Safari tries to load the page .html with PDF plugin
Since two days I can not launch an application I had installed for a long time on my iMac. So far I double clicked on a START. File HTML and the PPA began in Safari. Since two days Safari opens with a black screen with a button to download Adobe Flash Player to view the contents of the file. In the browser field, the path to the file is displayed correctly. If open the same START. File HTML with Chrome instead of this, everything works well.
No idea what happened?
Tags: Mac OS & System Software
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Force Quit Safari (command + option + ESC keys). Then restart Safari by holding down the SHIFT key.
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Details:
Problem event name: APPCRASH
Application name: SWRepublicCommando.exe
Application version: 0.0.0.0
Application timestamp: 41f707e4
Fault Module name: StackHash_1a02
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception code: c0000005
Exception Offset: 6 c 707544
OS version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Information additional 1: 1a 02
More information 2: 1a022ea3469ead417de7f3ac704042e3
3 more information: aa4f
Additional information 4: aa4f8516a5b4c2bae31f69214dbeb837
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Uninitialized: name subsystem initialized
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Init: Build: 139
Init: Version of the engine: 2226
Init: Update: January 25, 2005
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Journal: Related to Core.dll
Journal: Related to frengine.dll
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Init: Computer: ZACHERT45HP
Init: User: Zachert45
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Init: CPU detected: type processor PentiumPro (GenuineIntel)
Init: CPU features: FPU CMov EAP RDTSC MMX, SSE
Init: CPU @ 2694 MHz
Init: Total memory: Phys = 1048575 K Pagef = 2097151 K Virt = 2097024K
Init: Working together: 32000 / 159000
Init: Physical memory: 1023 MB
Init: D3D Device: video memory onboard: 1008
Caution: Charge Dynamics Engine.GameEngine
Journal: Bound to CTGame.dll
Journal: Bound to Gameplay.dll
Journal: Related to IpDrv.dll
Journal: Related to XInterface.dll
Journal: Related to XGame.dll
Init: Unreal engine initialized
Journal: Related to WinDrv.dll
Init: Client initialized
Journal: Related to D3DDrv.dll
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Journal: aticfx32.dll/Radeon HD 6470 M
Init: D3D Driver: MaxTextureBlendStages = 8
Init: D3D Driver: MaxSimultaneousTextures = 8
Init: D3D Driver: MaxActiveLights = 8
Init: D3D Driver: MaxPrimitiveCount = 5592405
Init: D3D Driver: MaxVertexIndex = 16777215
Init: D3D Driver: MaxStreams = 16
Init: D3D Driver: MaxStreamStride = 508
Init: D3D Driver: MaxVertexShaderConst = 256
Init: D3D Driver: VertexShaderVersion = 1.1
Init: D3D Driver: PixelShaderVersion = 1.4
Init: D3D Driver: support AGP detected
Init: D3D Driver: using w-pixel fog
Init: D3D Driver: trilineaires media
Init: D3D Driver: supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD bias
Init: D3D Driver: Supports Z polarization
Init: D3D Driver: supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: supports D3DTOP_BUMPENVMAP
Init: D3D Driver: supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver = aticfx32.dll
Init: D3D Device: szDescription = Radeon HD 6470 M
Init: D3D Device: wProduct = 8
Init: D3D Device: wVersion = 17
Init: D3D Device: wSubVersion = 10
Init: D3D Device: wBuild = 1065
Init: D3D Device: dwVendorId = 4098
Init: D3D Device: dwDeviceId = 26464
Init: D3D Device: dwSubSysId = 370806844
Init: D3D Device: dwRevision = 0
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Init: D3D Device: using cubemap [with mipmaps]
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Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularMatte
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularDull
Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularPolished
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Journal: (Karma): Karma from beginning of game.
Journal: (Karma): creation of MeAssetDB.
Journal: (Karma): loading: ambient.ka
Journal: (Karma): loading: clone.ka
Journal: (Karma): loading: droid.ka
Journal: (Karma): loading: geonosian.ka
Journal: (Karma): loading: rasanimprops.ka
Journal: (Karma): loading: trandoshan.ka
Journal: (Karma): loading: turrets.ka
Journal: (Karma): loading: vehicles.ka
Journal: (Karma): loading: wookiee.ka
Journal: (Karma): finished creating MeAssetDB (27 properties).
