl_startSlideShow (): void

    {

    slideshowTimer.start ();

    }

    function fl_pauseSlideShow (): void

    {

    slideshowTimer.stop ();

    }

    function fl_nextSlide (): void

    {

    currentImageID ++;

    If (currentImageID > = imageDP.length)

    {

    currentImageID = 0;

    }

    if(transitionOn == true)

    {

    fl_doTransition();

    }

    imageHolder.imageLoader.source = imageDP.getItemAt (currentImageID) .source;

    title_txt. Text = imageDP.getItemAt (currentImageID) .label;

    }

    function fl_prevSlide (): void

    {

    -currentImageID;

    If (currentImageID < 0)

    {

    currentImageID = imageDP.length - 1;

    }

    if(transitionOn == true)

    {

    fl_doTransition();

    }

    imageHolder.imageLoader.source = imageDP.getItemAt (currentImageID) .source;

    title_txt. Text = imageDP.getItemAt (currentImageID) .label;

    }

    function fl_doTransition (): void

    {

    If (transitionType is "Blinds")

    {

    TransitionManager.start (imageHolder, {type: stores, direction: Transition.IN, duration: 0.25});

    } ElseIf (transitionType == 'Fade')

    {

    TransitionManager.start (imageHolder, {type: Fade, direction: Transition.IN, time: 1});

    } ElseIf (transitionType == 'Fly')

    {

    TransitionManager.start (imageHolder, {type: Fly, direction: Transition.IN, length: 0.25});

    } ElseIf (transitionType == "Iris")

    {

    TransitionManager.start (imageHolder, {type: Iris, direction: Transition.IN, duration: 0.25});

    } ElseIf (transitionType == 'Photo')

    {

    TransitionManager.start (imageHolder, {type: Photo, direction: Transition.IN, duration: 0.25});

    } ElseIf (transitionType == "PixelDissolve")

    {

    TransitionManager.start (imageHolder, {type: PixelDissolve, direction: Transition.IN, length: 0.25});

    } ElseIf (transitionType == "Rotate")

    {

    TransitionManager.start (imageHolder, {type: turn, direction: Transition.IN, length: 0.25});

    } ElseIf (transitionType == 'Squeeze')

    {

    TransitionManager.start (imageHolder, {type: Squeeze, direction: Transition.IN, length: 0.25});

    } ElseIf (transitionType == "Wipe")

    {

    TransitionManager.start (imageHolder, {type: wipe, direction: Transition.IN, length: 0.25});

    } ElseIf (transitionType == 'Zoom')

    {

    TransitionManager.start (imageHolder, {type: Zoom, direction: Transition.IN, duration: 0.25});

    } ElseIf (transitionType == "Random")

    {

    var randomNumber:Number = Math.round (Math.random () * 9) + 1;

    Switch (NombrAl) {}

    case 1:

    TransitionManager.start (imageHolder, {type: stores, direction: Transition.IN, duration: 0.25});

    break;

    case 2:

    TransitionManager.start (imageHolder, {type: Fade, direction: Transition.IN, time: 1});

    break;

    case 3:

    TransitionManager.start (imageHolder, {type: Fly, direction: Transition.IN, length: 0.25});

    break;

    case 4:

    TransitionManager.start (imageHolder, {type: Iris, direction: Transition.IN, duration: 0.25});

    break;

    case 5:

    TransitionManager.start (imageHolder, {type: Photo, direction: Transition.IN, duration: 0.25});

    break;

    case 6:

    TransitionManager.start (imageHolder, {type: PixelDissolve, direction: Transition.IN, length: 0.25});

    break;

    case 7:

    TransitionManager.start (imageHolder, {type: turn, direction: Transition.IN, length: 0.25});

    break;

    case 8:

    TransitionManager.start (imageHolder, {type: Squeeze, direction: Transition.IN, length: 0.25});

    break;

    case 9:

    TransitionManager.start (imageHolder, {type: wipe, direction: Transition.IN, length: 0.25});

    break;

    case 10:

    TransitionManager.start (imageHolder, {type: Zoom, direction: Transition.IN, duration: 0.25});

    break;

    }

    } else

    {

    trace ("error - transitionType not recognized");

    }

    }

    if(autostart == true)

    {

    fl_startSlideShow();

    playPauseToggle_mc.gotoAndStop ("pause");

    }

    END OF FUNCTIONS AND LOGIC

    The error is because the line fl_parseImageXML (imageList); has been placed before the line var imageDP:DataProvider = new DataProvider(); -so the error 1009.

    As far as model goes - it's lame but I kind of understand the intention to make very primitive while demonstrating some basic AS3 features.

