Read the pixelation
Had problems with the first. Whenever I stop the effects of rasterization strange vid of the playback window. Photo below. Someone at - it all patches or know what mights be causeing this question.
Thank you
Hi Nick,
This issue is all over the forums.
Try the following steps:
Go to the file/project settings/general and change the rendering on "Mercury Playback Engine software only" engine.
Press OK, you will get a dialog box in which select "remove previews."
Try these steps and it should work.
For more information see: Heads up on first with El Capitan
Kind regards
Navdeep Pandey
Tags: Premiere
Similar Questions
-
Read the size in pixels of the camera
Hello
is it possible to read the size in pixels of a digital camera by programming with IMAQdx?
e.g. Basler acA1300-30um ace:
Horizontal/vertical pixel size 3.75 x 3.75 µm µm Thanks in advance.
Thomas
Hi Thomas,
If the seller has exposed this information as an attribute via their XML file is the only way to see that by programming. I looked at a few aces Basler I, and none of them seemed to have this information. They have an attribute called PixelSize, but refers to the bits per pixel and not the physical size. I skimmed the GenICam Standard characteristic Naming Convention to see if there is a feature of GenICam standard for what you are looking for and have not seen one. Unfortunately, it seems that you will not be able to get this information programmatically.
Katie
-
Read the values of luminance of the image
Hello
I would like to create a plugin that changes the saturation of an image based on luma values, similar to the curve of Lum VS Sam of Davinci resolve.
How to read the values of luminance of an image? I couldn't find any image manipulation methods in the SDK, but maybe I'm in the right place.
Thank you
To attach the Lum VS DR Sam curve.
The SDK API won't let you change individual values in pixels, i.e. what, I should change the saturation of a pixel from its brightness.
The SDK lets you change even develop settings can be changed in the UI (for example an exhibition), via picture: applyDevelopPreset (), the:applyDevelopSettings() papers and LrDevelopController photo. But none of the sliders in the user interface let you accomplish your purpose, if you can not do with the SDK.
You can write an external editing (for example in C++ or Swift) application which provides such a feature TIFF. You would be it interface to LR as a 'external editing plugin', as the Nik plugins. But I don't think that's what you think.
-
hard to read the fuzzy text files
With the new CD player, I find that the files are very difficult to read. The text is small and fuzzy. What should do? Large and heavy fonts as in some titles to show bright along the pixels. A way to solve this problem?
Repair failed
I have the latest version.
Dan
-
Problem using the pixel format indexed bytes in the PixelWriter setPixels method
I'm trying to build a byte array and set it on a WritableImage using the PixelWriter setPixels method.
If I use a RGB pixel format, it works. If I use a byte indexed pixel format, I get a NPE.
Stride etc should be fine if I'm not mistaken.
java.lang.NullPointerException
to com.sun.javafx.image.impl.BaseByteToByteConverter. < init > (BaseByteToByteConverter.java:45)
to com.sun.javafx.image.impl.General$ ByteToByteGeneralConverter. < init > (General.java:69)
at com.sun.javafx.image.impl.General.create(General.java:44)
at com.sun.javafx.image.PixelUtils.getB2BConverter(PixelUtils.java:223)
to com.sun.prism.Image$ ByteAccess.setPixels (Image.java:770)
at com.sun.prism.Image.setPixels(Image.java:606)
to javafx.scene.image.WritableImage$ 2.setPixels(WritableImage.java:199)
Independent, short example here:
If there is no solution, maybe someone knows a solution? We chose to use the format indexed due to the size of the data / performance reasons.import java.nio.ByteBuffer; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.image.ImageView; import javafx.scene.image.PixelFormat; import javafx.scene.image.WritableImage; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; public class IndexedColorTestApp extends Application { public static void main(String[] args) { launch(args); } @Override public void start(Stage primaryStage) { BorderPane borderPane = new BorderPane(); Scene scene = new Scene(borderPane, 600, 1100); primaryStage.setScene(scene); ImageView imageView = new ImageView(); borderPane.setCenter(imageView); primaryStage.show(); int imageWidth = 200; int imageHeight = 200; WritableImage writableImage = new WritableImage(imageWidth, imageHeight); // this works byte[] rgbBytePixels = new byte[imageWidth * imageHeight * 3]; PixelFormat<ByteBuffer> byteRgbFormat = PixelFormat.getByteRgbInstance(); writableImage.getPixelWriter().setPixels(0, 0, imageWidth, imageHeight, byteRgbFormat, rgbBytePixels, 0, imageWidth * 3); imageView.setImage(writableImage); // this throws an NPE in setPixels() byte[] indexedBytePixels = new byte[imageWidth * imageHeight]; int[] colorPalette = new int[256]; PixelFormat<ByteBuffer> byteIndexedFormat = PixelFormat.createByteIndexedInstance(colorPalette); writableImage.getPixelWriter().setPixels(0, 0, imageWidth, imageHeight, byteIndexedFormat, indexedBytePixels, 0, imageWidth); imageView.setImage(writableImage); } }
Published by: Andipa on 01.03.2013 10:52You have found a bug in the platform, filed against the project to-online http://javafx-jira.kenai.com to your sample code and a link to this forum question.
Byte indexed pixel formats seem like a feature never completely (or maybe even any) implemented for me.The PixelFormat type uses your unsuccessful case is (PixelFormat.Type.BYTE_INDEXED):
PixelFormat
byteIndexedFormat = PixelFormat.createByteIndexedInstance(colorPalette); System.out.println(byteIndexedFormat.getType()); Here are the valid PixelFormat types =>
http://docs.Oracle.com/JavaFX/2/API/JavaFX/scene/image/PixelFormat.type.htmlBYTE_BGRA The pixels are stored in adjacent bytes with the non-premultiplied components stored in order of increasing index: blue, green, red, alpha. BYTE_BGRA_PRE The pixels are stored in adjacent bytes with the premultiplied components stored in order of increasing index: blue, green, red, alpha. BYTE_INDEXED The pixel colors are referenced by byte indices stored in the pixel array, with the byte interpreted as an unsigned index into a list of colors provided by the PixelFormat object. BYTE_RGB The opaque pixels are stored in adjacent bytes with the color components stored in order of increasing index: red, green, blue. INT_ARGB The pixels are stored in 32-bit integers with the non-premultiplied components stored in order, from MSb to LSb: alpha, red, green, blue. INT_ARGB_PRE The pixels are stored in 32-bit integers with the premultiplied components stored in order, from MSb to LSb: alpha, red, green, blue.
As for a WritableImage native pixel format is not the same that you use the pixel format, the JavaFX platform needs to do a conversion while reading pixels in a format and write it in another format. To do this, he must be able to determine a PixelGetter for your PixelFormat (the PixelGetter is an internal thing, API not public).
And here's the source determines the PixelGetter for a given type of PixelFormat:
http://Hg.OpenJDK.Java.NET/openjfx/8/master/RT/file/06afa65a1aa3/JavaFX-UI-common/src/com/Sun/JavaFX/image/PixelUtils.Java119 public static
PixelGetter getGetter(PixelFormat pf) { 120 switch (pf.getType()) { 121 case BYTE_BGRA: 122 return (PixelGetter ) ByteBgra.getter; 123 case BYTE_BGRA_PRE: 124 return (PixelGetter ) ByteBgraPre.getter; 125 case INT_ARGB: 126 return (PixelGetter ) IntArgb.getter; 127 case INT_ARGB_PRE: 128 return (PixelGetter ) IntArgbPre.getter; 129 case BYTE_RGB: 130 return (PixelGetter ) ByteRgb.getter; 131 } 132 return null; 133 } As you can see, the BYTE_INDEXED format is not supported, and null is returned instead... it is the source of your NullPointerException.
-
Export JPG at 100% is to reduce the pixel dimensions?
I'm using the most up-to-date Lightroom (5.5) on a Mac under os 10.9.4.