Log: Watermark memory pre load: 0
Journal: Preload for entry Stats: 58 opened, looking for 269, dumpsters 954, bed 46950 KB / 4329, serialize 44419 KB / 1615039
Journal: LoadMap: entry 08/09/12 19:20:49
Log: Watermark memory pre load: 1
Caution: Charge Dynamics Entry.myLevel
Journal: Loading times for the entry: 0.000 sec total, 0.000 app
Connection: Time entry init actor coll: 0.000 sec total, 0.000 app
Journal: Play class is "GameInfo."
Newspaper: The level is level Entry.myLevel
Newspaper: * WARNING - paths is maybe NOT INVALID *.
Journal: What is the Entry.myLevel level to play (0) 08/09/12 19:20:49...
ScriptLog: InitGame:
ScriptLog: Mutator database is Entry.InGameTempName
ScriptLog: GameInfo::InitGame: bEnableStatLogging False
ScriptLog: MusicStat is InGameTempName
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Log: Watermark memory Post charge: 2
Connection: Time entry init: 0.000 sec total, 0.000 app
Journal: Entry file load stats: opens 2, looking for 4, 9 trucks, 31KO bed / 16, serialize 7KO / 2092
Connection: Exit LoadMap 08/09/12 19:20:49
Caution: Charge Dynamics UDebugMenu.UDebugRootWindow
Caution: Charge Dynamics UDebugMenu.UDebugBlueLookAndFeel
Journal: Related to ALAudio.dll
Init: AL_VENDOR: Creative Labs Inc.
Init: AL_RENDERER: software
Init: AL_VERSION: OpenAL 1.0
Init: AL_EXTENSIONS: EAX 2.0, EAX, EAX, EAX 4.0 3.0 unified and EAX - AC3
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Init: ALAudio: initialized subsystem.
ScriptLog: 255 team
Journal: (Karma): KInitSkeletonKarma: framework, but not of the world.
Init: System initialized to input InGameTempName
Journal: Open window
Journal: Couldn't put the window in the foreground.
Journal: Enter SetRes: 1024 x 768 full screen 0
Journal: Using back buffer 22 (32-bit) format
Journal: Using format 77 (32-bit) depth buffer
Journal: Creation of device
Init: D3D Driver: CreateDevice: will use the hardware transformation and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Journal: Create context of the EMI.
Init: Init game engine time: seconds 1,366000 total 1.014007 app
Journal: Game init load stats: opens 2, looking for 11, 61 Skips, bed 445 KB / 141, serialize 268 KB / 190555
ScriptLog: MenuOpen: XInterfaceCTMenus.CTStartPCMenu (RESET)
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Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
Connection: Start time: 1,177000 seconds
Newspapers: Lots static mesh: 0 bytes of vertex, 0 bytes index
Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
Journal: Precaching: Entry.LevelInfo0
Journal: Allocation of the dynamic index buffer 16384 bytes.
Log: Precache time geometry: 0.006 sec total, 0.000 app
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Journal: StartMovie
Journal: CallMenu (InGameTempName)
Journal: GotoMenu (InGameTempName)
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Journal: LoadMap: new level of loading. Pause/stop implementing caching of files.
Journal: Unloading: PRO package
Journal: LoadMap: PRO? Name = zach? Class = CTCharacters.PlayerCommando? Team = 255 08/09/12 19:21
ScriptLog: stop menu movie
Journal: Garbage collection
Journal: Serving garbage
Journal: Garbage: objects: 23768-> 23528; REF.: 232574
Journal: FName High Watermark: 33191
Journal: Number current FName: 30109
Journal: FName slots available: 3082
Journal: UObject High Watermark: 23774
Log: Watermark memory pre load: 3
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Journal: (Karma): initialization Karma for the level.
Journal: (Karma): Autodetecting CPU SSE
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Connection: Hour PRO init actor coll: 0.000 sec total, 0.000 app
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Newspaper: The level is level PRO.myLevel
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ScriptWarning: PawnFactory PRO. PawnFactory2 (function CTGame.Factory.PostBeginPlay:0058) Factory PRO. PawnFactory2 has no prototype!
WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "GunshipBall."
ScriptWarning: PawnFactory PRO. PawnFactory0 (function CTGame.I read the fix below on three different forums.
Seems to work for some. Especially those with Pentium cpu."In the main Menu, select Options-> graphics. Variation in the quality of the low relief map. When I have it on medium or high, it crashes. »
The game was released in ' 05, a bad year for compatibility issues with different
DRM and Win7. If the problem is with the Launcher, then a noCD fix would be a good solution.
http://MegaGames.com/games/Star-Wars-Republic-Commando.
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HTH,
Vivekuma
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