Safari tries to load the page .html with PDF plugin

Since two days I can not launch an application I had installed for a long time on my iMac. So far I double clicked on a START. File HTML and the PPA began in Safari. Since two days Safari opens with a black screen with a button to download Adobe Flash Player to view the contents of the file. In the browser field, the path to the file is displayed correctly. If open the same START. File HTML with Chrome instead of this, everything works well.

No idea what happened?

Safari-plugs - unlock

Tags: Mac OS & System Software

Similar Questions

  • Need to load the page HTML 5 with SQLite in browserfield Blackberry 6.0

    Hi all

    Currently, I am working on the application in which I use static HTML 5, web page with built in SQLite db. I want to load in blackberry Browserfield 6.0 on offline for page web HTML 5 is placed in the my project package. I have developed the code below, but not able to load. What I'm doing wrong, I'm not able to find. Please let me know if you find something I am doing wrong.

    Private BrowserField _bf2;

    Private BrowserFieldConfig _bfConfig;

    _bfConfig = new BrowserFieldConfig()

    _bfConfig.SetProperty (BrowserFieldConfig.NAVIGATION_MODE, BrowserFieldConfig.NAVIGATION_MODE_POINTER);

    _bfConfig.SetProperty (BrowserFieldConfig.JAVASCRIPT_ENABLED, Boolean.true);

    _bf2 = new BrowserField (_bfConfig);

    InputStream inStream = this.getClass().getResourceAsStream("/demo.html");

    ubyte [] bytes = IOUtilities.streamToBytes (inStream);

    Dim str As String = new String (bytes); _bf2.displayContent (str, "http://localhost");

    Thanks in Advanc

    Demo.HTML is packed into your folder of cod?  If so, you can access it by using "local:///demo.html".

    Take a look at the browserfield2demo included in the SDK Java BlackBerry and BlackBerry JDE for an example.

  • Sometimes of firefox loads a page slowly with a single click, but if I double click it loads very well? Is there a reason or a fix for this? Overall, I really like Firefox. I always use the latest beta version.

    Question
    Sometimes of firefox loads a page slowly with a single click, but if I double click it loads very well? Is there a reason or a fix for this? Overall, I really like Firefox. I always use the latest beta version.

    Hi Jlhillhouse,

    It is difficult to solve the problems of the computer without knowing all the details. You should look at the link I sent you and especially to Firefox is slow - how to make it faster. I don't know any known issue as you describe, it's probably a very good bet for a response.

  • Basic HTML can only configure Firefox to automatically load the pages as "Basic HTML"?

    Will be loading the pages as "Basic HTML" load faster?
    Pages take 30 to 60 seconds, OK download at 1 MB per minute.
    Some sites, for example Yahoo Mail, have a button to load faster in basic HTML. Other sites can load it as basic HTML?
    So: Can I configure Firefox to automatically load into basic HTML if this site can be?

    (Firefox 3.6.15, Windows XP, 2 MB of RAM, ISP is satellite Hughes in Virginia, USA).

    You can consult:

    You must subscribe to a list of filters (for example the EasyList).

  • I m trying to install first pro, but beside the page to inform that the download is in progress, nothing happens. The page remains with the message... that.

    I m trying to install first pro, but beside the page to inform that the download is in progress, nothing happens. The page remains with the message... that.

    You MUST have a 64-bit computer and operating system... What is your computer?

    -http://windows.microsoft.com/en-AU/windows7/find-out-32-or-64-bit

  • JavaFX how to use WebView load the local HTML page?

    JavaFX how to use WebView load the local HTML page?

    If the HTML code of the files in the class path, which is in the package, the load using one of the following ways:

    String url = Main.class.getResource("/html/index.html").toExternalForm();
    engine.load(url);
    

    The above methods can only load files outside the class path!

  • Get a button to open Safari and loads the page into the application

    My app was rejected by Apple, because the donation button to open Safari and not load the browser in the application. The button uses the command go to URL and leads to a secure site. How can I get the button to open the Safari browser and load the URL instead?

    Click on the button and open the control panel overlay of the folio. That should open the

    part of link Hypertext and let you set to open to the outside.

  • Search bar on the Macbook Air doesn't work, will allow me to load the pages of Favorites and links to these pages, but not let me google from the bar or manually enter Web sites, however, it works perfectly on the guest user

    Search bar on the Macbook Air doesn't work, will allow me to load the pages of Favorites and links to these pages, but not let me google from the bar or manually enter Web sites, however, it works perfectly fine on the guest user. Have you tried restarting and it still does not work.