In the not too distant past (I only used Lightroom since April), I was able to export my images processed in full size JPEG format. It is the physical dimensions... not the amount of data.
Now I can't figure out why, but Lightroom started to decrease my JPEG files. My test image was 4665 x 4000 pixels and there is a month Lightroom exported the JPGs to exactly these dimensions. Since then, something changed (probably an update!) and when I try now to export the same image of his reduction of the size of the release of 1985 x 1702!
My export settings are set to 100% quality jpeg, resize options are turned off. Limit the size of file is disabled.
I trashed the preferences of Lightroom and Photoshop.
Is happening?
I need to export these files at full size but Lightroom seems to ignore its own settings!
Help!
Adam
No - it's not it.but thank you for the suggestion
I just figured out the problem.
It seems that Lightroom had lost the original photo and was working on a smart preview file. Once I had located the original it recorded properly.
I guess that serves me right for not reading the manual before jumping into this App!
Adam
-
Read the script settings in a filter
Hello
I have a Plug In which can read the script parameters and execute accordignly.
Examples of code in the SDK is called 'PoorMansTypeTool '.
In its documentation, it is said to be able to "read the script parameters.I look at his code and yet I could not understand how it does.
Let's say I have a script with a variable "a".
The script launches a filter in the filter list and want to spend the worth of the parameter 'a' and the filter.How this might be done?
There are constraints on the type parameter, size, etc?
Someone has already tried before?
If someone could guide me through the plug in the code, I would be happy.
Thank you.
This make a function so we can hide these harness script
main();
main() {} function
Save current preferences
var startRulerUnits = preferences.rulerUnits;
var startTypeUnits = preferences.typeUnits;
var startDisplayDialogs = displayDialogs;
Define Photoshop use pixels and display without dialog boxes
preferences.rulerUnits = Units.PIXELS;
preferences.typeUnits = TypeUnits.PIXELS;
displayDialogs = DialogModes.NO;
do this kind of things controlled by the harness
maxTime var = 1 * 60;
var iterations = 5;
var percIncrease = 20;
var timeIt = new Timer();
tests of var = 0;
Mistakes of var = 0;
eArray var = new Array();
var dissolveLog = new File ("~ / Desktop/Dissolve.log");
dissolveLog.open ('w', 'TEXT', '? ');
dissolveLog.writeln ('width, \theight, \tdepth, \tpercent, \tdoc create time, \tdissolve time');
maxWidth var = 30000;
var minWidth = 256;
var incWidth = parseInt ((maxWidth-minWidth) / iterations);
If (incWidth == 0)
incWidth = 1;
var maxHeight = 30000;
minHeight var = 256;
var incHeight = parseInt ((maxHeight-minHeight) / iterations);
If (incHeight == 0)
incHeight = 1;
Start cleaning
so that {(documents.length)
activeDocument.close (SaveOptions.DONOTSAVECHANGES);
}
var d = BitsPerChannelType.EIGHT;
for (var w = minWidth; w)< maxwidth;="" w="" +="incWidth" )="">
for (var h = minHeight; h)< maxheight;="" h="" +="incHeight" )="">
try {}
var Timeimport = new Timer();
If (d is BitsPerChannelType.EIGHT)
d = BitsPerChannelType.SIXTEEN;
on the other
d = BitsPerChannelType.EIGHT;
App.Documents.Add (UnitValue (w, "px"), UnitValue(h,"px"), undefined, "Dissolve Test", undefined, undefined, undefined, d);
timeImport.stop ();
If (activeDocument.width! = o)
error ++; Alert (activeDocument.width + "," + w);
If (activeDocument.height! = h)
error ++; Alert (activeDocument.height + ', ' + h);
If (d == 16 & activeDocument.bitsPerChannel! = BitsPerChannelType.SIXTEEN)
error ++; Alert (activeDocument.bitsPerChannel + ', ' + d);
If (d == 8 & activeDocument.bitsPerChannel! = BitsPerChannelType.EIGHT)
error ++; Alert (activeDocument.bitsPerChannel + ', ' + d);