    The code below works perfectly. I tested against this model.

    import fl.data.DataProvider;
    import fl.events.ListEvent;
    import fl.transitions.*;
    import fl.controls.*;
    import flash.utils.Timer;
    
    // USER CONFIG SETTINGS =====
    var secondsDelay:Number = 2;
    var autoStart:Boolean = true;
    var transitionOn:Boolean = true; // true, false
    var transitionsList:Object = {Blinds: Blinds, Fade: Fade, Fly: Fly, Iris: Iris, Photo: Photo, PixelDissolve: PixelDissolve, Rotate: Rotate, Rotate: Rotate, Squeeze: Squeeze, Wipe: Wipe, Zoom: Zoom};
    var randomTransitions:Array = [Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom];
    var transitionType:String = "Random"; // Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom, Random
    var imageList:XML = new XML(image1.pngimage2.pngimage3.pngimage4.pngimage5.pngimage6.pngimage7.pngimage8.pngimage9.pngimage10.pngimage11.png);
    
    // END USER CONFIG SETTINGS
    
    // DECLARE VARIABLES AND OBJECTS =====
    var _currentImageID:int = 0;
    var imageDP:DataProvider = new DataProvider();
    var slideshowTimer:Timer = new Timer((secondsDelay * 1000), 0);
    slideshowTimer.addEventListener(TimerEvent.TIMER, fl_slideShowNext);
    // END DECLARATIONS
    
    fl_parseImageXML(imageList);
    // END CODE FOR HARDCODED XML
    
    // EVENTS =====
    imageTiles.addEventListener(ListEvent.ITEM_CLICK, fl_tileClickHandler);
    playPauseToggle_mc.addEventListener(MouseEvent.CLICK, fl_togglePlayPause);
    next_btn.addEventListener(MouseEvent.CLICK, fl_nextButtonClick);
    prev_btn.addEventListener(MouseEvent.CLICK, fl_prevButtonClick);
    
    function fl_parseImageXML(imageXML:XML):void
    {
        var imagesNodes:XMLList = imageXML.children();
        for (var i:String in imagesNodes)
        {
            imageDP.addItem({label: imagesNodes[i].@title, source: imagesNodes[i], imgID: int(i)});
        }
        imageTiles.dataProvider = imageDP;
        imageHolder.imageLoader.source = imageDP.getItemAt(currentImageID).source;
        title_txt.text = imageDP.getItemAt(currentImageID).label;
    }
    
    function fl_tileClickHandler(evt:ListEvent):void
    {
        imageHolder.imageLoader.source = evt.item.source;
        currentImageID = evt.item.imgID;
    }
    
    function fl_togglePlayPause(evt:MouseEvent):void
    {
        if (playPauseToggle_mc.currentLabel == "play")
        {
            fl_startSlideShow();
            playPauseToggle_mc.gotoAndStop("pause");
        }
        else if (playPauseToggle_mc.currentLabel == "pause")
        {
            fl_pauseSlideShow();
            playPauseToggle_mc.gotoAndStop("play");
        }
    }
    
    function fl_nextButtonClick(evt:MouseEvent):void
    {
        if (slideshowTimer.running) {
            resetTimer();
        }
        fl_nextSlide();
    }
    
    function fl_prevButtonClick(evt:MouseEvent):void
    {
        if (slideshowTimer.running) {
            resetTimer();
        }
        fl_prevSlide();
    }
    
    function resetTimer():void
    {
        slideshowTimer.reset();
        slideshowTimer.start();
    }
    
    function fl_slideShowNext(evt:TimerEvent):void
    {
        fl_nextSlide();
    }
    
    // END EVENTS
    
    // FUNCTIONS AND LOGIC =====
    
    function fl_startSlideShow():void
    {
        slideshowTimer.start();
    }
    
    function fl_pauseSlideShow():void
    {
        slideshowTimer.stop();
    }
    
    function fl_nextSlide():void
    {
        currentImageID++;
    }
    
    function fl_prevSlide():void
    {
        currentImageID--;
    }
    
    function get currentImageID():Number
    {
        return _currentImageID;
    }
    
    function set currentImageID(value:Number):void
    {
        _currentImageID = value < 0 ? imageDP.length - 1 : value;
        _currentImageID = value >= imageDP.length ? 0 : value;
        imageHolder.imageLoader.source = imageDP.getItemAt(_currentImageID).source;
        title_txt.text = imageDP.getItemAt(_currentImageID).label;
        if (transitionOn)
        {
            fl_doTransition();
        }
    }
    
    function fl_doTransition():void
    {
    
        var transition:Class;
        var duration:Number = 1;
        if (transitionType == "Random")
        {
            transition = randomTransitions[int(randomTransitions.length * Math.random())] as Class;
            duration = transition == Fade ? 1 : duration;
        }
        else
        {
            transition = transitionsList[transitionType] as Class;
            if (!transition)
            {
                return;
            }
        }
        TransitionManager.start(imageHolder, {type: transition, direction: Transition.IN, duration: duration});
    }
    
    if (autoStart == true)
    {
        fl_startSlideShow();
        playPauseToggle_mc.gotoAndStop("pause");
    }
    // END FUNCTIONS AND LOGIC
    
  • Best way to insert without flash photo album in Dreamweaver CS5.5

    Using Dreamweaver CS4, I created the site art of my wife.  It is: www.tanglewoodbrushstrokes.com

    To insert photo albums, I used the bridge and Fireworks.  Once past the initial learning curve, I was able to create these albums easily.  However, these albums have two limitations that I would like to address.