    The problem should be solved now.

    Otherwise:

    OS X

    iOS

    Workaround for problems with the Safari address bar

    http://osxdaily.com/2016/01/05/fix-Safari-freezing-address-bar-use/

  • Safari will not load web pages

    Safari won't have web pages, even with sites well known such as google.com or cnn.com. The progress during the loading of work stoppages and Safari bar seems frozen. I emptied the caches, but there is no change. I Quit Safari and restarted, I even restarted my iMac and nothing works. My wifi works fine. I have to use other browsers for web sites. Any ideas why Safari stops working suddenly? Thank you.

    Force Quit Safari (command + option + ESC keys). Then restart Safari by holding down the SHIFT key.

    If you still have problems of Caches empty (Safari menu > Preferences > privacy > remove all data from the Web site.) If it persists, restart in Safe Mode and see if the problem persists?

    Restart now ' shift '.

    (Wait to take more time to start in this way because it runs a check of directory first.) and tell us how we're working on.

    EDIT: Also, you can have installed adware download and run MalwareBytes. He received rave reviews and is on the more proven anti-malware for Mac software.

  • Star Wars: Republic Commando. Worked on Vista, the problem is that when the game tries to load the first mission, he leaves the game

    Star Wars: Republic Commando. Worked on Vista, the problem is that when the game tries to load the first mission (the only one available for a new player) outputs of the game and gives the following. I hope this info is useful to anyone who is willing to take the time to help me. Thank you-Zachert45

    Details:

    Problem event name: APPCRASH

    Application name: SWRepublicCommando.exe

    Application version: 0.0.0.0

    Application timestamp: 41f707e4

    Fault Module name: StackHash_1a02

    Fault Module Version: 0.0.0.0

    Fault Module Timestamp: 00000000

    Exception code: c0000005

    Exception Offset: 6 c 707544

    OS version: 6.1.7601.2.1.0.256.48

    Locale ID: 1033

    Information additional 1: 1a 02

    More information 2: 1a022ea3469ead417de7f3ac704042e3

    3 more information: aa4f

    Additional information 4: aa4f8516a5b4c2bae31f69214dbeb837

    In addition, the game made a newspaper that it lasted, if an error occurred. NOTE: Windows verson shown here was one of the many tests bring made, all ended the same way.