If (activeDocument.bitsPerChannel is BitsPerChannelType.ONE)
error ++; Alert (activeDocument.bitsPerChannel + ', ' + d);
FitOnScreen(); What makes everything very slow
var historyState = activeDocument.activeHistoryState;
for (var dPerc = 0; dPerc<= 100;="" dperc="" +="percIncrease" )="">=>
tests ++;
var timeDissolve = new Timer();
Dissolve (dPerc);
timeDissolve.stop ();
WaitForRedraw(); Guess what this does to our slow er ness
dissolveLog.write (w + "\t" + h + "\t" + d + "," + dPerc);
dissolveLog.writeln (", \t" + timeImport.getTime () + "," + timeDissolve.getTime ());
WaitForRedraw();
activeDocument.activeHistoryState = historyState;
If (timeIt.getElapsed () > maxTime) {}
w = maxWidth + 1;
h = maxHeight + 1;
dPerc = 101;
}
}
}
{catch (e)}
alert (e + ":" + e.line);
If (e.message.search(/cancel/i)! = - 1) {}
w = maxWidth + 1;
h = maxHeight + 1;
}
eArray [eArray.length] = e;
Errors ++;
debugger;
} / / end of capture
} / / end of height
} / / end of width
dissolveLog.writeln (errors "mistakes." + test + ' tests in "+ timeIt.getElapsed () +"seconds."+ tests / timeIt.getElapsed () +" test/s.");
dissolveLog.close ();
dissolveLog.execute ();
end clean
so that {(documents.length)
activeDocument.close (SaveOptions.DONOTSAVECHANGES);
}
Reset the application preferences
preferences.rulerUnits = startRulerUnits;
preferences.typeUnits = startTypeUnits;
displayDialogs = startDisplayDialogs;
(1) "FAILURE" for failures
(2) "PASS" for the results of the test OK
(3) "BUG" for known bugs, are the file name give the bug number "
(4) ' ERROR', it comes from the beam so the script barfed/exception,
return errors == 0? 'PASS': 'FAIL ';
} / / end of main function
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/****************************
Function WaitForRedraw
Use: Use it to force Photoshop to redraw the screen before continuing
Example:
WaitForRedraw();
****************************/
function WaitForRedraw() {}
var keyID = charIDToTypeID ("Stte");
var / / desc = new ActionDescriptor();
desc.putEnumerated (keyID, keyID, charIDToTypeID ("RdCm'));
executeAction (charIDToTypeID ('Wait'), desc, DialogModes.NO);
}
//////////////////////////////////////////////////////////////////////////////
WaitNSeconds, slow down the script you can watch and understand the issues
//////////////////////////////////////////////////////////////////////////////
function WaitNSeconds (seconds) {}
startDate = new Date();
endDate = new Date();
While ((endDate.getTime () - startDate.getTime (())< (1000="" *="">
endDate = new Date();
}
//////////////////////////////////////////////////////////////////////////////
FitOnScreen, fits the document and redraws the screen
//////////////////////////////////////////////////////////////////////////////
function FitOnScreen() {}
var id45 = charIDToTypeID ("TPCV");
var desc7 = new ActionDescriptor();
id46 var = charIDToTypeID ("null");
var ref1 = new ActionReference();
var id47 = charIDToTypeID ("min");
var id48 = charIDToTypeID ("MnIt");
var id49 = charIDToTypeID ("FtOn");
Ref1.putEnumerated (id47, id48, id49);
desc7.putReference (id46, ref1);
executeAction (id45, desc7, DialogModes.NO);
}
//////////////////////////////////////////////////////////////////////////////
Dissolve, in view of a percentage
//////////////////////////////////////////////////////////////////////////////
function {dissolve (dPercent)
var id18 = stringIDToTypeID ("d9543b0c-3c91-11d4-97bc-00b0d0204936");
var desc3 = new ActionDescriptor();
id19 var = charIDToTypeID ("WTSA");
id20 var = charIDToTypeID ("#Prc");
Desc3.putUnitDouble (id19, id20, dPercent);
id21 var = charIDToTypeID ('disP');
id22 var = charIDToTypeID ("mooD");
var id23 = charIDToTypeID ("moD1");
Desc3.putEnumerated (id21, id22, id23);
executeAction (id18, desc3, DialogModes.NO);
}
//////////////////////////////////////////////////////////////////////////////
Was DissolveOld, our old script params
