restore values of fabrica tracer 110 more nr

El cabezal magenta is termino y el cabezal is quizo tapar, to compro el cartucho of tinta y is destapo el cabezal, vino a popular multi una persona y me dijo than ago well estaba el problema ahora tengo're cada vez as quiero print manda me popular multi, the quite el rollo papel porque solo hace prueba en 10 centimeters y lo corta , now apply the charola con hojas tamano carta y sigue imprimiendo popular multi, no to como to quita este comando, me dicen restores values of fabrica. Pero no como is? I can help?

Hello

See this page to select your language:

http://support.Microsoft.com/common/international.aspx

====================================

Or sorry that it is area English.

Left click at the bottom of the Microsoft Community page

English and set your language.

I hope this helps.

Rob Brown - Microsoft MVP<- profile="" -="" windows="" expert="" -="" consumer="" :="" bicycle=""><- mark="" twain="" said="" it="">

Tags: Windows

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    checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    3bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 3840 21 8 48 6 48 48 1 - 1
    3cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1056 3840 21 8 48 6 48 48 1 - 1
    4ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1056 3840 21 8 48 6 48 48 1 - 1
    beforeobx, oby: 21 8 1056 3840
    afterobx, oby: 22 80 1056 3840
    followed takable: 3t_80_22
    TypeError: Error #1010: a term is undefined and has no properties.
    at FruitGamev5_fla::MainTimeline/moveNPC()
    at FruitGamev5_fla::MainTimeline/cleverAI()
    at FruitGamev5_fla::MainTimeline/enemyAI()
    at FruitGamev5_fla::MainTimeline/updatestuff()

    function {moveNPC (ob dirx, diry, obspeed, type)}

    var movespeed:int = obspeed;
    var movedit:Boolean = false;

    var axm:int = 0; real x and there moves
    var aym:int = 0;

    control of collision movem
    //
    If (ob.x > 2000 | ob.y > 2000)
    OB.clip.filters = [mColorMatrixerror];

    trace ("1stmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (diry == - 1).
    {
    checkbounds (ob.x, ob.y + movespeed * diry, ob);
    trace ("1bstmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.upleft & & ob.upright)
    {
    OB.y += movespeed * diry;
    movedit = true;
    aym = diry;
    } else
    {
    If ((! ob.upleft & &! ob.upright))
    {
    OB.y = ob.ytile * tilesize + ob.height;
    trace ("1cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = false;
    aym = diry;
    If {(ob.upleft)

    OB.y += movespeed * diry;
    OB.x = movespeed;
    }
    If {(ob.upright)

    OB.y += movespeed * diry;
    OB.x += movespeed.
    }
    }
    }

    }
    trace ("2ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (diry == 1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x, ob.y + movespeed * diry, ob);
    trace ("2bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.downleft & & ob.downright) {}
    OB.y += movespeed * diry;
    movedit = true;
    aym = diry;
    } else
    {
    If ((! ob.downleft & &! ob.downright))
    {
    OB.y = (ob.ytile + 1) * tilesize - ob.height;
    trace ("2cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    aym = diry;
    If {(ob.downleft)

    OB.y += movespeed * diry;
    OB.x = movespeed;
    }
    If {(ob.downright)

    OB.y += movespeed * diry;
    OB.x += movespeed.
    }
    }
    }
    }
    trace ("3ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (dirx ==-1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x + movespeed * dirx, ob.y, ob);
    trace ("3bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.downleft & & ob.upleft) {}
    OB.x += movespeed * dirx.
    movedit = true;
    AXM = dirx;
    } else
    {
    If ((! ob.downleft & &! ob.upleft))
    {
    OB.x = ob.xtile * tilesize + ob.width;
    trace ("3cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    AXM = dirx;
    If (ob.downleft)
    {

    OB.x += movespeed * dirx.
    OB.y += movespeed.
    }
    If (ob.upleft)
    {

    OB.x += movespeed * dirx.
    OB.y = movespeed;
    }
    }
    }
    }
    trace ("4ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (dirx == 1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x + movespeed * dirx, ob.y, ob);
    trace ("4bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.upright & & ob.downright) {}
    OB.x += movespeed * dirx.
    movedit = true;
    AXM = dirx;
    } else
    {
    If ((! ob.downright & &! ob.upright))
    {
    OB.x = (ob.xtile + 1) * tilesize - ob.width;
    trace ("4cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    AXM = dirx;
    If {(ob.upright)