    Uninitialized: open the log file, 08/09/12 19:20:48
    Uninitialized: name subsystem initialized
    Init: Detected: Windows NT 6.0 (Build: 6000)
    Init: Build: 139
    Init: Version of the engine: 2226
    Init: Update: January 25, 2005
    Init: command line:
    Init: Base Directory: C:\Program Files (x 86) \LucasArts\Star Wars Republic Commando\GameData\System\
    Init: Character set: ANSI
    Journal: Related to Window.dll
    Journal: Related to Core.dll
    Journal: Related to frengine.dll
    Init: Subsystem of the initialized object
    Init: Computer: ZACHERT45HP
    Init: User: Zachert45
    Init: Of CPU Page size = 4096, processors = 4
    Init: CPU detected: type processor PentiumPro (GenuineIntel)
    Init: CPU features: FPU CMov EAP RDTSC MMX, SSE
    Init: CPU @ 2694 MHz
    Init: Total memory: Phys = 1048575 K Pagef = 2097151 K Virt = 2097024K
    Init: Working together: 32000 / 159000
    Init: Physical memory: 1023 MB
    Init: D3D Device: video memory onboard: 1008
    Caution: Charge Dynamics Engine.GameEngine
    Journal: Bound to CTGame.dll
    Journal: Bound to Gameplay.dll
    Journal: Related to IpDrv.dll
    Journal: Related to XInterface.dll
    Journal: Related to XGame.dll
    Init: Unreal engine initialized
    Journal: Related to WinDrv.dll
    Init: Client initialized
    Journal: Related to D3DDrv.dll
    Init: Direct3D detected adapters:
    Journal: aticfx32.dll/Radeon HD 6470 M
    Init: D3D Driver: MaxTextureBlendStages = 8
    Init: D3D Driver: MaxSimultaneousTextures = 8
    Init: D3D Driver: MaxActiveLights = 8
    Init: D3D Driver: MaxPrimitiveCount = 5592405
    Init: D3D Driver: MaxVertexIndex = 16777215
    Init: D3D Driver: MaxStreams = 16
    Init: D3D Driver: MaxStreamStride = 508
    Init: D3D Driver: MaxVertexShaderConst = 256
    Init: D3D Driver: VertexShaderVersion = 1.1
    Init: D3D Driver: PixelShaderVersion = 1.4
    Init: D3D Driver: support AGP detected
    Init: D3D Driver: using w-pixel fog
    Init: D3D Driver: trilineaires media
    Init: D3D Driver: supports BLENDDIFFUSEALPHA
    Init: D3D Driver: Supports LOD bias
    Init: D3D Driver: Supports Z polarization
    Init: D3D Driver: supports D3DTOP_ADDSIGNED2X
    Init: D3D Driver: supports D3DTOP_BUMPENVMAP
    Init: D3D Driver: supports D3DTOP_BUMPENVMAPLUMINANCE
    Init: D3D Driver: supports D3DTOP_DOTPRODUCT3
    Init: D3D Driver: supports D3DTOP_MODULATEALPHA_ADDCOLOR
    Init: D3D Driver: supports D3DTOP_MODULATECOLOR_ADDALPHA
    Init: Unreal Engine Direct3D support - internal version: SB3
    Init: D3D Device: szDriver = aticfx32.dll
    Init: D3D Device: szDescription = Radeon HD 6470 M
    Init: D3D Device: wProduct = 8
    Init: D3D Device: wVersion = 17
    Init: D3D Device: wSubVersion = 10
    Init: D3D Device: wBuild = 1065
    Init: D3D Device: dwVendorId = 4098
    Init: D3D Device: dwDeviceId = 26464
    Init: D3D Device: dwSubSysId = 370806844
    Init: D3D Device: dwRevision = 0
    Init: D3D detected: ATI video card
    Init: D3D Device: using cubemap [with mipmaps]
    Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticDiffuse
    Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularMatte
    Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularDull
    Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularPolished
    Caution: Charge Dynamics BumpTex.StaticEnvmaps.StaticSpecularShiny
    Journal: (Karma): Karma from beginning of game.
    Journal: (Karma): creation of MeAssetDB.
    Journal: (Karma): loading: ambient.ka
    Journal: (Karma): loading: clone.ka
    Journal: (Karma): loading: droid.ka
    Journal: (Karma): loading: geonosian.ka
    Journal: (Karma): loading: rasanimprops.ka
    Journal: (Karma): loading: trandoshan.ka
    Journal: (Karma): loading: turrets.ka
    Journal: (Karma): loading: vehicles.ka
    Journal: (Karma): loading: wookiee.ka
    Journal: (Karma): finished creating MeAssetDB (27 properties).
    Log: Watermark memory pre load: 0
    Journal: Preload for entry Stats: 58 opened, looking for 269, dumpsters 954, bed 46950 KB / 4329, serialize 44419 KB / 1615039
    Journal: LoadMap: entry 08/09/12 19:20:49
    Log: Watermark memory pre load: 1
    Caution: Charge Dynamics Entry.myLevel
    Journal: Loading times for the entry: 0.000 sec total, 0.000 app
    Connection: Time entry init actor coll: 0.000 sec total, 0.000 app
    Journal: Play class is "GameInfo."
    Newspaper: The level is level Entry.myLevel
    Newspaper: * WARNING - paths is maybe NOT INVALID *.
    Journal: What is the Entry.myLevel level to play (0) 08/09/12 19:20:49...
    ScriptLog: InitGame:
    ScriptLog: Mutator database is Entry.InGameTempName
    ScriptLog: GameInfo::InitGame: bEnableStatLogging False
    ScriptLog: MusicStat is InGameTempName
    Connection: Time entry init BeginPlay: 0.000 sec total, 0.000 app 08/09/12 19:20:49
    Log: Watermark memory Post charge: 2
    Connection: Time entry init: 0.000 sec total, 0.000 app
    Journal: Entry file load stats: opens 2, looking for 4, 9 trucks, 31KO bed / 16, serialize 7KO / 2092
    Connection: Exit LoadMap 08/09/12 19:20:49
    Caution: Charge Dynamics UDebugMenu.UDebugRootWindow
    Caution: Charge Dynamics UDebugMenu.UDebugBlueLookAndFeel
    Journal: Related to ALAudio.dll
    Init: AL_VENDOR: Creative Labs Inc.
    Init: AL_RENDERER: software
    Init: AL_VERSION: OpenAL 1.0
    Init: AL_EXTENSIONS: EAX 2.0, EAX, EAX, EAX 4.0 3.0 unified and EAX - AC3
    Journal: 16 Sources AL Audio created!
    Init: ALAudio: initialized subsystem.
    ScriptLog: 255 team
    Journal: (Karma): KInitSkeletonKarma: framework, but not of the world.
    Init: System initialized to input InGameTempName
    Journal: Open window
    Journal: Couldn't put the window in the foreground.
    Journal: Enter SetRes: 1024 x 768 full screen 0
    Journal: Using back buffer 22 (32-bit) format
    Journal: Using format 77 (32-bit) depth buffer
    Journal: Creation of device
    Init: D3D Driver: CreateDevice: will use the hardware transformation and lighting.
    Init: D3D Driver: CreateDevice: will use hardware vertex processing
    Journal: Create context of the EMI.
    Init: Init game engine time: seconds 1,366000 total 1.014007 app
    Journal: Game init load stats: opens 2, looking for 11, 61 Skips, bed 445 KB / 141, serialize 268 KB / 190555
    ScriptLog: MenuOpen: XInterfaceCTMenus.CTStartPCMenu (RESET)
    Caution: Charge Dynamics GUIContent.Menu.RC_title_bg
    Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
    Connection: Start time: 1,177000 seconds
    Newspapers: Lots static mesh: 0 bytes of vertex, 0 bytes index
    Journal: StartMovie with m_PlaybackRect (0, 0), (1024, 768)
    Journal: Precaching: Entry.LevelInfo0
    Journal: Allocation of the dynamic index buffer 16384 bytes.
    Log: Precache time geometry: 0.006 sec total, 0.000 app
    Journal: Texture precache time: 0.009 s total, 0.000 app
    Journal: Statistics of load precache entry: opens 5 to 0, seeks 10 jumps, bed 1512 KB / 28, serialize 1496 KB / 142
    Journal: 131072 bytes dynamic vertex buffer Allocation.
    Caution: Charge Dynamics XInterfaceCTMenus.CTMenuMain
    Journal: GotoMenu (InGameTempName)
    Journal: StartMovie
    Journal: CallMenu (InGameTempName)
    Journal: GotoMenu (InGameTempName)
    Journal: CloseMenu()
    Journal: Browse: PRO? Name = zach? Class = CTCharacters.PlayerCommando? Team = 255 08/09/12 19:21
    Log: Watermark memory pre load: 2
    LOG: Preload PRO Stats: 2 opens, looking for the 14, 15 jumps, bed 1315 KB / 56, serialize 1289 KB / 23365
    Journal: LoadMap: new level of loading. Pause/stop implementing caching of files.
    Journal: Unloading: PRO package
    Journal: LoadMap: PRO? Name = zach? Class = CTCharacters.PlayerCommando? Team = 255 08/09/12 19:21
    ScriptLog: stop menu movie
    Journal: Garbage collection
    Journal: Serving garbage
    Journal: Garbage: objects: 23768-> 23528; REF.: 232574
    Journal: FName High Watermark: 33191
    Journal: Number current FName: 30109
    Journal: FName slots available: 3082
    Journal: UObject High Watermark: 23774
    Log: Watermark memory pre load: 3
    Caution: Charge Dynamics PRO.myLevel
    Journal: 131072 bytes dynamic vertex buffer Allocation.
    Journal: (Karma): initialization Karma for the level.
    Journal: (Karma): Autodetecting CPU SSE
    Journal: (Karma): using SSE optimizations
    Newspapers: Loading PRO time: 0,356 total sec, 0,328 app
    Connection: Hour PRO init actor coll: 0.000 sec total, 0.000 app
    Journal: Play class is 'CTGameInfoSP '.
    Newspaper: The level is level PRO.myLevel
    Journal: What is the PRO.myLevel level to play (0) 08/09/12 19:21...
    ScriptLog: InitGame?: Name = zach? Class = CTCharacters.PlayerCommando? Team = 255
    ScriptLog: Mutator is PRO. InGameTempName
    ScriptLog: GameInfo::InitGame: bEnableStatLogging False
    ScriptLog: MusicStat is InGameTempName
    WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "CloneBoy."
    ScriptWarning: PawnFactory PRO. PawnFactory2 (function CTGame.Factory.PostBeginPlay:0058) Factory PRO. PawnFactory2 has no prototype!
    WARNING: PlayAnim: not found "ActionBreathe" sequence for the mesh "GunshipBall."
    ScriptWarning: PawnFactory PRO. PawnFactory0 (function CTGame.