an interesting test would be to see the old plugin vs the current
//////////////////////////////////////////////////////////////////////////////
function DissolveOld (dPercent) {}
id12 var = charIDToTypeID ("disS");
var desc3 = new ActionDescriptor();
id13 var = charIDToTypeID ("WTSA");
var id14 = charIDToTypeID ("#Prc");
Desc3.putUnitDouble (id13, id14, dPercent);
id15 var = charIDToTypeID ('disP');
id16 var = charIDToTypeID ("mooD");
var id17 = charIDToTypeID ("moD1");
Desc3.putEnumerated (id15, id16, id17);
executeAction (id12, desc3, DialogModes.NO);
}
//////////////////////////////////////////////////////////////////////////////
Library for the things of JavaScript calendar
//////////////////////////////////////////////////////////////////////////////
function {Timer()
Member variables
this.startTime = new Date();
this.endTime = new Date();
member functions
reset the start time to now
This.Start = function () {this.startTime = new Date() ;}
reset the end time for the time being
This.Stop = function () {this.endTime = new Date() ;}
make the difference in milliseconds between start and stop
this.getTime = function () {return (this.endTime.getTime () - this.startTime.getTime (()) / 1000 ;}}
get the current elapsed time now, this command sets the end time
this.getElapsed = function () {this.endTime = new Date(); return this.getTime () ;}
}
end Dissolve.jsx
-
PRE 9 - Photos - recommendation of the pixel and the resolution setting
I would like to integrate photos between video segments, as well as on the actual video. Before to put these photos in PRE 9, what should I resize pictures (pixels and resolution). I use Premiere Elements to resize photos. I am burning a DVD HD at 1920 x 1080 pixels.
Thank you.
I agree with Neale. Scaling the EPS/PS images, just the pixel x pixel dimensions that you need will do two things for you: you get the best quality and eliminate excessive, pushing a bunch of unused pixels around. This ARTICLE will give you more. Note: he started, before HD took over the market, just so read all the dimensions of 720 x 480 to 1920 x 1080 (in your case). I then have to add comments on the HD, but some get confused, when they see the 720 x 480 at the beginning.
Good luck
Hunt
-
Is it possible to change the resolution batch, but not the size of the pixels?
I was changing my digital photos from 180 to 300 ppi resolution individually that I retouched, but sometimes I forget. Because I need a higher resolution for printing, I decided to automate this step by using the "Process Multiple Files" of the PSE feature. I noted that the selection of the resolution was grayed out until I checked 'Resize pictures.' Given that I didn't change the number of pixels, I left these fields empty.
When I started the automated processing, I noticed it was terribly slow, so I cancelled it and looked at the resulting files. They had more than doubled in size from the file because the PSE has been almost double the pixel Dimensions! I don't want to try a "resizing" for the pixel dimensions current workaround, because the treatment takes about 45 seconds per file, and if I have cropped the photos, the pixel dimensions vary. Is there an automated way to change only the PES resolution... quickly?
Also, I really want to double the resolution of 180 dpi to 360 DPI, but PSE limited my choices to 300 or 600 or less. I read about Scripts, but I don't think that PSE supports. I have version 6.
Thank you very much for the help.
To tell you the truth, changing the resolution of your digital photos is totally meaningless.
A digital photo that is (for example) 2000 x 3000 pixels and 180ppi is the SAME PHOTO EXACTLY as if you changed the photo of 2000 x 3000 to 300 ppi.
So my advice to you is to don't bother to make all these changes resolution, because there is no advantage. Additional work, no advantage? I don't like the sound of that.
