remove the array element
Tags: NI Software
Similar Questions
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Hello
I'm removing the last element in a LL individually. But it's not entry (method deleteFromTail) and also a message delete2 which I have not written anywhere in my print program... I don't have the code running on any other computer.
Javax.swing import. *;
Class StudNode {}
int id;
The name of the string;
Next StudNode;
StudNode (int id1, String name1) {}
ID = id1;
name = name1;
}
}
public class StudListDel2 {}
StudNode head, tail;
StudListDel2 () {}
head = tail = null;
}
Sub create4ElementList () {}
Add them to the queue
int id = 1;
int i = 0;
String name = "THIS" + id;
StudNode newNode;
newNode = new StudNode (id, name);
head = newNode;
tail = newNode;
for (i = 0; i < 4; ++ I) {}
ID ++;
name = "THIS" + id;
newNode = new StudNode (id, name);
tail. Next = newNode;
tail = newNode;
tail. Next.Next = null;
}
}
Sub display4List () {}
tail = head;
{while(tail!=null)}
JOptionPane.showMessageDialog (null, "name =" + tail.name + "id =" + tail.id);
tail = tail.next;
}
}
Sub deleteFromTail () {}
If only a single node in the list
JOptionPane.showMessageDialog(null,"delete***=1");
/ * If (head == tail)
head = tail = null;
else {}
JOptionPane.showMessageDialog(null,"delete***=2");
StudNode temp.
Temp = head;
While (temp.next! = tail) {}
Temp = temp.next;
JOptionPane.showMessageDialog (null, "led2 inside while" + tail.name + "id =" + tail.id);
}
tail = temp;
tail. Next = null;
JOptionPane.showMessageDialog (null, "delete3 =");
}
*/
}
Public Shared Sub main (String [] args) {}
StudList obj = new StudList ();
obj.create4ElementList ();
obj.display4List ();
JOptionPane.showMessageDialog (null, "deleteOOO1 =");
obj.deleteFromTail ();
JOptionPane.showMessageDialog (null, "deleteFFF4 =");
obj.display4List ();
}
}
Someone please guide me.
Zulfi.
Hello
His work. I can't believe. I just changed the name of the file from StudListDel2.java to StudListDel3.java & changed the name of class, he began to work.
I don't know if the logic is correct. But the logic is correct because I follow the logic of deletion of a book that I used 'while' Loop instead of "for". If any body having time, please read the code of void deleteFromTail () { is correct or not so that I shouldn't be passing wrong information.}
The complete code is:
public class StudListDel3 {}
StudNode1 head, tail, last;
StudListDel3 () {}
last = Chief = tail = null;
}
Sub create4ElementList () {}
Add them to the queue
int id = 1;
int i = 0;
String name = "THIS" + id;
StudNode1 newNode;
newNode = new StudNode1 (id, name);
head = newNode;
last is tail is newNode;
for (i = 0; i<4; ++i)="">4;>
ID ++;
name = "THIS" + id;
newNode = new StudNode1 (id, name);
Last.Next = tail. Next = newNode;
last is tail is newNode;
tail. Next.Next = null;
}
}
Sub display4List () {}
tail = head;
{while(tail!=null)}
JOptionPane.showMessageDialog (null, "name =" + tail.name + "id =" + tail.id);
tail = tail.next;
}
}
Sub deleteFromTail () {}
If only a single node in the list
JOptionPane.showMessageDialog(null,"delete***=1");
If (head is tail)
head = tail = null;
else {}
JOptionPane.showMessageDialog(null,"delete***=2");
StudNode1 temp.
Temp = head;
JOptionPane.showMessageDialog (null, "first and foremost remove * = 3");
While (temp.next! = last) {}
JOptionPane.showMessageDialog (null, "Inside all-in-1");
Temp = temp.next;
JOptionPane.showMessageDialog (null, "inside led2 while name =" + temp.name + "id =" + temp.id);
}
last is tail is temp;
Last.Next = tail. Next = null;
JOptionPane.showMessageDialog (null, "delete3 =");
}
}
Public Shared Sub main (String [] args) {}
StudListDel3 obj = new StudListDel3 ();
obj.create4ElementList ();
obj.display4List ();
JOptionPane.showMessageDialog (null, "deleteOOO1 =");
obj.deleteFromTail ();
JOptionPane.showMessageDialog (null, "deleteFFF4 =");
obj.display4List ();
}
}
Thanks for your reply. Its really beneficial when we see the flow back of great programmers like you. I'm not a programmer.
Zulfi.
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Remove the array without the local Variable element
I am wanting to know if you can remove an element of an array, the index of the removed part.
and update the value in the array to not include the deleted part of a more direct way than the following:
Or, in my program, the table is initialized with some clues that makes the task of removing an element of
table, the part removed from indexing and updating the table includes only not the deleted part similar to the following:
(a) is there a way to do this without having to use local Variables?