    OB.x += movespeed * dirx.
    OB.y = movespeed;
    }
    If {(ob.downright)

    OB.x += movespeed * dirx.
    OB.y += movespeed.
    }
    }
    }
    }

    //
    control of collision movem
    //
    actual rotation
    trace ("5ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    OB.clip.rotation = NttR [npcFindTurn (axm, aym)];

    If (! axm == 0 & & aym == 0 & & ob.turn! = 0)
    {
    ob.xMove = axm;
    ob.yMove = aym;
    }
    trace ("beforeobx, oby:", ob.xtile, ob.ytile, ob.x, ob.y);
    OB.xtile = GgetXtile (ob.x);
    OB.ytile = GgetYtile (ob.y);
    trace ("afterobx, oby:", ob.xtile, ob.ytile, ob.x, ob.y);

    OB.clip.x = ob.x;
    OB.clip.y = ob.y;

    hit a tile takable

    var name = game.currentMap + "t_"+ ob.ytile + "_" + ob.xtile; ".
    trace ("tracing takable:", name);
    trace ("takable:", .takeable [name] of game);
    trace ("taken:", sloppy game [name]);
    trace ("lastndmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", name, ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (game .takeable [name] & &! neglected game [name] & &!) () ob.ammocount > ob.ammomax) & & ob.throwing)
    {
    OB.takeing = true;
    OB. CFRAME = ob.takeframec;
    ob.clip.gotoAndStop (ob.cframe);
    NPCtaketileitem (ob);
    }


    return (movedit);
    }

    function checkbounds (x, y, ob) {}
    trace("cbparsx,y:",x,y);
    trace ("checkbounds1, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.downY GgetYtile ((y+ob.height-1) =);
    trace ("checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.upY GgetYtile ((y-ob.height) =);
    trace ("checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.leftX GgetXtile ((x-ob.width) =);
    trace ("checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.rightX GgetXtile ((x+ob.width-1) =);
    trace ("checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    check if they are walls
    If (ob.upY >-1 & & ob.upY < ytilemax & & ob.leftX >-1 & & ob.leftX < xtilemax) {}
    OB. UpLeft = getttf (ob.upY, ob.leftX);
    }
    on the other
    OB. UpLeft = false;

    If (ob.downY < ytilemax & & ob.downY >-1 & & ob.leftX >-1 & & ob.leftX < xtilemax) {}
    OB. DownLeft = getttf (ob.downY, ob.leftX);
    }
    on the other
    OB. DownLeft = false;

    If (ob.upY >-1 & & ob.upY < ytilemax & & ob.rightX < xtilemax & & ob.rightX >-1) {}
    OB. Upright = getttf (ob.upY, ob.rightX);
    }
    on the other
    OB. Upright = false;
    If (ob.downY < ytilemax & & ob.downY >-1 & & ob.rightX < xtilemax & & ob.rightX >-1) {}
    OB. DownRight = getttf (ob.downY, ob.rightX);
    }
    on the other
    OB. DownRight = false;
    trace ("endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile,)

    OB. Width, ob.height);
    }


    function GgetXtile(inx:int):int {/ / / calculate xtile coord}
    Return (Math.Floor (INX/TileSize));
    }

    function GgetYtile(iny:int):int {/ / / calculate coord ytile}
    Return (Math.Floor (iny/TileSize));
    }


    function getttf(y,x):Boolean / / get traverstable traverstable [] table flag is a dim table 1, containing Booloean true or false indicating the tile is traversable
    {
    Return(traverstable[y*mapWidth+x]);
    }


    I solved it...

    A little

    It seems that something is wrong in the calculation... sometimes.

    Calculation, I discovered that the real end result is exactly the same as the previous x & values y

    If the whole line can be deleted. Solve the problem and save time cpu.

    Question remains how this error is possible.

    I'll repost ultra format short.

    Kind regards

    Mac

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