    1. Add or remove an image requires the creation of a new album and then display on the page.  Now when I practice, is not take me very long to do this, but there must be a simpler way.  As you can see on the site of my wife, she has many pages of photo albums.  Take pictures of her "Recent works" page means that these pictures my be paid during three or four different albums.  If this can be very time consuming.

    2. the created albums in this way are the flash galleries and are not visible on iPhone or iPad.

    Recently I bought Dreamweaver CS5.5, I can use HTML5 to make my site on Iphones and Ipads, but also PC.  I have almost completed the tutorial and I'm about to create a new site.  Today I did some looking of ways to use the galleries without flash and not come up with a definitive answer.

    As you can see on the Web site of my wife, the galleries are fairly simple.  What I really need is a page of thumbnails leading to a larger image and a description.  I want to keep it like that.

    Any suggestions?

    There is no single all size the solution to this.  You use DW make a gallery and it isn't really a tool for creating Gallery in itself.  It's web authoring software.  So, whatever the solution to the gallery you choose it will come from somewhere else.  And then you have to integrate into your HTML pages.

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    To swap images later, add/remove files from the folder of the image on the server. Fact.

    You can see a live demonstration of the below:

    http://ALT-Web.com/DynamicSlides/

    http://jAlbum.NET/

    If you want to generate a large number of different galleries quickly, look at JAlbum.  It is a commercial product that creates the thumbnails and HTML pages for you.  There are a lot of skins (styles) to choose from and you can further customize layouts with CSS.

    http://www.Projectseven.com/products/galleries/SSM/index.htm

    PVII Slide show Magic - extension for Dreamweaver

    jQuery Fancy Box ~

    http://FancyBox.NET/

    Free solutions 57 picture gallery with jQuery.

    http://www.1stWebDesigner.com/CSS/57-free-image-gallery-slideshow-and-lightbox-solutions/

    Nancy O.

    ALT-Web Design & Publishing

    Web | Graphics | Print | Media specialists

    http://ALT-Web.com/

  • create photo album web in DW CS4, all alternative similar?

    After the website of an international organization, I expect much of whose members will have slow connections or slow computers. Reason for this I made use of the rather primitive create web photo album command in DW CS4 and he knocked into shape with find and replace.

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    Thank you

    Look at the photo gallery of JAlbum software.  It can handle as much or as little pictures and galleries as you want.  JAlbum takes an entire folder of photos on your hard drive, in fact HTML pages and thumbnail images for you.  A huge time saver with many skins (styles) of your choice.

    http://jAlbum.NET/en/software/download

    Save galleries to your Site DW Local folder.  DW to upload them to your site.

    Nancy O.

    ALT-Web Design & Publishing

    Web | Graphics | Print | Media specialists

    http://ALT-Web.com/

    http://Twitter.com/ALTWEB

  • With 10 IOS, how can I move images to e-mail/text to photo album?

    After downloading the IOS 10.0.2 the icon 'Save image' has been removed from the windows of emails and text. How e-mail/text images can be moved in the photo album?

    Put your finger on the image (do not press down) and after a few seconds, a menu will appear that includes the save option.

  • Import Album Aperture in Photo Album

    I forgot how to import an Aperture album in a photo album. I exported the album but this is a library.

    My goal is to import albums with key words, original, etc. in a photo album.

    Drag the Aperture exported with your book on the Photos icon in the Dock library.  Photos will create a new library of Photos in the Aperture library.

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    See this page to switch between photo libraries: https://help.apple.com/photos/mac/1.2/?lang=en#/pht6d60b524

  • Delete the people &amp; places of Photo Albums

    It was sometimes a little boring, but how do you remove the people and places of your Photo Albums?

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  • Change the pictures in the photo album

    Need help, I have upgraded to ios10 and thought that the sweep of the face in photos was fab! Only problem is, my children alike and he put in the album of bad 'person '... I can't find a way to disable the branding or re-branding or removal of the album or anything... Please help

    See the help on the people page: http://help.apple.com/iphone/10/#/iph9c7ee918c

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    To give them a correct name, click "Add people" and the face of the person will meet you to rename.

  • How can I use my photo albums as screensaver with Apple TV 4th gen

    How can I use a photo album that I created as a screensaver on the generation of Apple TV 4 because it is not an option in this sense?

    What follows is the Apple TV 4 user guide...

    Screensavers

    Apple TV displays a screen saver when it remains inactive for a predefined number of minutes.

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    I really don't like the new photo albums that set off with iOS 10 (places and people) is it possible to completely delete these albums? Or at least delete items already in these records?

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    Sorry, this can be done:

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  • Photo albums, do not sync on iOS 10

    Whenever I try to sync my photo albums regular on my iPhone with the newly updated iOS 10, photos sync but not displayed in albums.

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    Have you looked into the album recently deleted in the Photos App? When you delete photos they will reside in this album for 30 days unless you delete them from there immediately.

  • Photo Album using for screen saver

    I would like to use a photo album for my screensaver. I did it in the past with iPhotos and Photos.

    Using OS 10.11.16 on MacBook Air

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    I opened and closed applications and restart the computer.

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