Scale and move a finshed animation

How can I scale and move a finished animation (with several object - should I consolidate them or something since I didn't wan't to touch the bottom?) without having to do it on each keyframe? I'm completely new flash a detailed response would be appreciated.

You must take the time to familiarize themselves with the tool you are trying to use the option - the forums are no place for lessons, mainly aid just for the problems that you can demonstrate.

To create an empty movieclip, in the main toolbar (the Explorer for awhile) choose Insert-> new symbol-> (new sign symbol) MovieClip-> OK

Tags: Adobe Animate

Similar Questions

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    I have a fixed image in the timeline panel and I select to load in the Source window.

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    -I drag the playhead to the last image

    -J' I add a keyframe to the Position and the scale on the last image

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    Thank you.

    Keyframes in the timeline of the sequence are for any parameter, you want it to be for. It could be scale, position or rotation, or it could be for the opacity. But in the pabnel effect options, you can see them all at once.

    The stopwatch is required to indicate the program that keyframes are required. Otherwise, without timer, whatever you set is what it's going to be for the duration of the clip. Try it yourself without the timer. You'll see what I mean.

    You can define your lap times then go all the way and set the parameters, then go back for beginners and set new parameters. That will work very well and in some cases, it is entirely appropriate.

    Or, you can set the timers, and either make a change, now matter how small or large a change, or you can click the diamonds to create a keyframe for each parameter you want to change. Once you have keyframes at the beginning, move the CTI at the end and make your changes. As with the first key frames, the time you change a parameter, a keyframe is created.

    I just realized that it would be better to direct you to a full tutorial on the subject. Take a look at this and see if it does not answer all your questions. http://library.creativecow.net/articles/devis_andrew/Premiere-Pro-CS6-Basics_43/video-tuto rial - it takes until about halfway through to get where you want to see, but watch the whole thing anyway.

    I recommend that you take all 78 of his tutorials CS6 really. It might be a very good use of your time to get all of the free training before you invest too much time editing without knowing the easiest ways of doing things.

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    Fl.transitions.easing import. *;
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    0
    200
    0
    285
    0
    370
    370
    0
    450
    0
    530
    0
    610
    0

    Regarding graphic design, here is the code (not exactly like yours but you can make adjustments - discover the documentation Flash Graphics class):

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    gr.beginFill(0xff0000);
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    gr.lineTo(213, 65);
    gr.lineTo(6, 75);
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    In regards to the positioning, what are these classes/symbols backet and baketr?

    		   
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