Scaling Flex Mobile project with iPad Retina display (3rd generation).

Adobe and al.,.

With the new iPad 3 we have now a ton more pixels to use. I know well and have already tested AIR 3.1 + compiler command line option (-platformsdk) for the Retina display on the new iPad. In ActionScript projects mobile, the content is rendered beautifully on the new iPad. But with Flex Mobile projects, something happens that forces him to render incorrectly. It is the retina-fine screen, but the size is too small.

Here is a picture WITHOUT the construction tag - platformsdk, which causes the application to be doubled to fit on the new iPad to pixel:

FB_Non_Retina.PNG

Note that it is scaled proportionally, even while the text and the items are a bit pixelated. Not a big deal, but noticeable on the device.

This image is taken with the rendering of the app to the retina (the platformsdk - pointing to iOS SDK 5.1 setting):

FB_Retina.PNG

As you can see, text components are made really clear, but the scale is far away. Obviously, it's getting the width of 2048 x 1536 of the device, but it is much too small.

How can I fix it? I tried to change the applicationDPI, but it doesn't fix it. Setting a width/height of 1024 x 768 has nothing either. It seems that we have to overrride a behavior that causes all so small adjustment.

A little help?

Thank you

iBrent

Richard Lord posted a blog yesterday using the iPad screen retina with Adobe Air and one of the things I noticed is that the new iPad returns a 132 DPI, the specs say that the device is 264 ppi. I don't have one of the new iPads, so I can't test this, but it seems that it is just a case of the return the wrong DPI device which is something that has happened before. I could check the section to this page titled "substitute the default DPI" and see what happens if the device return 240 when running on the new iPad.

Tags: Flash Builder

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