(b) I would be so concerned to rid my program of all local Variables? (even those who don't create race conditions)
Keep the table in a feedback node initialized in the world. Do not imply not objects of façade.
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Hello, everyone
I am new to labview, & I need your help please,
I did sample of a sinusoid, and the value of each sample is stored in a table (point by point).
now I need to access the array by one element, because I want to subtract first element by others, one by one, in descending order, for example, if the first element is x, and other elements are y, y1, y2, y3, y4,... I mean x - y, x - y1, y2 x, x - y3... I need to do to have an account for a given period calculate the frequency.
Please,
I need someone to tell me, how to subtract one by one of the elements of paintings that I showed in the attachments below:
Hello tinamoli,
I have saved the VI for LabVIEW 8.0, removed the labels confusing (sorry, altenbach) and I added a small example for autoindexing.
If you wire up a table in a loop for autoindexing has to be enabled by default. If you click right a tunnel there is an option to turn on/off indexing.
I hope this helps.
ULI
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Resize the array element programmatically
Hi, I need to programmatically resize the element of a matrix. The external framework of the matrix control must take the same size, but the internal element should chang size programmatically.
I have found no property/method to do this. Wait using Xcontrol I guess.
Any idea?
Thank you.
Of your image that you inserted, I guess your "matrix" is a display of 2D LED array.
In order to resize these elements all in now the 'original size of the matrix", you must implement two steps:
1 resize LEDs:
- Get ArrayElement reference
- Convert the reference to Boolean
- Set the width and height for the Boolean value of the new value
Please note that now change the size of all THE LEDs. This is because all items in a table share the same properties (including size) with the exception of the "Value" property
In addition, the table shell is resized as it still shows the same amount of LEDs (columns, rows)
2. calculate the new number of columns/rows to keep the table shell roughly the same size
- Calculate the multiplier for resizing in each direction (led to half size smaller multiplier of 2 to the number of lines/columns each)
- Multiply the number of rows/columns of this multiplier (rounded)?
- Set the size property of dimension to the hull of the array to the new values
Please note that this will be 'resize the table to about the same size as it did before. Resizes rounding issues very likely (it has no LED 0.5 available!)
Norbert
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Change the value of the array element without using the keyboard
I have a control array on my front, say 1 d, 10 items.
In addition, the front panel should be used with a touch screen, so I have a Subvi keyboard that should be called when I choose one of the elements of the array. Therefore, no keyboard entry is allowed.
My question is, how can I determine which element that the user hit/clicked?... .and how to change this value?
-Mike
Gents nevermind, found a way to emphasise that if this is the best way, but I got it.
In my structure of the event, I have an event looking for the mouse event down in regards to the control array. This event triggers my screen touch keyboard Subvi to fire, and the closure of the Subvi I pass its value to the ArrElem.Value property to assign the table a hit/clicked item. Works.
-Mike
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How to change the value of the array element by using the property node
Hello all :)
IM using a table in the drop-down list box. the size of the array is not fixed.
I want property strings [] from the drop-down list box to enter text in selection, but since I placed it inside the table im unable to use this property.
I used 'arrayelem' reference property and property node connected to it but got no strings [] in the selection.
so is it possible that I can use property strings]
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Comparison of the two bays and change alpha to the array element?
Hello
I continue to work on improving my code ("do more with less"), but ran into a problem.
I try to have some cases become visible when the mouse over other forums (as if the 'campScene.goToAxSign' becomes visible once the mouse is on "campScene.goToAx"). I have two tables; "hoverDetectArray" handles instances "goToX"and "hoverInfoArray" handles instances "goToXSign.
hoverDetectArray = [campScene.goToAx, campScene.goToBridge, campScene.cantGo];
hoverInfoArray = [campScene.goToAxSign, campScene.goToBridgeSign, campScene.cantGoSign];
The event listener constantly listening for any changes.
addEventListener (Event.ENTER_FRAME, SceneHoverInfo);
I have also two functions (although if there is a way to do this with one, please let me know), "SceneHoverInfo" and "SceneHoverInfo2". I am able to do "SceneHoverInfo" works correctly (at least drawing, not my final goal) if I add an event listener for the second function.