The only time you need to worry about the resolution is when you print, and even then, if you say printing software you want a 4 x 6, with most of the software you will get a 4 x 6, regardless of the resolution contained in the image file.
-
Understanding of the Pixels square vs. rectangular Pixels &; work resolutions
Hello.
I have some problems wrapping my head around work vs. rectangular square pixels and so on.
I work in the first of 3 elements, and I have 3 cameras - 2 HD video source (a 1080, the other 720) and one other non - HD.
The images I make would be for a DVD and Youtube.
I've converted all the images at the same resolution - as I saw it, a large DVD 720 x 480 resolution screen. Unfortunately, that was leaving black borders on images, so I went with 720 x 408 instead.
Now, I can't Premiere Elements to work at this resolution.
What is the best solution? Should I convert the images at 720 x 480 and just work with the distortion and make sure the Youtube version was crushed down to height of 408? Which would produce a better DVD? Or is there a way to convince Premiere Elements to work in 720 x 408 and always do a 720 x 480 DVD?
I am aware of the reasons why there is a difference between square and rectangular pixels. I'm not sure I'm supposed to work with the PC.
If coordinate you your Preset project to your source footage (in this case, some of them to the down-rezzed), you get no black bars, anywhere.
If you HD cameras will be low - rez, behind closed doors, that would be my choice.
Now, you have some choices to make. I would like to look at pictures of my camera SD, and if I turned in Standard (4:3) or widescreen (16:9). HD material will have been shot Widescreen.
Let's just say that you pulled SD hardware such as large screen also. In NTSC, this corresponds to 720 x 480 w / an equal footing (Pixel Aspect Ratio) = 1.2 (wider than tall). It would be as well what I had put the project preset to, and also what I had put down-rezzing in my HD cameras to.
If there are problems of sizing, it should be correctable with interpret footage, which allows to force before seeing pictures somehow. This can be useful when you have images, where a flag is not seen or recognized by PRE. This happens with some weird CODEC MPEG and also a few CODEC MOV, but almost never with the DV - AVI Type II - pre film always gets this right.
Now, the total success of this will depend on how well your camera (s) below - ground and how they manipulate prices square at 1.2 Pixels Pixels. If, for example, the aunt margin calls look a little 'fat', you want to interpret footage to square Pixels and then use the effect > Motion > scale to eliminate black bars. A small scaling should not be perceptible - but you don't want to do too much.
Also, be aware that different cameras could create Widescreen differently. One way is to just "reframe" 4:3 "resemble" Widescreen. An another shoot for 4:3 anamorphic pressed, then the NLE-like ONU it's treatment. The last is to shoot real 16:9 w / NOMINAL = 1,2. So, it depends on how your camera creates Widescreen. To read the specs. in the manual carefully, because everyone should be treated differently.
As you have found, there are many considerations, when mixing images from different cameras. It must plan before editing and find a workflow that will get the images in a common format first, then a predefined project that corresponds to the value.
The ideal is of as little scaling, as is possible. As mentioned, better this behind closed doors during the export (off-camera), or when capturing, if the camera has FireWire and pre can see and connect to it.
Sources of mixing can be done, but it's not a Slam Dunk. The workflow will depend on several factors, now to do research to see which method is the best.
Good luck
Hunt
-
Function 'Again cut layer' to the pixel selection.
Hey guys. This is a fairly minor feature, but it might be useful.
The device would be a single comand that could remove the pixels of a layer and paste it into a new layer.
CTL - X does technically, but since CTL - X clears the selection, the dough doesn't have a guide in the order paste the pixels in the same location.
CTRL-C, DEL, CTRL-V, has the effect of pixels in the cup of a layer into a new layer while preserving the selection, but it would be nice to have as a single command.
The obvious shoice would be CTRL-SHIFT-X, but it's the fluidity, and I love it.
So, I suggest ALT-SHIFT-X. I know that the combination of alt - shift keys ever used, but honestly, this isn't a feature really is seedbed
Thanks for reading.
