Reuse of animation with different endings?

I hope that the solution you are looking for is not too intensely complicated but the question is a bit hard to explain, so I apologize in advance for maybe more to explain.

With the help of Fash CS5 with Actionscript 3.  I am putting together a timeline based Web site.  Upon entering the site, there is a group of buttons, arranged in sort of artistic way.  The idea is once you click on one of the buttons 3 or 4, they are displayed along the top of the screen a little more classically reorganize and the corresponding section of the Web site will appear in the new window of content that is displayed during the action.  From that moment the new, simpler configuration will be the navigation for the rest of the time to the user on the site.  The animation of this action is simple enough and already made.  Here's the trick but... as I said there are 3 or 4 different buttons to choose from, and we have no way of knowing which button the user clicks on the first.  The animation can be copy and pasted for each section of the site, although course, but we do not want to suddenly back at the beginning and replay transitional animation whenever someone navigate to another section... we only want the animation to play the first time that the user clicks on one of the buttons of first.

So I wonder if there is a way with actionscript to program these buttons as they appear all first to read the same animation (it might be placed in a clip if necessary), but when the animation is made play it navigates to a different image on the timeline.  Who is?  Basically, I want to play forward on the timeline but then when it reaches a certain point it jumps to a designated place on the timeline according to the button you click to play the animation in the first place.

I already have a few ideas on how to achieve this using several versions of buttons etc, but I think that if there is a way to put up with actionscript we can perhaps do not fall the timeline too conveluted.

Thank you.

of course, you can expect that your artsy animation completed before executing your gotoAndPlay.  just have your buttons assign a variable value (for example, nextframe_label).  at the end of your artsy animation run your gotoAndPlay (nextframe_label)

Tags: Adobe Animate

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