public void SceneHoverInfo(event:Event) {}
for (var i: uint = 0; i < hoverDetectArray.length; i ++) {}
If (hoverDetectArray [i] .hitTestPoint (mouseX, mouseY, true)) {}
trace ("cheese");
} else {}
null;
}
}
}
However, I get the error 'term is undefined' if I write this:
If the mouse is hovering
public void SceneHoverInfo(event:Event) {}
for (var i: uint = 0; i < hoverDetectArray.length; i ++) {}
If (hoverDetectArray [i] .hitTestPoint (mouseX, mouseY, true)) {}
addEventListener (Event.ENTER_FRAME, SceneHoverInfoAlso);
} else {}
removeEventListener (Event.ENTER_FRAME, SceneHoverInfoAlso);
}
}
}
sign to view
public void SceneHoverInfoAlso(event:Event) {}
for (var e:uint = 0; e < hoverInfoArray.length; e ++) {}
.Alpha hoverInfoArray [e] = 1;
}
}
I don't know there is something I'm missing, as for the comparison of the two tables. I was hoping somehow the installation program, ' if the mouse is positioned on stationary pointDetectArray [0], castInfoArray [0] to be visible.»
Help is appreciated, as always, and let me know if you need more information.
Geez, sorry, my bad. It was a problem of naming error that I do not. However, I must point out that functions still do not work the way I want. I am only able to do the alpha = 0 if I hover over the first element of hoverDetectArray [i] (although a trace works on all levels to detect three); others don't seem to be listening. I will continue to work on that.
Ned Murphy wrote:
What is the full error message? Make sure you go in your publication of PFlash settings and select the option to enable debugging so that your error message provides more complete information when possible.
EDIT: Welp, IT solved. The key was simply re-use i like the whole (since both "line up" quite a bit) and not worry a statement 'for' for hoverInfoArray.
public void SceneHoverInfo(event:Event) {}
for (var i: uint = 0; i
If (hoverDetectArray [i] .hitTestPoint (mouseX, mouseY, true)) {}
hoverInfoArray [i] .alpha = 1;
} else {}
hoverInfoArray [i] .alpha = 0;
}
}
}
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remove the specific element of the array
Hello
I would like to delete all the values '0' of the table.
In the following table:
-60
-50
0
-60
0
0
-55
the leading array to return must be
-60
-50
-60
-55
Any help will be greatly appreciated.
Thank you
hiNi.
Have you tried a search? This issue has developed dozens of times.
If the table is small table build in a loop as described is very good. However, for large networks, it's a BAD way to do it. Instead, you need an alternative
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question of ListField remove the last element
Hi all!
Is there a known problem in ListField which explains the revival of an OutOfboundException when removing an element from a list with a single element?
When you use listField.delete () I get this exception when the screen tries to set the focus.
Thank you for your response. I finally solved the problem in my case using the substitution of "isFocusable" you describe here.
While the default empty string is not the best solution for me display information when the list does not contain any element, I implemented the my own specific logic with a custom LabelField displayed instead of the ListField.
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How to remove the missing element of vRealize Automation Administration Console?
Hello
When I destroyed a VM some error occurred while the VM has not been properly destroyed.
In fact, the virtual machine itself has been removed (checked in vCenter), but it still appears in the management of vRealize Automation, so it has not been removed from the base, I guess that.
When I click on "View details" of this virtual machine there is the error message "Missing parameter MachineID.". How can I remove this question in the vRealize of database Automation, also because the virtual machine no longer exists?
Best regards
Jens
If you are able to find the item in the database, then you will find just the respective ID column that contains the GUID. Just to get the GUID and paste it into the bottom door place.
Update cat_resource SET status = 'DELETED' WHERE id = '506e4706-07cf-4fad-9fb1-e76fa5f32206';
(Here to replace the item id that was removed in vCAC and run the above query.)
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How to add events to the array elements?
Hello.
I have the table with 5 boxes.
I show as boxes on the stage that + having shown that it is random.
Now, I want to add events to this boxes.
For example if I click for box1 I have to go to "p4", if I click to other boxes that I have to go to "p3".
I'm trying to do the same thing as for the buttons, but its does not work:
classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); } classNames[1].addEventListener(MouseEvent.CLICK, goWrong); function goWrong(event:MouseEvent):void { trace("p3"); gotoAndStop('p3'); }
All the code in the code here:
var classNames:Array=["box1","box2","box3","box4","box5"]; var boxesList:Array=[]; var ClassRef:Class; for (var i:int = 0; i < classNames.length; i++) { ClassRef=Class(getDefinitionByName(classNames[i])); boxesList[i] = new ClassRef(); addChild(boxesList[i]); } var currentBox:MovieClip; var nextX:Number=0; for (var iii:int = 0; iii < classNames.length; iii++) { currentBox=boxesList[iii]; currentBox.x=nextX; nextX+=currentBox.width; } for (iii= 0; iii < 1*boxesList.length; iii++) { var pos1:int = (Math.random()*1000) %boxesList.length; var pos2:int = (Math.random()*1000) %boxesList.length; if (pos1!=pos2) { var temp:int=boxesList[pos1].x; boxesList[pos1].x=boxesList[pos2].x; boxesList[pos2].x=temp; } } myBox1.visible=false; classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); } classNames[1].addEventListener(MouseEvent.CLICK, goWrong); function goWrong(event:MouseEvent):void { trace("p3"); gotoAndStop('p3'); } //box1.useHandCursor=true;
You cannot add event listeners to the objects that send events. Generally speaking, an object that you want to send events should extend the EventDispatcher class.