Already control-J (new layer by copying) and control Maj J (new layer by cutting) - which is exactly what you asked for. Redload the selection you can simply click on the new layer - for the most part, you wouldn't do that, because it is just in the way. You could if you wanted to.
Do you seriously think that photoshop version 11- wouldn't this shortcut now? They came back 4 or 5 at least
-
Is there a way to read the settings in a .pst file?
Hi all!
I looked everywhere for info on this and found nothing. Anyone know how to read the settings contained in a .pst file? I found some that I really like, but would like to know what they are doing. In other words, what are the different used FX and what are their settings? I would use some other users have created as a starting point to create my own channels of FX. Open in a text editor doesn't show something like:
@^@^@D^@^A^A^@^@^@^@^KEMAGPPST^@^@^A^H^@^@^@^@Âp^@^@^@^@^@^@^@^@^@^@^@^@^@^@¿< 80 > ^ @^ @^ @^ @^ @^ @^ @^ @^ @^ @^ @^ @^ @^ @? < 80 > ^ @^ @@ ^ @^ @^ @
Is there a way to show somehow what they do and what they use the settings?
Thank you!
You're right, the settings file contain only of the code when opened in a text editor.
But why don't you just open settings in a project, this way of seeing exactly what Plugins are loaded. Opening of the plug-in window will show you their parameters.
The only restriction is that GarageBand has only a limited view of Plugin window which can not show all settings. To do this you must open in Logic Pro X.
Hope that helps
Edgar Rothermich - LogicProGEM.com
(Author of "Graphically improved manuals")
http://DingDingMusic.com/manuals/
"I could receive some form of compensation, financial or otherwise, my recommendation or link."
-
I have a disc in my Mac and can not understand about where to go read the content?
I have a disc in my desktop iMac computer and can't figure out how to break through the buttons right or my computer to read the content of the program?
Double-click the icon of the disk on the desktop. I hope that you have installed an application that can read the content for you.
If you don't see the icon of the disk on the desktop, open the Finder, then go to the Finder menu bar and click Finder > Preferences, and then select the general tab and then make sure: CD, DVD and iPods is selected.
-
How can I find the number of pixels is in my photos of the ipad? I sell on ebay and they have new requirements for the photos. 500 pixels on the longest side. Is it possible to increase the pixels on already took pictures?
See if this application works for you > https://itunes.apple.com/us/app/image-size/id670766542?mt=8
-
After installing windows 10 on my notebook that all drop-down menu history bookmarks tools etc. have black background so can't read the text
It was much simpler that that I just check if my version of FireFox has been updated today it wasn't downloaded and everything beautiful. Thank you for everything that other gibberish "I also don't know solution but try this" typical in the forums with respect to proposed solution has no address or related to this question please
Maybe you are looking for
-
Hi, I can not add Foxtrick, GT-i9003
Comrades, please help, I can't download (add) for my Samsung GT-i9003 Foxtrick, android 2.2
-
The provider's Web site will not reflect orders/quotes...We get this message"Your browser is not supported for this program.This program is expected to be launched above IE4 version! » URL of affected sites http://
-
Using QtConnectivity for Bluetooth
Bluetooth is QtConnectivity supposed to work? I already use Bluetooth functions (bt_spp_ *) of btapi which work very well, but I really want to use the OBEX support in QBluetoothTransferManager. The problem is that from the beginning, when I try to c
-
Shop for fonts and the extensions Manager WHY is it so difficult?
I am trying to install the add-on from the shop to the police. I can not yet do a smart search in the 'Adobe modules'... search can't find the FontShop module even if I type the term a few obvious ways. YOUR RESEARCH NEEDS SPELL CHECK AND FIND * CL
-
HP C6180 AIO - HP - no. devices detected Solution Center
Recently had to reset my modem network and DSL router. Before this reset my printers were HP Photosmart 6100 series and HP Photosmart 6100 Series Fax. The HP Solution Center will begin to initialize the top and view the status of the printer etc.. A