Several Audio channels

I have an audio channel on my main timeline that plays background music. At any time during the game, the player can press a button which activates a cut-in (which is just a MovieClip animation). How I would make the volume of the background music go to zero and then play a different clip (on a different channel with a different soundTransform)? I tried .volume = 0 on the soundTransform and it doesn't seem to work.

I thought about it. The framework itself has music playing and so the drowning on the audio channel. It works now!

Tags: Adobe Animate

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