    I read the fix below on three different forums.
    Seems to work for some. Especially those with Pentium cpu.

    "In the main Menu, select Options-> graphics. Variation in the quality of the low relief map. When I have it on medium or high, it crashes. »

    The game was released in ' 05, a bad year for compatibility issues with different
    DRM and Win7. If the problem is with the Launcher, then a noCD fix would be a good solution.
    http://MegaGames.com/games/Star-Wars-Republic-Commando

    .

  • Restart an animation without refreshing the page HTML

    I am looking for a way to reload animation on demand, but without refreshing the page HTML (which is no JS window.location.reload () method, say with a simple click of a button. Direct application would be a button to restart the game.

    It's probably something that could be useful to many people.

    Once the composition is ready to use, why would you want to reload the entire composition again.

    An example for the game:

    When you click on the play button, you load the composition once. Playback of the animation until the end.

    Then you can set the visibility of the animation in 'hidden' using the script. And show a button "Restart" instead.

    In the handler for the button click "restart", set the visibility back to 'visible' and read the animation again.

    HTH,

    Vivekuma

  • Live Preview error: could not load the page Live Development

    When I click on live preview.  Cromemo open without images to http://127.0.0.1:49836/Edge%20Code%20Assets/Start/index.html

    Can I get the Preview Live error message: could not load the page Live Development

    What should I try to fix this.

    Dean

    It is now defective due to a change in API with Chrome v34. We are currently working on a change which will be published shortly. She will work in Chrome v33, but I don't know if there's a way to go back.

    FYI, edge Code is based on media (http://brackets.io) that has the fix for this problem, so you can also try with strips.

    Randy

  • Fire fox is slow and on a single website, it goes on the site but will not load the page

    Fire fox is slow. Also on a single Fire fox web site goes on the website but will not load the page
    Questions began Tuesday, June 16, 14. Website can be opened with other browsers.
    I am running windows XP sp2

    Start Firefox in Safe Mode {web link}
    While you are in safe mode;
    Press < Alt > or < F10 > to display the toolbar.
    Followed;

    Windows; Tools > Options
    Linux; Edit > Preferences
    Mac; name of the application > Preferences

    Then Advanced > General.
    Find and stop using hardware acceleration.

    Dig safe web sites and see if there is still a problem. Then restart

  • I tried to buy the creative cloud with all the included applications and I wrote my bank details and its been "approving or looking" for my card for an hour.

    I tried to buy the creative cloud with all the included applications and I wrote my bank details and its been "approving or looking" for my card for an hour.

    Since this is an open forum, not Adobe support... you must contact Adobe personnel to help

    Chat/phone: Mon - Fri 05:00-19:00 (US Pacific Time)<=== note="" days="" and="">

    Don't forget to stay signed with your Adobe ID before accessing the link below

    Creative cloud support (all creative cloud customer service problems)

    http://helpx.Adobe.com/x-productkb/global/service-CCM.html

  • Failed to load the script fails with class "HostSriovInfo" error

    Hi all

    We have just improved of RHEL5 to RHEL6 and tried to load the SDK v6.  * SOME * our standard perl scripts that collect data of the inventory of the vCenter servers assorted fail with the following error:

    Unable to load the 'HostSriovInfo' class on line 52 of usr/local/share/perl5/VMware/VIMRuntime.pm.

    However, we are able to run a connect.pl of vCenters successfully all with the same credentials.  Here from the ideas that could help us solve?

    Thank you

    -Mike Gray

    Unfortunately, the modules are not versioned, each version uses the same name "VIM25Stub.pm" in this case.  The likely problem here is an older (from VIM25Stub.pm<5.5, since="" 5.5="" introduced="" that="" object="">

    Can check to see how many files VIM25Stub.pm is on the system, and if they are the same (simple md5sum would work).

    My 6.0 vsphere SDK VIPerl install system:

    $ sudo find /-name VIM25Stub.pm - type f-exec (md5). 2 >/dev/null

    MD5 (/ System/Library/Perl/5.18/VMware/VIM25Stub.pm) = 6740555623a9613b4f9a50b29b457eaf

    You can just check if the name of the package is in the file (make sure you get one that Perl is picking up it is @INC).

    $ egrep - r "HostSriovInfo". / *

    ./VIM25Stub.pm:package HostSriovInfo;

    ./VIM25Stub.pm:VIMRuntime::make_get_set ('HostSriovInfo', 'sriovEnabled', 'sriovCapable', 'sriovActive', 'numVirtualFunctionRequested', 'numVirtualFunction', 'maxVirtualFunctionSupported');

Maybe you are looking for