In your case, you add event listener for the classNames group members that are strings. String not to send events. So, you have to add listeners to events for objects that you instantiate while loop if classNames - these items are (I presume that these are instances of MovieClip, which stretches from EventDispatcher). Therefore, in your case, you can do the following:
MovieClip(boxesList[0]).addEventListener(MouseEvent.CLICK, goCorrect);function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4');} MovieClip(boxesList[1]).addEventListener(MouseEvent.CLICK, goWrong);function goWrong(event:MouseEvent):void { trace("p3"); gotoAndStop('p3');}
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Why remove the only element used, the bar addons?
Why their v29 change log done said 'additional options', when the only thing that most of us see is deleted the options, including the most widely used single section: bar of the addon? I don't want to install an addon to display the bar of the addon, which is present from pre-Firefox Mozilla days. So why delete the single most used item? Done the previous CEO Pro-life as it too and the new direction isn't that? Looks like Firefox is going backward, not forward.
NO.... I'm not citing specific examples, but put MORE junk at the top after we are inundated with having TO use the tabs (which are redundant copies of windows below only cramped in to the top at the same time bar) bar, now I have 22 size icons and even drop my space window of text buttons lower in my workspace. It is not that the buttons/icons/addons don't work. (I swear to you that I don't know how people who work in support might need these detailed explanations) It is the fact that, to keep the premium screen, space open, to crush the tabs windows and Firefox destroyed this option. So we went with opening and closing of the bar of the addon whenever we need an add-on. Not to mention the addons as a certain addon Instagram that shows when new photos have arrived, or my safety bar that shows how much the ads and the sites have been blocked, as well as a mouse on display them separately in a concealed popout. Firefox developers are so stuck on their own crud they REALLY think that everyone has and uses on a Galaxy phone apps and crunches all icons like a 13 year old? Those of us who are older, more mature and use addons for something else than sharing photos... (as my Google Voice addon that does not work now to accept calls to open a bar and clicking on the icon until it accepts the click, oops dropped call or went to voicemail because you did not 3-ring)... Phone, Flash development, download videos from websites, eBay, Amazon shopping sales, torrents and each model of business platform has their own INHOUSE addon. You DESTROYED, DECIMATED, no. the model of less clicks is longer, for A SUPPOSEDLY SLIM BROWSER SIMPLIFIED! It's no wonder Execs of Firefox are clueless. Block us who care, our usage patterns and thus only the details on the use of the games for children under 15 to noticed by telemetry from FF.
The basic concept, delete something, at least that replace you it with something equality in employment and work.
Make users create a toolbar addon to replace the bar of the addon is stupid! Pointblank and simple.
Add more clicks to get to the new bar addon was stupid and dumber still was the destruction of a top level bar with a value of the space in the window by the new addon bar be an addon or a creation of the user between the Bookmark Bar and address bar. STUPID!
Finally, why is Firefox simplify anything. It is at the discretion of the user during the construction of its browser him or her self. That's what means be a modular browser. It is not Mr. potato head with only 4 types of eyes, nose and mouth. It's supposed to be a free canvas to work and create our idea of art works.
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I can't remove the essential elements. Getting error msg 0 x 80075606
I can't uninstall security essentials. I have 0 x 80075606. Can anyone help? Thank you
See this thread sooner for advice.
Good luck.
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Disable "insert the front element / remove item ' in the table
Hello guys.
It is possible to deacitvate function "insert the front element / delete" appears after right-clicking on a table in the front?
"Description and trick" should stay.
Thank you.
Alex
You can customize the context menu to remove elements of the request and keep others:
Click on the table (and not on the array element!) in the Panel and select Advanced-> Menu contextual Run - Time-> Edit...
This brings the context Menu Editor:
Change the control drop-down menu of "Default" to "Custom".
Select it "?" line in the tree on the left control.
on the right, change the element Type of the "user position" «Application point-> Description and Tip...» »
It automatically fills the corrent name and the tag.
Save the rtm either in a file or in the control.
LV will automatically manage elements of the application in the control, any necessary events.
I sometimes find the function "Menu copies" of the context menu very useful if I want to just disable some elements.
http://zone.NI.com/reference/en-XX/help/371361G-01/lvconcepts/customizing_vis/#Customizing_Menus
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